I think people sometimes meta-game without realizing it, since there may be individuals who find it hard to compartmentalise knowledge. There are also those who are steering development so that a particular objective they wanted is met. (Like solving a tribulation inserted by a GM, or crowned as a fearsome opponent in the arena.) I don't know why I'm musing about this but I guess it makes me feel uncomfortable to slam the "u sux" gavel on [i]all[/i] offenders of meta-gaming ..? [hr] [b]Random rant:[/b] (About myself.) [b][i]DEVIATION.[/i][/b] Oh Lord, forgive me, former partners, when my character doesn't like yours in the end or act awkward in [s]some[/s] many parts. Sometimes when I sign up for a private roleplay listing for specific pairings, I create characters that were honest to goodness designed solely to be the soulmate of my partner's muse. And then in my head, the character breathes on its own and I realise, at one point, my muse would be turned off or uninterested in their supposed "true love". So I either try to shove in an enforcement plot device to somehow make the initial plan work, or my character starts acting like Cupid hit it in the sun don't shine - painful, awkward, but mostly just painful to watch. Either ends tragically, just in case you're not seeing the picture here. And it makes me feel like a sudden shower and flash flood when I promised the weatherman I'd be an awesome sunny day.