[center][img]http://img02.deviantart.net/c6e5/i/2013/121/9/6/commission___eleysia_world_map_by_jocarra-d63p9br.jpg[/img][/center] Welcome to the world of Eleysia, a mix of late medieval world and fantasy. Magic exists even if not part of the everyday lives, humans aren't the sole sentient race on the planet and various fantastical animals and creatures are ready to be used or discovered. This is a freeform NRP where you can claim a place on the map and design your own fantasy nation. The storyline will depend on what the players will create. Alright, let's get to the guidelines. [h2]Zee Rules:[/h2][list][*]Standard RPGuild rules, no need to repeat them [*]Technologically and in style the setting resembles the 14th-15th century [*]Magic is allowed but very expensive in general. Magic users of note are usually rare, treat them with care. [*]You can create any sorts of fantasy race so long their capabilities aren't over the top. [*]This includes both sentient races or various fantastic creatures [*]Fantastic materials are allowed, as well as clockpunk/dungeonpunk inventions. The more useful they are the more expensive. [*]When thinking about your nation's power ask this question: "Can a 15th century nation/army handle this?" [*]You're allowed to have "super units" so long they are rare and don't make your nation unstoppable [*]Make your nation claims based on the map in the character tab. We have many player candidates so don't grab too much land. [*]So long we have blanks on the map new players are always welcome to join and claim them. [*]If possible read the NS of other players and try matching your nation to them. Especially your neighbors. Try having some chemistry. [*]Take the time till the game starts to flesh out the setting by discussing the relations/details with each other. [*]Once the IC starts I wish that all nations would post their intro post first. Something that establishes your nation. [*]No metagaming, as in you can't use information which your nation shouldn't know to your advantage. [*]War is roleplayed out and the owner of the troops describes their loses. Try to keep things reasonable otherwise we've got to arbitrate for you. [*]Consider the timeframe. Ships crossing the waters may take weeks or months, for example. Land routes are even slower. [*]There's no enforced posting order but when possible please try to wait for the other players a bit. This is mostly timeline sensitive so back-and-forth posting between two leaders during a meeting is usually fine (though avoid short posts via writing collabs).[/list] Yet above all this the main point is to have fun! Okay what can you do to become part of this game? First and foremost create your nation by filling out this profile format: [hider=NS Guide] [center][h1][b]NATION NAME[/b][/h1](your crest, symbol or flag can go here - optional)[/center] [b][h2]Location/Geography[/h2][/b] [hider=Map Claim][img]http://img02.deviantart.net/c6e5/i/2013/121/9/6/commission___eleysia_world_map_by_jocarra-d63p9br.jpg[/img][/hider] (Pick a color representing your nation and draw up your borders on the map. Don't be too greedy! Remember that there are many players wishing to participate in this game. After that you can also describe the territory you claimed. Environment, landmarks, notable regions and so on. While you can't just say you have unbearable heat in the whitened out sections at the North you have the freedom to describe pretty much anything not obviously shown otherwise on the map.) [b][h2]General Introduction[/h2][/b](What is your nation? What they do? How they live? etc...Anything you can think helps identifying your nation among the rest.) [b][h2]History[/h2][/b] (You can detail the history of your nation here. How they were formed? Any major events like wars, political changes or catastrophes? Really, you know better than me what you wish to write here. History is good for giving other players story hooks to establish some relationship with your nation. A good history section tries to incorporate knowledge from other NS to do exactly that, a shared history.) [h2][b]Government & Society[/b][/h2](I decided to combine these two and maybe even several other categories because I feel they are often related. You can detail here the type of your government, who are your important people. How the people live and what's their mentality like. You can talk about religion, minorities, demographics, population. If you have an unique faith or judicial system you may also want to detail it here. And of course you can mention what is your unique races are like. First come first serve. If a player already made elves then they have priority. You can of course discuss things with that person and come to an agreement. Race/species descriptions must be always put in separate hiders so they can be easily found. Think of something like this:[hider=Garden Gnomes]Garden Gnomes are tiny humanoids at average 10-14 inches in height. Their dietary requirements include lot of grass thus they are the most frequently found in gardens and clearings. Garden Gnomes are shy and developed an unique defense mechanism. So long they're looked on they become motionless like statues. To compensate when nobody is looking Garden Gnomes are both silent and incredibly fast. If you feel you're being followed around by happy looking yet sinister dwarf statues... you probably are. Have a good night![/hider] [h2][b]Economy & Industry[/b][/h2](What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc. If you haven't described your involvement with magic in the society/government section, you can do it here.) [b][h2]Military Overview[/h2][/b](Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15th century medieval army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rare enough for their worth and don't make your army unbeatable. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others. Also if you have magic or magicians involved in your military then perhaps you can describe that, too.) [/hider] Are you done? Great! Discuss your nation with your fellow players, try to discuss relations with each other and establish a shared history while waiting for the game to start. Don't worry, it's going to worth it! I also plan to maintain an index/glossary for unique elements fro each nation to further promote this. Let's make Fantasy NRPs great again! [b]Chatzy Link:[/b]http://us21.chatzy.com/53687590235261