[@Blackbeard] Sorry to @mention you three times in the last few hours, but here I go again. So I'm scrolling through the conversations and ideas presented in the previous thread (which is what revealed the existence of this thread to me) and I noticed the "predetermined," fight conclusion thing. So um, I know I am biased towards fights that aren't predetermined, but I have to ask the following: How do you intend to determine who wins the fight? This is one of the problems I've seen with predetermined failures or wins is that the fight starts playing out and it reaches a point wherein it becomes either very murky as to which individual ought to win, or one person ends up being an underdog and being able to win against a stronger opponent due to skillful positioning and exploiting someone's weaknesses. How do you accurately decide what character can beat another character and then make it feel somewhat realistic (or rather believable) if one person appears to clearly have the advantage, but they are slated to lose? Also gotta say that having fights be predetermined is something that bothers me as I enjoy the uncertainty of not knowing who comes out on top. While I do enjoy winning, it's really more about the tension created between the two RPers and thus their characters that not knowing who will win produces. I don't know, just some food for thought. Even if I opt out of joining, I figured it was a question worth asking. Also, apologies if you answered a similar question/concern in the previous thread and my asking this proves pointless (as I admit I'm not finished reading through that thread just yet--though I am doing so now). So yeah. That haha ^^; *rubs the back of his neck awkwardly, unsure of how to end his post. Ends it awkwardly*