[center][h1][u]Evil Stirs![/u][/h1][/center] [h3]Roll One[/h3] [b]Character:[/b] #5 [@neogreggory] [b]Monster Roll:[/b] 3 [hider=Monsters Within] Section Commander Arth Bek's impromptu beacon has aroused the interest of three [url=http://pre11.deviantart.net/f8e0/th/pre/f/2015/084/0/d/werewolf_by_tsimmers-d8n1s09.jpg]werewolves[/url]. Even now, they are sprinting towards the castle, snarling and howling in anticipation of locking their jaws into fresh meat. The beasts are tough and durable, and though silver is the quickest means of dispatching them, they can be felled by mortal weapons. They typically surround their prey, and use hit-and-run tactics to disorientate them before going in for the kill. Three actions available: [b]Talking to them:[/b] [hider=Speech]Any attempt to reason with the beasts will be met by mocking laughter, and the occasional "We hunger for your flesh!". [/hider] [b]Running away:[/b] [hider=Result]If successful in escaping the beasts, they will hunt your character tirelessly from one end of the map to the other if needs be. Once a werewolf has locked onto a prey, he/she will not relent until the hunt is complete.[/hider] [b]Fight!:[/b] [hider=Result]The werewolves are expecting your character to defend themselves, and will use their pack-mentality to tire, disorientate and cripple them, until they are weak enough to take head on. Additionally, they are known to toy with their food, which can convey an advantage if their prey is deadlier than they first thought.[/hider][/hider] [h3]Roll Two[/h3] [b]Character:[/b] #3 [@MrMinerGuy142] [b]Monster Roll:[/b] 5 [hider=Monsters Within] Gunsō Haruka Kazuko is being stalked, by the ghosts of his enemies. A squad (12) of [color=fff200]zombiefied[/color] American GIs are watching him from the undergrowth. Their uniforms are putrid and gore covered, their flesh pale and cracked - or bloated and veiny. Maggots crawl across their eyes, and pour from the wounds they sustained in life. Their weapons are rusted and useless. They await the perfect moment to jump from their cover, and beat the hapless Japanese soldier to death with the butts of their decrepit weapons. Three Actions Available: [b]Talking![/b] [hider=Speech]If spoken to, the zombified GIs will scream out "You killed us!", "We HUNGER for YOU!" and "SINS OF A NATION!" in perfect Japanese.[/hider] [b]Running?[/b] [hider=Result]They can be out run as they are slow movers, and once Gunsō Haruka Kazuko remains out of their vision for more than a few minutes, they will vanish. However, they may return at a later date.[/hider] [b]Fight![/b] [hider=Result]The zombified GIs are slow, shambling zombies but who have more coordination than your average walking corpse. They will grip, pull, tear, punch and bite Gunsō Haruka Kazuko if they get the chance; however, they will simply try to overwhelm him, and beat him to death with their rotting weapons. Only a headshot or dismemberment will kill them. Upon death, they will whisper "Thank you" in American English.[/hider][/hider] [h3]Roll Three[/h3] [b]Character:[/b] #6 [@Framing A Moose] [b]Monster Roll:[/b] 1 [hider=Monsters Within] A small child - a girl - no more than ten years of age, is curled up and weeping loudly just off the path on the north side of the bridge. Her clothes appear tattered and caked in mud, but her blonde hair is immaculately clean and styled into ringlets. Her face is obscured by her cupped hands. Actions Available: [hider=Talk] The girl will not respond to anything your character says, but will merely keep weeping.[/hider] [hider=Prod] If your character touches the girl in an attempt to get her attention, then she will remove her hands from her face, revealing one giant mouth full of razor sharp teeth - no eyes or nose, just teeth and jaws. She will immediately lunge at your character, and attempt to chomp into them! If your character is able to restrain the girl, or escape, then she will simply vanish into thin-air.[/hider] [hider=Run!] The girl will simply vanish, if your character decides to ignore her.[/hider][/hider]