Name: Sylus Brentwire Age: 18 [hider=Magic] Power: Dracomancy. Dracomancy, unlike dragon slayer magic, focuses on more direct and the primeval nature of dragons, while the powers invoked by this magic can potentially harm dragons, it is certainly not effective enough for the job. Dracomancy invokes on the general powers of the dragon, and may also involve summonings. Passive traits: heat resistance, elongated life span, incredible endurance and overall durability (akin to a dragonslayer's), night vision (eyes glow like fire in lower lighting/darkness.), and enhanced physical attributes. magic abilities: (currently a rookie so his relative power over his own magic is limited as of now) -Scalelord armor (when activated transmutes his skin into reptilian, plate like scales that are as hard as stone, claws grow over hands and feet which attributes to overall strength increase as well as the claws being dully sharp. Most of clothing that were being worn at the time, except for the pants, are temporarily dissipated until the spell is undone.) [s]-Drake Kite. (Spawns a pair of dragon wings upon back, sprouting them as a temporarily organic growth, which lasts for a few minutes and provides excellent flight.)[/s] (not learned this yet) -Dragon Breathe (Essentially a medium-scale fire breathe.) -Hellkite Blast (alternative form of Dragon Breathe, which shoots a ball of explosive fire.) [s]-Scalelord Trample. (minor earth manipulations usually involving some sort of tremors within the ground or splitting medium sized objects of earthen non metal material, or wood. Applied by either smashing hands against desired object or ground, or stomping. Can be used alternatively for a massive knockback effect against punch, but the result will also send the user back a few feet preventing a follow up attack close range.)[/s](has not learned this yet.) -Primeval guard: Energy said to be of from the deceased, lesser kin of dragons, flows around user, which can offer guard to moderate energy based attacks, as well as being used as either projectiles of ghost-like energy or tendrils of a more solid form of the same energy. (limited only to defensive response auras as of now) (other powers of this theme maybe added as the character gets more experienced.) equipment: Hellkite Staff. (Enchanted wooden staff with a Dragon's head sculpted on the top, and a pair of ruby eyes encrusted in it.) Staff abilities: [s]-Aetherial Ancient. (Summons a ghostly dragon's spirit to the user's aid, the spirit is of any deceased dragon related to the primitive kin, however the staff can only be hosted by one spirit. Sylus's dragon is refered to as Kilgarrah, which takes the form as a 20 foot long red dragon spirit that resembles a lizard with an elongated neck and bat-like wings. The four feet and legs are akin to that of a prehistoric beast. The spirit can attribute both ghost-like energy projectiles, and a property refered to as ghost fire which is a white flame that while shares properties of fire is made up of the same energy type. While the spirit is translucent it is solid and can attack with melee based attacks as well, but the summon currently lasts for only a minute, so its attacks or defenses are brief, and there is a cool down for each summon.) -Enchanced Primeval guard[/s] (staff currently does not have any powers as he has not reached its nature yet, as of now the staff can only offer to communicate with his familiar, kilgarrah) -Calling (By mere thought the staff can teleport to his hand) (staff may also gain abilities over time) Drawbacks/weaknesses: -Can't tolerate temperatures below 60 degrees F, and is very vulnerable to ice based attacks and similar freezing effects. -The abilities related to Dracomancy and dragons related to Dracomancy are not as strong as the more familiar Dragons, nor possess any sort of magic immunity other then a natural property of being unable to burn. -Spiritual based powers exhaust the user quicker and while can provide good and fast defense can leave the user vulnerable after use. [/hider] [hider=Appearance] (no picture sorry Im a terrible artist.) Pale white skin, slender in body built, 5'11, Messy black curly hair, Forest Green eyes. Scaled plates for armor along the arms, shoulders, torso, and legs, which are padded over black leather armor. Black sandals as well. Staff is usually sheathed on his back. Casual wear are peasant-like pants and a white t-shirt. Has a Dragon Skull helmet that he occasionally wears with his armor and he claims that it is the skull of his dragon spirit, and that it helps bring him closer to him. [/hider] [hider=Bio] Bio: Dracomancy is an ancient art that has been out of practice, mostly because around the time dracomancy faded the dragons that the dracomancy had kinship with were going extinct. The average primeval dragon was smaller and weaker in comparison to the greater, more well known dragons, and lacked most of their magical properties, including their immunity to most forms of magic. The few primeval that had exceptionally rivaled such creatures were dying out from a plague. Dracomancers tried to aid their dragon counterparts but were fruitless in their efforts. Due to there being no primevals alive, the dracomancers expanded their magic to their dead spirits, which prolonged there relevance for a few centuries, but the war between the Greater dragons and the humans led the last of the dracomancers to their extinction. Only a few books and items remain of their legacy, which were either collected and stored away by authorities and museums, or hidden underneath ancient ruins of that they dwelled in. Sylus never had parents, as his mother died giving birth to him, and his father being killed in an accident related to his job as an archaeologist soon after. So he was raised as an orphan. His childhood was short lived, no one would adopt him as he was naturally rude even as a young child, and eventually ran away from the orphanage at the age of 7. Fleeing into the wilderness he would constantly fall victim to near death incidents, starvation, and predation by the wild creatures. Though he lacked any survival skills, his attempt at learning did manage to keep him alive for a few weeks, however it wasn't enough, after all he was a weak and inexperienced kid. In his weakened state, he discovered a massive tree in the forest, unlike any in its surroundings, a tree of ancient, so old and long ago that it has lived through and witnessed so much history and now extinct pasts. The ground would then give way upon his footsteps as he fell into a shallow hole, which what appeared to have been the start of an ancient ruin. The ruin was small, but at the end it housed the skeleton of what is now his gear, the staff and dragon skull, as well as a book that taught him the ways of dracomancy and how to perform the ritual, which involved obtaining the staff that still possessed the dragon spirit, making a circle made of dirt and water, and burning corpses of dead animals (Fortunately he was able to find half eaten rodent carcasses nearby) He spent the following years training with his dragon spirit, honing his skills and surviving in the wilderness, returning to civilization to find a way to prove his salt and fit into society. What better way then to join an infamous wizard's guild? Being in the wilderness and strive for acceptance as made him less rude then he once was, working on his attitude and personality. [/hider]