[quote=@Zelosse] [@Lightbox] I believe I had intended it to be every other level after level 15 to give a new skill based on how you have been playing, or optimizing a previous skill with extra points. So a two-hit combo given two + upgrades would be potentially a 4-6 hit combo depending on the type. Example; Nimble fighter++ : Greatly improved dodge rating, improved movement speed, faster attack speed If memory serves the regular version of that Skill on Dom only gave him more dodge rating. Bad example but you get the idea. When we make the new IC, which I think will either skip to us all in the dungeon or having finished it (not my preference) I intend to put my updated information of skills and such in the main post. Just having a hard time finding the right moment to do it. That said, anyone agree or disagree to new thread. [/quote] So if what Lucas said is also true then it's 2 skills starting, 3rd at level 10 and then a point every other level past 15? [@PyroDash888] How come you're thinking of dropping the fox bits?