[center]What is your direction? Which path will you take? What prevents you from moving forward? What is your reason for living? Persona: Crossroads[/center] This story will focus on the theme of stasis and what keeps our heroes from reaching their fullest potential. Think about what holds your character back and what makes them struggle to move forward in life. Think about what causes them despair and conversely, what gives them hope. Our protagonists will be experiencing life after high school. This is a turning point in their lives where they will certainly experience change, unfamiliarity, and estrangement. With the full knowledge their decisions henceforth will influence the path their life may lead, stress, uncertainty and hardship are bound to ensue. Many will adapt to the times and seek companionship on their journey, while others may cling to the familiar. Some may have never truly experienced strengthened bonds and thus view the idea of reaching out now impossible. Will they be able to find others to walk along the same path as they do? The select few who harbor the potential to grow will be drawn together during these trying times by a series of events that are unique to them. Just as the sun descends over the horizon, these gifted individuals will notice that time ceases to progress. In the dim light of dusk their friends, family, and even strangers remain tethered to a single moment in time. Occasionally, they will see movement; a flicker of blue in their peripheral that beckons them into the sharp edges of the darkness. Should they choose to face uncertainty and walk together, they will obtain the power to have truly known oneself; Persona. With newfound clarity these heroes bravely set forth into the unknown, lead by unseen force into the murky waters of the underworld. [hr] Okay, I feel like this might be a little in depth for an interest check but? I want to give a good idea of what would be happening here. This roleplay is going to be an original character roleplay based on SMT’s Persona. It’s overarching theme will be centered around Greek Mythology, particularly [i]Styx and the Underworld[/i]. While there will be a nifty skill set system as well as a social link system, I'd rather not use a formal battle system using dice or hit points. Instead, we would be a bit more writing heavy when it comes to battles and lean on the roleplayer’s common sense. Basically, no godmodding, piloting someone else’s character, or being a giant power playing tool, ect. ect. You know, the basics. I’d hope to have it up within the next day or so? I've got [i]most[/i] of it written up already but I figured I might as well see if anyone is interested before uh, actually putting it out there. Fool and Scanner will be accounted for from the get go by [@Undinebutt] and I. I'm not so worried about character limits? I think after like six players I'll get worried, but uh. Yeah. Not sure if that would happen. Jazz hands.