[quote=@Captain Jenno] Now I do feel the need to re-ask you now that everyone who's applied so far is either approved or more-or-less ready to be approved, but you're all prepared for segments of this roleplay to just be character-driven, right? It won't be Part III's 80% punching formula (as much as I love it), there are going to be segments where they're just trying to solve the mystery, or generally just sort of... loitering. This also means you might be doing some collabs, too. [/quote] I get ya, man- we gotta carve out this story for ourselves. I'll try not to let you down. I just hope I can actually nail down how I can best express the character I'm creating here. But without further ado, here's the finished sheet! [hider=Camero Cornell Shepard][b][u]Stand User[/u][/b] [b]Name:[/b] Camero Cornell Shepard [b]Age:[/b] 18 [b]Gender:[/b] Male [b]Appearance:[/b] At 5'9" and 180 lbs (175cm and 81kg), Camero isn't exactly outstandingly built, as far as features are concerned. His black hair is kept in forward-swept spikes, relaxed just enough to look almost like a normal scruffy harido if you squint at his silhouette. For being classified as a delinquent, his features are relatively clean and unblemished, almost giving the impression of an 'untouchable' man. His typical wardrobe is a biker jacket over an undershirt, cargo pants, and boots. On school days, he'll most often wear a white-trimmed dark blazer over a light t-shirt, slacks and loafers. He puts a lot of care into his jackets, and will only rarely take them off or leave them alone. His wardrobe is most often subdued in color, if not monochrome. [b]Personality:[/b] You'd expect someone labeled as a delinquent to be brash and tough, or at least in an ever-serious 'cool' expression. Camero doesn't seem to acknowledge this much at all, normally being calm and quiet, even distant. His nature as a subdued individual who would viciously counter any threat against him with violence is all but no more, discarded in favor of a more contemplative and casual attitude - a radical transformation he realized when the reality of his Stand was revealed to him. He's not the kind of guy that will go out of his way to cause trouble or get into fights. He's actually generally well-mannered, thoughtful, and even clever - he would be a top-notch student if he actually dedicated his time to it. Instead, however, he tends to express more interest in practical things like mechanics and sketching, with a mild hand in skating. Perhaps, if it were not for his certain upbringing, that would be it. Underneath all that, however, he has a certain sense of justice- the kind that would compulsively hunt down and kick the shit out of every genuinely evil bastard in the county if he didn't put a lid on it himself (and thankfully, he does). Overall, he's a fairly laid-back and well-tempered person in a casual environment, while proving himself quite capable of force, action, and initiative when it comes to it. His not-so-secret distaste of the cruel-hearted, manipulative and abusive is exactly why he's associated himself with the militia of delinquents known as the Boomtown Rats. [b]Biography:[/b] Born and raised in the Seattle area of Washington state, Camero wasn't exactly an exceptional youth at the time. He would be outgoing, as children often were, but would have difficulty actually making and establishing friends on his part, for reasons he himself didn't quite know. This would unfortunately single out Shepard just enough to become a target for the stereotypical bullies of the late elementary school environment. Needless to say, it was a position he didn't like to be in and quite wanted to get out any way he could. Eventually, it all reached a boiling point when Camero found himself on the verge of being beaten senseless during his outdoor lunch. Fear, frustration, and the sheer desire for more power saw Shepard's stand awaken, and before he had even realized it, the young boy had beaten the clique of young teens with only his plastic eating utensils. Barring the severe repurcussions of the event, Camero suddenly found himself with the reputation that he could beat anyone to a pulp with just a spoon, even going so far as to be called "Spoonman". This put the poor kid to the subject of many tests willing to test out this wild proclamation- not quite understanding the ability that got him into this mess, Shepard forced himself to man up and take on these hardships headfirst. By the time he left elementary school, he had been kicked out of two previous schools for being a needlessly violent delinquent. In hopes of correcting this, Camero's mother took her boy and moved to the quiet town of Pleasant Valley - against these wishes, Shepard's father stayed behind in Washington to pursue a major business opportunity. The transition and the new town didn't quite mellow out Cameron as his mother had hoped; the latent Stand User ultimately found himself quite at home among the fellow delinquents of Pleasant Valley High. Time, and the nature of Pleasant Valley, did eventually prove to calm the young man regardless, and he began to pursue more productive interests than his own bloody survival within a school environment. Most recently, he has found himself joining the Boomtown Rats in an effort to try and learn more about his own Stand (affectionately named Spoonman in reference to his old nickname) and possibly harness it for a greater purpose. [b]Namesakes:[/b] Matt Cameron, Ben Shepard, and Chris Cornell- the drummer, bassist, and lead singer/guitarist (respectively) of the American alternative/rock band Soundgarden. Also a pun on the Chevrolet Camaro. [b][u]Stand[/u][/b] [b]Name:[/b] Spoonman [b]Appearance:[/b] A figure of roughly Camero's size and build, draped in raggy cloaking and a wide-brim hat that gives the very vague appearane of a old west gunslinger. Robotic limbs of a teal tint extend from the shadows of its rags, the arms terminating in impeccable metallic hands. It's face and torso remain in eternal shadow that shrouds the Stand in mystery along with its cloth, two scarlet-red blips of light serving as its eyes. [b]Power: [/b] Item Empowerment - Spoonman has the ability to take any mundane tool or utensil and inflate its capability to dramatic effect. For example, a plastic knife in Spoonman's hands would have the cutting ability of a sword, or a spoon the impact of a mace. An item that would not have any significant destructive potential would be granted it: an eraser would turn into the likes of a deadly razor. Effectively, an object held in Spoonman's hands gains the same 'stats' as the Stand does, Destructive Power just being the most notable increase. This ability is limited in several ways. Firstly, an item is not changed in shape, so a small utensil would remain small and thus be difficult to use offensively. Secondly, the item must remain in Spoonman's hands in order to be empowered- the moment the item leaves Spoonman's grasp, it loses that power, preventing the use of empowered projectiles. Third, an item can only be empowered up to a certain natural threshold- a knife could be given the cutting power of a masterwork sword, but an actual sword could not be made notably stronger. Finally, for now, Camero hasn't experimented extensively with his Stand, and is yet unaware of how his Stand's ability could affect items with more complex uses. He currently has knowledge of Spoonman's use of simple kitchen and writing utensils, such as spoons, forks, pens, and erasers. [b]Stats:[/b] Destructive Power: A Speed: B Range: C Durability: C Precision: B[/hider]I would've liked to include reference pictures, but I didn't use any and can't be arsed to find good depictions.