Is there an actual plot here? You should have an actual plot or goal here. [quote]Name: age/gender: power(s): appearance: personality: etc.:[/quote] Yeah, you need to work on your CS. Ending it with "etc." is never a good idea. You can go with a bare bones CS, but it needs some guidelines and limitations. "Powers" is not good enough. I played in an RP once that was vague on powers, so I gave myself the ability to turn anything from my imagination into reality, and it killed the fun. I breezed through it so fast that the GM couldn't think of content to add because he wasn't prepared. For this one, I would just give myself the ability to turn invisible walk through walls and escape in one post. There aren't any rules stopping me from doing that right now. You also don't have a bio slot. A bio is vital to an RP. What happened to (character) BEFORE all this? Was (character) born with the powers? How did his/her family/friends react to it? How did it affect his/her life? It gives the player a "springboard" and a reason for their behavior (to make their family proud, to rescue someone, to prove they're not a monster, to take over the world as revenge, etc). Here's an example of a CS Sheet with guidelines/limitations: [hider=CS Sheet Example] Name: (first and last) Age: (between 12 and 20) School Year: (First-Fourth) Gender: (Self-Explanatory) Appearance: (Images and descriptions are both accepted) Nationality: (Where does your character come from) Personality: (one paragraph at least) Bio: (2-3 paragraphs at least) Weapon: (Modern weapons only. No more than two. GM is final authority on weapons) Abilities: (Supernatural ability given to your player. No more than two. GM is final authority on powers) [/hider] You also need some actual rules for your RP. Here's an example of a good OP/Rule list: [hider=Rules example] - No God modding - Be reasonable when fighting IC (no auto hitting/ infinite dodging, no killing/ harming someone else's character without their permission and all that) - Be cordial. Respect other people and you will be treated equally, not and we're will have to ask you to leave, kindly. - Please respect the GM. I should be the final arbiters of any dispute. - Follow the Guild's rules for content/language. Take any improper material to PMs, please. - Keep your IC posts at a minimum length of one paragraph and please try to write as well as you can. We know that English is not everyone's main language, but that's no excuse to being negligent. - Although there is no posting order, please do not spam post. Wait at least until two people have gone before you before posting again. - If you're going to leave for an extended period of time, or drop the RP, please let us know. We might be become a little sad because of it but we will respect your choice, but leaving without prior notice causes unneeded distress for all the other players. - And finally... Have fun! Because that's what we are here for, right? [/hider] Methinks you need to put some more thought into this. You have a location and that's about it. Why are we there? How did we end up with powers in the first place? Are powers common, or are we anomalies, or were we given them? What are we trying to achieve? I have no doubt that the world looks great in your head, but we can't see it. All we have is what's written, and all you've written is "There's a secret facility that's up to no good." [@Always] is a young girl with powers and a detailed personality. She's in a government lab that makes bio-weapons. How'd that happen? Being a GM is lots of fun, but it takes a lot of work. You have to build a world and maintain it. You have to plug as many holes as possible before it starts, so you don't get caught off-guard and aren't forced to make up something to fix it. You can't just drop the players into an open field. You need to set up some walls, because even open-world games have walls. I don't want to start the RP and have to imagine what the facility looks like and what they're doing. That's your job. I'm not trying to discourage you, by all means, and I certainly don't want you to give up. If you want to GM a game, do it! Just know that you have to really waterproof your game for it to work. It's far too easy to just charge into an RP you like, try and wing it, and have it fail. I suggest you look through some successful Casual RP OOC's to see what the CS looks like and how the GM operates. It just might help. And this looks pretty interesting, tbh. I'll subscribe, and consider joining later if you want to tighten the screws up on this RP. If not, okay, go for it, but you may not get very far.