[@The Grey Dust][@Wraithblade6] Ah, well, it was worth a try. But you know, I like to think of it not as a mad beast but a serial killer. Serial killers aren't usually treated as bosses so much as long term antagonists, and they certainly aren't easy to weed out if they know what they're doing. The only difference here is that it's far uglier and doesn't speak. This may be a futuristic setting, but its one thing to catch a mindless monster and quite another to catch a sentient murderer with two-thousand years of experience in mutilating world-dominating bipeds. Interactions with it are indeed limited, if you look at things from a "Let's go monster hunting, it'll be like a video game" standpoint. I'm looking at things from a horror/mystery novel standpoint, where volatile situations can't always be solved by hack and slash tactics, and where emotion, characterization, and strategy play a massive part. Not the characterization of the monster, but of the other characters as they deal with it, overcoming fears and plumbing new depths. I keep hearing that it's OP, but then I hear that it would have been already exterminated by everyone. It's like Kenshiro claiming someone is a worthy opponent, but then a second later turning his back on them and admitting that they are already dead. [img]http://i0.kym-cdn.com/photos/images/facebook/000/484/070/5c1.jpg[/img] Anyways, I do get that my monster really clashes with any setting that isn't raw horror. In hindsight, if it were brought into the roleplay it would probably just start drawing the plot into itself as it began constantly pestering the other characters, only to eventually slip up and die at some point, whereupon the world keeps on spinning. All villains die, of course, but I suppose it's different when the villain makes no effort to communicate with other characters. Thank you for the considerations!