Hullo hullo yes here. Here are my responses to spell-things, also a couple new ones that I forgot or made up (who knows which). [hider=Hi-diddly-doo Neighborino] Castigate: Basically it lasts until Dante removes the spell, or someone counters/cancels the spell. That, or until the person genuinely repents for their sins. Anyway, resisting the spell is basically a willpower check; people with a strong will won't give in to it. It'll also whiff if the person he's casting it on [i]genuinely[/i] believes that they are utterly virtuous, but this is an extremely rare occurrence. Gaze of Azrael: Where Castigate is single-target, GoA is a passive effect. It's meant to put a literal fear of God into Dante's enemies, who go from seeing just a big dude in gold armor with wings, to a divine agent of judgement hell-bent on fiery retribution. Again, it's a will check, so strong-willed enemies won't be affected by it. Ironically, it actually doesn't work on the undead/demons, since they barely feel fear to behind with. It's not a "turn undead" spell, it's an "aura of fear." Iron Halo: Think of it as "Protection from Mooks." Basically just a passive ward against low-level foes. This spell is meant to ensure that Dante doesn't have to sweat about the cannon fodder, and can focus on defending himself against greater threats. This spell, as well as the "will check" ones, I would put under a rule of thumb that dictates "this spell probably won't work against someone important." Just to streamline things, they're meant to be used on mooks and unimportant NPCs. Lance of Ramiel/Perdition: These are Dante's go-to ranged attacks, though LoR has a much greater range than Perdition. As will any magic, they both tax Dante's willpower and drain his stamina, so while he can use them more than sparingly, he can't rely solely on them. That sound fair? And now for the couple of new spells that I was able to think of... Breath of Babylon: Calling on the power of the ancient destroyers of the gods, Dante can issue a torrent of divine lightning from his mouth, not unlike a dragon. However, this desperate attack drains his energy quickly, as mortals were not meant to command such awesome power. Chalice of Martyrs: Dante cuts open his flesh, and the blood that runs forth becomes an intoxicating elixir of vitality. Men that drink from this crimson grail lose all sense of pain, as well as self-preservation. They are whipped up into such a fury that they become little more than maddened beasts, seeking only death or glory on the battlefield. This conditions lasts until the vitae passes entirely out of their bodies. Cursemute: Foul and unholy magics evaporate at Dante's touch, as he can lift curses, unseal bindings, and cure magical malignancies. He can even reverse polymorphic transformations, and perform a small amount of normal countermagic. Hammer of the Gods: Calling to the heavens, Dante summons a great slab of brimstone to fall from the stars and crush his foes. Calling upon this power more than once every lunar cycle is dangerous, as repeated summoning may result in an unstable trajectory, possibly aimed at Dante himself. I'm sure I'll think of more later. [/hider]