[quote]Okay, so can I lightly toss a few ideas at you? (I'm into this. Count me in whether you take this or not.) So, what about this. Whatever you start with for a CS, you have to be with no supplies. Whatever happened, you lost it to thieves, you ate all your food, you dropped your supplies and can't find them, doesn't matter. But you've got nothing save for the clothes off your back (extremely helpful in their own right, though). This means, however villianous someone might want their character to be, they can't be a hoarder overlord without genuinely working for it, at least somewhat.[/quote] We could at least get one item and one weapon in the CS, I think. Last time, I gave myself a revolver, but I was out of ammo. It was entirely for intimidation. The GM hooked me up with some ammo later on. [quote]You start each IC day with a post that has worldly things in it. Weather, temperature, and all that. But you also have a sort of list of things that need to be done, either every day or in general. People/groups who've done these things are marked as having done them, and the post is updated every so often. It could be put in the first OOC post, if you wanted, just to make it easy to access.[/quote] That may be a little too restricting. I don't want a daily itinerary, I want an end goal. My idea was more like, you get to the Haven and they say they need seeds or rifle ammunition or something. If you have it, you're in. If not, enjoy your fetch quest, which you can make as long or short as you want. The idea is that we don't know what it is, so we have to scavage for supplies for us and supplies they need. "We don't need your box of .50 caliber ammunition, but we do need a pair of binoculars." ...well crap. But now you can decide to hunt down a band of baddies several times before you succeed, or you could trip over a pair walking away (probably somewhere between those).