[center] [h1][i]Magical Notes[/i][/h1] [i]A Tale of Songs and Knights[/i] [img]http://i.imgur.com/cT08OLQl.jpg[/img] [/center] [center][b][i][url=https://youtu.be/zQ7YS6MQl2M]BGM[/url][/i][/b][/center] [center][h3][i]Backstory[/i][/h3][/center] A long long time ago the world was a peaceful and serene place, life was good and wars or plagues never cursed the land. Until it was plunged in darkness when the Goddess of Strife overthrew the other members of the Heavenly Host, the sons and daughters of the Creator. It is said that she used the power of her songs, being the most beautiful singer between all the gods, she used her music to summon terrible beasts known today as Dissonances and slay the other gods before unleashing her own children upon the world of mortals. In an attempt to preserve their own creation, the gods reunited their last remnants of life force and imparted some mortals with the power of summoning legendary creatures of themselves through the power of music, known today as Spirits, to fight back the Dissonances. After a long and arduous war, the forces of Goddess of Strife finally were defeated and she was sealed away to never be seen again. Even so, the Goddess' power is so great that the land is still plagued by Dissonances even today, to fight back this threat and defend the land special schools were created to train the next generations of Song Knights, the only ones that can wield the power to summon Spirits and bind them to their service. [center][h3][i]Plot[/i][/h3][/center] The story will begin during the 243rd Liberation Festival on Arpeggio, the capital of the Bach Empire. The festival is a week long series of holidays when people celebrate the defeat of the Goddess of Strife with religious, military and artistic events. All player characters will be students of one of the Song Knight academies of the world, who congregate annually for the Battle Royale, a tournament to choose the best Song Knights in the land. [center][h3][i]Setting[/i][/h3][/center] The story is set on the land of Da Capo, an insular continent roughly the size of Europe where three countries control about 80% of the usable lands (about half of the mainland area), the rest being divided between numerous city states and non-claimed territory. The rest of the continent is taken by vicious mountain ranges, deep forests and overran by amok Dissonances, being completely unsuitable for occupation by human, however members of the Elven people make their homes at such places. When it comes to technology, Da Capo is mostly around the level of the Renaissance, however there's the addition of key pieces of Magitech like long range communication devices (too big to carry), vehicles and an everyday analogous of electrical power. All of them powered by Crystals, which are crystallized fragments of magic obtained from the Ruins, which are places where remnants of the Old Civilization from before the days of the Great War. Needless to say, such places house countless dangers and powerful Dissonances. [center] [img]http://i.imgur.com/d9RZgUTh.png[/img] [i]Partial Map of the Da Capo continent.[/i] [/center] • [b]Bach Empire:[/b] Controls most of the colder and heavily forested lands of the north of the continent, having about 50% of the usable land under their banner. They value order and are a very militarist people, with a penchant for xenophobia, heavily distrusting the Elves. Primary colors: Black and Purple. Academy: Imperial Song Knights' Academy of Cadenza. • [b]Wolfgang Alliance:[/b] A coalition of several states united under the same banner for military and economic interests. They are a flimsy union that has many different views of life and are led by a Council of Representatives of each of the minor states that form the Alliance. They hold control over the Southwestern lands, an area dotted of large plains and marshland, corresponding to roughly 20 % of the usable lands. Primary Colors: Green and White. Academy: United Academy of Song Knights' of Crescendo. • [b]Chopin Republic:[/b] The smallest of the major states, they control the remaining 10% of the usable lands, having most of their territory at the East taken by craggy rocky terrain rich in unexplored mineral resources. They have the most open minded culture, valuing individual liberty and rights and the most advanced education in the land. While officially a republic, their Head of State is a member of the former ruling Royal Family, while the government is headed by a Prime Minister, the chief of an elected Parliament. Primary Colors: Blue and Yellow. Academy: Grand Academy of Song Knights' of Capella. • [b]Elves:[/b] The wielders of the Primordial Songs, it's said that elves had the power of summoning even befre the Great War came upon the land. They are said to be a pure and beautiful race that makes their home in isolate forests, within deep valleys where no man ever set foot. Under normal circumstances they do not interact with outsiders, thereby they became legends over time. These days many people laugh at the mere mention of elf sightings. [center][h3][i]Characters[/i][/h3][/center] Your characters will be students at any of the three before mentioned Song Knight academies. Since their initiation is complete everyone will already have control of their specific Spirits, life long companions and servants that share a bond, formed by music, with an specific Song Knight. Song Knights are also capable of employing magic based on songs, either by voice or any other instrument, though said magic is limited to effects linked to the elements upon which their Spirit is aligned. Furthermore, all song knights are trained in some form of combat, either armed with swords, bows, guns, spears, etc, or not. Many of them also have complimentary skills, based from their walks of life before joining an academy, academic knowledge, athletic skill, survival lore, or even something as simple as cooking or cards games. [center][h3][i]Spirits[/i][/h3][/center] Mysterious beings that are summoned the Aether upon reality by the power of a Song Knight's Summoning Aria and are bound to their summoner by their own free will. Other than this fact all Spirits are as different as the Knights they serve, varying in size, shape, intelligence, disposition and elemental affinity. These parameters are used to classify a Spirit within a scale of Ranks, from E to A, the closer a Spirit is to A rank, the more powerful they are. There's also rumors of Spirits that go beyond this scale and are classified as EX Rank, but the means to summon such a powerful creature are unknown. • [b]Elemental Affinity:[/b] A Spirit is aligned to one, or two of the following elements, being immune to the same elements as they are composed and weak against opposing elements. For this reason, a Spirit can't be aligned to two opposing elements (e.g.: Fire and Water). [center] Fire x Water Air x Earth Water x Fire Earth x Air Light x Dark Dark x Light [/center] [center][h3][i]Rules[/i][/h3][/center] • No Godmoding, Mary Sues, Drama Queens and such. • No OOC fighting. Post your Character Sheets on the OOC, for evaluation. • Be reasonable when fighting IC (no auto hitting/ infinite dodging, no killing/ harming someone else's character without their permission and all that). • Be cordial. Respect other people and you will be treated equally, not and we will have to ask you to leave, kindly. • Please respect all of the GMs. We should be the final arbiters of any dispute. • Follow the Guild's rules for content/language. Take any improper material to PMs, please. • Keep your IC posts at a minimum length of one paragraph and please try to write as well as you can. We know that English is not everyone's main language, but that's no excuse to being negligent. • Although there is no strict posting order, please do not spam posts. Wait at least until two people have gone before you before posting again. • If you're going to leave for an extended period of time, or drop the RP, please let us know. We might be become a little sad because of it but we will respect your choice, but leaving without prior notice causes unneeded distress for all the other players. • Everyone will be allowed a maximum of 1 initial character, that being, both a Song Knight and their respective Spirit. This number can be expanded later, depending on the story's needs. • And finally... Have fun! Because that's what we are here for, right? [center][h3][i]Character Sheets[/i][/h3][/center] [center][h3][i]Song Knight[/i][/h3][/center] Name: (Self-Explanatory). Title: (Optional). Age: (Between 14 and 19). Gender: (Self-Explanatory). Grade: (1st to 4th). Academy: (Self-Explanatory). Height: (Self-Explanatory). Weight: (Self-Explanatory). Appearance: (Either an image, description, or both. No real life photos, please). Personality: (At least a couple paragraphs, please). History: (At least a couple paragraphs, please). Instrument and Weapons: (Choose one of each). Magic: (A short explanation of you Knight's magic. Must be based on your Spirit's Elements). Other: (Anything not covered by the above). [center][h3][i]Spirit[/i][/h3][/center] Name: (Self-Explanatory). Title: (Optional). Gender: (Self-Explanatory). Element: (Self-Explanatory). Rank: (From E to A). Height: (Self-Explanatory). Weight: (Self-Explanatory). Appearance: (Either an image, description, or both). Personality: (At least a couple paragraphs, please). Powers: (A short list of you Spirit's powers. Keep it reasonable, please).