[quote=@FacePunch] Speaking of which, how much leeway are we allowed with controlling the villains? Like, I obviously don't want to one shot all of them or something utterly ridiculous. What I mean is, are we allowed to write out a lengthy combat scene where we more or less godmod the NPCs. I don't know how coherent this is but I think you catch my drift. [/quote] As you said, don't just one shot them. At least make it interesting and not one sided. So, yes, you can puppet the villains to write out a fight scene. [quote=@VATROU] [@Dedonus] Hey Ded, here's an idea. Location Tags, Fallen brought it up in Skype and it seems like a good idea. Unless a Hero City hops too often a Home City displayed right next to their name could help everyone kinda figure out who is where. [/quote] [quote=@Fallenreaper] I usually put location tags on Rach's since I started since Lost Haven is a big place despite being one place. This also allows my story to be separate or players to know the location to where they can hope in some how (after they ask). [/quote] While I'm not going to forbid you all from doing that (I see that some of you already do it), I think that your prose should be able to convey that information. Heck, I would say that using "location tags" would be more important when your character is [b]not[/b] in his or her home city.