[center][img]http://fontmeme.com/freefonts/img.php?f=36517&s=60&t=Ethnic%20Groups&c=FFFFFF[/img][/center] [hider=Humans] Humans are the majority race in this world. More than any other race in this world, they have developed a variety of different cultures within it. There are many races of human such as Dragoth, Mogo, and Gypsies to name a few. Humans have no innate magic, but they can [i]use[/i] magic by drawing energy from other things. (look under the [i]'Magics'[/i] Tab for more information) The average age they live to is 85 give or take 10 years. [b][u]Subgroups[/u][/b] [hider=Riosians] Riosian is a generalized name for the native people of Riosa. There are eight different tribes, one of which is nomadic. [hider=Mogo] [b]Name of Tribe:[/b] Mogo [b]Commonly Called:[/b] Barbarians, Nomadic Riosian, Nomads, Mogo Raiders, and Savages. [b]Lifespan:[/b] As they are human they have the ability to live to the average age of 85, but do to their harsh lifestyle, and warrior ways average life expectancy is around 50-60. Woman tend to live longer then men, that is if they don't die to complications after giving birth. [b]Appearance:[/b] Fit, muscular, and brawny do to their lifestyle as nomadic warriors. They are the most ethically mixed of the native Riosian tribes do to their copulating with slaves taken from the different villages and tribes. Eye and hair color very, but the most common are as follows: Hair - Brown, black, and auburn. Eyes - Brown, amber, Hazel, and Yellow. Spending practically all their lives outside, except for when sleeping in tents, they are very tan by the sun. Typical skin tones [url=http://i.imgur.com/v1rqbsQ.png?1]range[/url], but there are some who are slightly lighter, and darker. [b]Abilities:[/b] They have no inborn magical abilities as they are ordinary humans, but they are genetically much more athletic, and more immune to skins cancers, and sunburns. [b]Beliefs:[/b] They live by taking what they need including supplies, valuables, and new captives to serve them as slaves. They take pride in feats of strength, horsemanship, archery, and hunting. (children born of their slaves are adopted into the tribe, and raised as a Mogo.) They consider birds to be sacred, so they do not hunt or eat them, nor their eggs. [b]Religion:[/b] They engage in shamanic rituals during the full moon, and believe in a supreme sky goddess, they call [i]Göttina[/i]. [b]Traditions:[/b] They are ruled over by the strongest Mogo person, and a counsel of elders. The ruler is called '[i]höchste[/i]', and can be a man or a woman. There is a tournament held every five years, that is held to determine who the höchste is or will be. Any Mogo person over the age of 16 can enter. Each person fights one on one battles, and the winner of those battle move on to another and so on, until there is one left and they fight the current höchste, whoever wins it, becomes the new höchste. The counsel of elders is made up of seven men/woman who are elected by the people, and are typically ex-höchste, and decorated warriors, though anyone can be elected. [b]Language:[/b] The Mogo have their own language, and only a few can speak the common language of Aveeno. They do not have a written language, and see no reason for it. Their language is similar to the other native Riosian languages so communication is not much of an issue. (Mogo Language = Google translator 'German') [b]History:[/b] Unknown - They do not keep any written records or histories. They have only a dozen or so stories that have been passed down through the ages that tell tales about their sky goddess creating the world, and stories about legendary warriors and battles. [b]Lifestyle:[/b] A nomadic hunter-gatherer warrior tribe, they sweep across the vast central plains of Riosa in search of plunder. The Mogo people are always on the move looking for new pasture lands and targets for plundering. They frequently raid the other tribes around Riosa. - [i]Family[/i] - In the traditional Mogo family, each son receives a part of the family herd after he marries, with the elder son receiving more than the younger sons. The youngest son remains in the parental tent caring for his parents, and after their death he inherits the parental tent in addition to his own part of the herd. Daughters are married off, a year after their first menstruation. Many also keep pet dogs, which are trained in hunting. - [i]Housing[/i] - They are all about portable shelter. They live in tents made of leather, and other animal hides. Rope, and wooden dowels are used to shape and support the dwelling. Beds resemble thin crude futons, and are made from animal furs, and stuffed with dried grasses and hay. Other then baskets, wooden bowls, and clay pots there is really no other furniture made or use by the Mogo. - [i]Clothes[/i] - Blankets and clothing are made from leather, animal fur, and woven wool/flax fibers. You can google 'prehistoric clothes' to see what their clothing style resembles. Jewelry and other decorative items are also worn, but are usually stolen by the Mogo from the tribes they pillaged. Art and crafting are not something they deem important use of time. They have no qualms about nudity, weather female or male. [b]Education:[/b] There is no formal education within the Mogo Tribe. Children learn by doing, and are taught to talk, walk, cook, ride horses, hunt, and fight. [b]Famous:[/b] Within the tribe their are quite a few famous warriors. But outside the tribe there are not any considered or seen as historically significant. - Höchste Ozan - Current Höchste of the tribe. [b]Names:[/b] Mogo people only have a first name. There are no middle names or surnames. In some cases when more then one person has the same name then they are referred to by their name plus a descriptive word. Example: There are three people named John, so the oldest is called 'John', the next is call 'Red John' because of his hair color, and the third is call 'little John' because he is short. Keep in mind the descriptive word would be in their native language. So red in Mogo (German) is Rot, and little is Wenig. For traditional Mogo names refer to names of Turkish origin. - Common Female Names: Melis, Seda, Pembe, Rabia, and Yonca. - Common Male Names: Enver, Hikmet, Koray, Mustafa, and Rizvan. [b]Other:[/b] They cremate their dead, and sprinkle the ashes into the wind during the full moon. [/hider] [hider=Treva] [b]Name of Tribe:[/b] Treva [b]Commonly Called:[/b] Qutrelian, Natives, Riosian, and Treva people. [b]Lifespan:[/b] They normally live to the average age of 70. [b]Appearance:[/b] The primary [url=http://i.imgur.com/BBIeSmP.jpg?1]skin[/url] tone of the Treva people is dark brown. Eyes and hair also tend to be shades of dark brown and black. In the newer generation, green and hazel eyes have shown up in some individuals do to the influx of Selymar traders, and settlers. [b]Abilities:[/b] They have no inborn magical abilities as they are ordinary humans. [b]Beliefs:[/b] It is a grave dishonor for a man to injure a woman, even accidentally. Unwanted attention from a man towards a woman is forbidden. Women are revered as being holy, imbued with magical power, and the special ability of prophecy. People believe that, depending on how twins are treated, they can bring either fortune or misfortune to their families and the tribe. For this reason, twins receive special attention. Woman who died in childbirth are glorified in the same way as a warrior who died in battle, and she is honored for her courage. [b]Religion:[/b] Treva follow the Qutreli Religion. [b]Traditions:[/b] They follow all of the Qutreli Religions traditions and practices. Outside the religious traditions such as weddings, funerals, and worship, they have three traditions unique to the Treva tribe. 1 - White and red paint is worn one the arms during official tribal gatherings and celebrations. The paint depicts symbols that represent ones status, and states the individuals occupation, achievements, marital status, and talents. 2 - Lost baby teeth are used to convey parents’ hopes for the child's future. For example, if they want their child to be devout, they might bury the tooth near a shrine. 3 - Treva people are always garlanded by a crown of leaves or fresh flowers on their birthdays. There is a celebration held in the home from dawn till dusk. The family prepares the traditional festive Treva foods of Sweet bean paste, crystallised citrus peels, honey acorn hotcakes, seaweed oyster soup, pickled beets, garlic goat cheese, and spicy pork sausage. Quests can come and go from the home, leaving gifts, blessings, and treats for the birthday girl/boy after enjoying some of the laid out foods. Song, Dance, music, and stories are the main entertainment. [b]Language:[/b] The Treva have their own language that is also shared with the Anjou and Denka tribes. Practically all Treva people can speak the common language of Aveeno. They also use the common language for writing purposes, and have translated their ancient runic symbols into the common written language. Their language is similar to the other native Riosian languages, so communication is not much of an issue. (Treva Language = Google translator 'Dutch') [b]History:[/b] As a native tribal people of Riosa their history is full of feuds between other tribes, wars over land, and battles over various things. The Treva keep a written record of their histories. They've had times of famine, peace, plague, war, and prosperity. All of the Treva Chiefs have testimonial scrolls written about them after they die. These scrolls detail about their time as leaders, and subsequent accomplishments. Over 50 years ago, when Selymar sailors discovered the continent of Riosa and its natives, the Treva were one of the first tribes to accept the outsiders and established trade with them. Other then raids for the Mogo, the Treva have been relatively peaceful over the last 70 years. [b]Lifestyle:[/b] Women are generally highly regarded. Women are respected members of the community and can even be warriors if they chose. Men and women are considered equal within the tribe, and are not subservient to men, or vise versa. There are distinct gender roles within the society, but they are not mandatory or fully expected. The tribe is best known for their colorful woven fabrics, and mastery of animal husbandry. - [i]Family[/i] - Marriage is a sacred institution in the eyes of both the tribe and their religion. A bride brings to her marriage, a dowry in the form of a certain amount of money, or livestock. The groom brings his inherited land, and home. Treva do not practice arranged marriages, as they only marry for love. Traditionally a Wife's role in the family is to manage the households money and domestics. Her typical tasks include: Child rearing, weaving, cooking, making cheese, making soap, doing laundry, conducting trade, gardening, milking goats, spinning wool, and household shopping. Woman are also the primary authority within the family in regards to medicine, healing, and religious observance. Husband's are traditionally the providers for the family, and they tend to work outside the home, but some trades can be done from home. Men, Woman, and children all work the fields together. - [i]Housing[/i] - They live in [url=http://i.imgur.com/6MTLAde.jpg?1]homes[/url] made of wooden logs and mud. These one room homes, have fireplace that is used for heat and cooking. Animal hide is used as a door during the winters, but otherwise the doorway is left open. [url=http://i.imgur.com/AvVWTjy.png]Inside[/url] on each side are raised benches that double as seating area during the day and beds at night. Underneath there is storage for blankets, cloth, pillows, and wooden chests containing buttons, brooches, pins, soap, hair ribbon, and other things. Above the fireplace is shelving where bowls, and pots containing berries, cheese, and jerky are kept. Spoons and pans hang under the shelves above the fireplace. Hammocks are hung in the corners, and usually hold a multitude of things like, yarn, toys, and food such as onions, potatoes, carrots, and squash. Its common to see dried chili peppers, flowers, and herbs hanging from the ceiling inside the home. On one wall a vertical loom is attached, and is used for making cloth, and weaving tapestries. The opposite wall usually has hooks to hang stuff on. - [i]Clothes[/i] - Traditional Treva clothes are made of linen or wool fabric. Cloth are worn as Togas, wrapped, draped, and in tied sash styles, similar to what we know as Grecian or ancient Greek style. Since clothing is rarely cut or sewn, pretty fasteners and buttons are often used to keep garments in place. Small buttons, pins and brooches are normally made from metals such as gold and silver. Elaborate braided hairstyles are common for women, and colorful ribbons and yarn are usually woven into the hair. Newer fabrics gained through trade such as silk, and cotton have become very popular. [b]Education:[/b] - Children between the ages of 3 and 8 years old attend the village school for five hours a day. This is where they learn reading, writing, basic math, plant identification, morals, laws, Tribal History/legends, fishing, swimming, painting, and astronomy. - When they turn nine years old, they only attend school for two-three hours a day. The rest of the day they are now expected to help with the chores at home, and work in the fields. Formal education ends at the age of twelve. - When boys turn twelve years old, they are to begin their apprenticeship in their chosen career paths. Typically young boys apprentice under their fathers or other relative for free, but if they can pay a fee then one can apprentice in any career. This is also the time when boys can choose to start training as a warrior. - When girls turn twelve their formal education ends, and they begin their two year seclusion within the shrine house. The girls learn the arts of healing, medicine, food preservation, weaving, midwifery, cooking, knitting, money management, calligraphy, and they attend to the priestesses. [b]Famous:[/b] - Mahulo O'Hiapo - Current Chief of the tribe. - Tao O'Ipomoea - Current commander of the Treva Warriors. - Kainoakupuna O'Awapuhi - Current high priestess of the Qutreli Religion. - Nani O'Wahine - Current Foreign and local trade representative for the tribe. - Elepaio O'Noe - A Priestess, and Composer of over 40 scared hymns of the Qutreli Religion. [b]Names:[/b] Treva people have a first name, and a surname. There are no middle names. For traditional Treva names refer to names/words of Hawaiian origin. Surnames are Patronymic (a name derived from the name of a father, with the addition of the prefix O'). Example: John's father name is Edward, so John's Surname is O'Edward. If the father is unknown then the child surname is instead their mothers first name with the added prefix. Many of the traditional Treva names are unisex. When it comes to marriage, name do not change. - Common Female Names: Kekepania, Leialoha, Apikalia, Malie, and Waiola. - Common Male Names: Kaiholo, Noelani, Kanye, Makaio, and Hiapo. [b]Other:[/b][/hider] [hider=Emoli] [b]Name of Tribe:[/b] Emoli [b]Commonly Called:[/b] Northern Natives, Riosian, Ice-Born, and Emoli people. [b]Lifespan:[/b] They normally live to the average age of 90. [b]Appearance:[/b] 'White as snow' is used to describe the Emoli people. Hair colors include White, light silver, icey blonde, flaxen blonde, platinum blonde, and light strawberry blonde. Redheads are rare but they do happen, and are considered to be blessed by their god. Eye colors come in shades of light blue, light pink, purple, silver, grey, and lime green. Skin tone ranges from snow white, to extremely fair peach, and porcelain skin. Emoli also have naturally occurring pointed [url=https://s-media-cache-ak0.pinimg.com/564x/54/39/84/5439843fc6f4277cde66e3c5a2e2ee7f.jpg]teeth[/url]. (Think Albino, towheads, and pale redheads with blonde eyelashes.) [b]Abilities:[/b] All pure blooded Emoli are Water-Singers. [b]Beliefs:[/b] It is believed that the Emoli are descendants of the lost arctic Merpeople clan, who were all cursed to walk on land after angering a witch by refusing to weave gloss for her. [b]Religion:[/b] [b]Traditions:[/b] [b]Language:[/b] [b]History:[/b] [b]Lifestyle:[/b] - [i]Family[/i] - - [i]Housing[/i] - Homes are rather different then the typical house most people think of. Families live together their whole lives: mothers, father, grandparents, cousins, aunts, and uncles all live in one home together. An Emoli person's [url=http://static.planetminecraft.com/files/resource_media/screenshot/1436/wpnickus014jz8100207.jpg]home[/url] consists of a shoveled out pit, that is encircled by a wall made of snow. Within the walls, are clusters of animal skin tents, used for sleeping and privacy. Then there is the large igloo structure, that is the common room of the home, where meals, and most of the day is spent. Centered in the Emoli home is a fire pit used for cooking, and far off in the back are mini clay domes for livestock and chickens to stay in. The picture link shows an Emoli family home, not a village as it might seem. These homes are all around the Emoli tribal area, and are connected through carved out paths in the snow. All houses connect via paths to the village center, were trade, gatherings, festivals, tribunal, weddings, and executions are held. The Village center is also where the greenhouses, school, and tribes canoes are located. - [i]Clothes[/i] - [b]Education:[/b] [b]Famous:[/b] [b]Names:[/b] Welsh - Common Female Names: Gwyneira, Eirwen, Glenda, Meredith, and Rhiannon. - Common Male Names: Olwen, Drystan, Macsen, Hywel, and Steffan. [b]Other:[/b] [/hider] [hider=Anjou] [b]Name of Tribe:[/b] [b]Commonly Called:[/b] [b]Lifespan:[/b] [b]Appearance:[/b] [b]Abilities:[/b] [b]Beliefs:[/b] [b]Religion:[/b] [b]Traditions:[/b] [b]Language:[/b] [b]History:[/b] [b]Lifestyle:[/b] - [i]Family[/i] - - [i]Housing[/i] - - [i]Clothes[/i] - [b]Education:[/b] [b]Famous:[/b] [b]Names:[/b] - Common Female Names: - Common Male Names: [b]Other:[/b] [/hider] [hider=Vanna][b]Name of Tribe:[/b] [b]Commonly Called:[/b] [b]Lifespan:[/b] [b]Appearance:[/b] [b]Abilities:[/b] [b]Beliefs:[/b] [b]Religion:[/b] [b]Traditions:[/b] [b]Language:[/b] [b]History:[/b] [b]Lifestyle:[/b] - [i]Family[/i] - - [i]Housing[/i] - - [i]Clothes[/i] - [b]Education:[/b] [b]Famous:[/b] [b]Names:[/b] - Common Female Names: - Common Male Names: [b]Other:[/b][/hider] [hider=Pimtora][b]Name of Tribe:[/b] [b]Commonly Called:[/b] [b]Lifespan:[/b] [b]Appearance:[/b] [b]Abilities:[/b] [b]Beliefs:[/b] [b]Religion:[/b] [b]Traditions:[/b] [b]Language:[/b] [b]History:[/b] [b]Lifestyle:[/b] - [i]Family[/i] - - [i]Housing[/i] - - [i]Clothes[/i] - [b]Education:[/b] [b]Famous:[/b] [b]Names:[/b] - Common Female Names: - Common Male Names: [b]Other:[/b][/hider] [hider=Denka][b]Name of Tribe:[/b] [b]Commonly Called:[/b] [b]Lifespan:[/b] [b]Appearance:[/b] [b]Abilities:[/b] [b]Beliefs:[/b] [b]Religion:[/b] [b]Traditions:[/b] [b]Language:[/b] [b]History:[/b] [b]Lifestyle:[/b] - [i]Family[/i] - - [i]Housing[/i] - - [i]Clothes[/i] - [b]Education:[/b] [b]Famous:[/b] [b]Names:[/b] - Common Female Names: - Common Male Names: [b]Other:[/b] [/hider] [hider=Rosconan][b]Name of Tribe:[/b] [b]Commonly Called:[/b] [b]Lifespan:[/b] [b]Appearance:[/b] [b]Abilities:[/b] [b]Beliefs:[/b] [b]Religion:[/b] [b]Traditions:[/b] [b]Language:[/b] [b]History:[/b] [b]Lifestyle:[/b] - [i]Family[/i] - - [i]Housing[/i] - - [i]Clothes[/i] - [b]Education:[/b] [b]Famous:[/b] [b]Names:[/b] - Common Female Names: - Common Male Names: [b]Other:[/b][/hider] [/hider] [hider=The Vardan People] This people are natives of Mount Vardan. An isolated territory of Kembre. There is only one large village, located high up the mountain, where the air is thin and always full of Katar stone dust, blowing around from the old emptied quarries and mines, all over the mountain. There are no schools or books, they don't see a purpose for reading or writing. They keep history through stories and songs. They learn how to hunt for their meat, goat herd, trade properly, and most of all mine Katar Stone. There are no farms, so most food other than meat and cheese is bought through the traders. The people ages 12-65 work in the quarry, the culture is focused around a shared working life in the quarry. its a hardworking, dedicated, and close-knit village, they live A happy simple life, without the politics, and evils of the lowlanders. (lowlanders = is what they call all people not from the mountain village) The only thing they mine, is a stone called Katar. Katar is the mountains only crop. Over centuries whenever one quarry ran out of Katar, the villagers dug a new one, moving the village into the old quarry. Each of the mountains quarries has produced slight variations of the brilliant white Katar stone. They have mined Katar marbled with pale veins of pink, blue, green, yellow, silver, and now purple. Katar is rare, so rare in fact that the only known place to find it, is high up on Mount Vardan. And the only people that can Mine it perfectly, are the Vardan Villagers also known as Stone-Singers. This is the type of stone that allows the villagers their livelihood, through trade in the summer and spring months. None of the villagers normally ever leave the village, seeing as they know hardly anything about the rest of the world, except from what they see of the greedy traders, and bandits. Vardan people are much stronger than even the strongest lowlander. They all are Stone-Singers. (Native Vardan people are called Vardanians) Stone-Singing is a form of communication. For generations quarry workers have used a silent form of speech to communicate in the quarries. Stone-Song will work anywhere where there is Katar stone. All one has to do is to use shared common memories and keep on touch with the stone so the speech flows. If one does not share the common memory they will get the closest like-form that they have of a memory. Stone-Singers also have an affinity for all forms of rock/stone/metals/gems but mainly Katar. They are great metalworkers, smiths and stoneworkers. All people in the village know by heart the traditional song and stories of Vardan. The songs have meanings and messages to them that aid one when stone-singing. Vardan people don't practice any form of religion, though they do believe in reincarnation. They dress mostly in leathers, furs, and Wool, but also gain fabric such as velvet, silk, cotton, and flax, from the traders. (Think Viking like clothing styles) Surnames are rather different from the rest of the world in Vardan. A daughter takes her fathers first name and adds daughter to the end of it, where a Son takes his mothers first name and adds son to the end. [URL=http://i1304.photobucket.com/albums/s526/TarinEmma/rpp_zps56bb1cde.png]Example[/URL] (also they have very viking/Nature/Frankish sounding names)[/hider] [hider= Dragoth] The Declan Island Natives -- Physical Characteristics -- Other than the following, Dragoth are completely Human in appearance. Hair - Colors range from white to black and every color in-between. Many have White, light blonde, red, or black hair but quite a few Dragoth people can be found with shades of blue, green, purple, or pink hair as there natural color. Dark blondes, and browns are more rare. Eyes - Come in all colors of the rainbow. Many have vertical [url=http://farm6.staticflickr.com/5303/5562610379_6e4212f2db_z.jpg]slit pupils[/url], or [url=https://farm2.static.flickr.com/1188/1304979928_f2a611f4a9.jpg]no pupils[/url] at all. [url=http://fc09.deviantart.net/fs70/f/2013/341/f/d/bald_by_knibitz-d6x5k1u.jpg]Heterochromia[/url] is also prominent. Skin - Skin tones range from snow white, to dark tan. Under moonlight Dragoth people have a slight glow to their skin. On nights of the new moon (no Moon in sky) Dragoth skin glows silvery, and a pattern of scales [url=http://fc06.deviantart.net/fs70/f/2009/353/6/1/Scales_by_AuroraCarina_chan.png]appears[/url], until the sun breaks the horizon. Blood – pure Dragoth Blood is blue in color. Half-Dragoth -- One parent is dragoth, and the other not, equals half-bloods. They are born sterile. Their blood is purple in color. Their blood has strange magical qualities, when used in alchemy, and is therefore prized because of it. Half-Dragoth people use to be a rare thing, back before Declan Island became a Aldentine territory, mixing with non-dragoth was frowned upon, and in some villages if caught you would be exiled, in that last 40 years that stigma/rule has all but been forgotten, except by the older generation. -- -- -- -- -- -- -- -- -- -- -- -- -- - Basic Info - Dragoth are the natives of Declan Island, and are all Magic-Blood people. Dragoth people are not affected by any poisons. They are only race that can understand and speak to dragons without needing to bond to a dragon. (this speech is done telepathically) The Dragoth people can form a sacred bond with a dragon, if the dragon chooses so. With this bond their life span become much longer and the ageing process slows dramatically. Strangely Dragoth people are cold blooded in the same way as reptiles, so they live in the desert and hot regions easily. Cold weather, snow, and winter weather causes them to be sluggish, tired, and stiff. -- -- -- -- -- -- -- -- -- -- -- -- -- - Magic - There are many different abilities unique to the Dragoth Race. Out of the list of abilities below, each Dragoth person only has up to two of them. The unique Dragoth abilities are as follows: - Chameleon Camouflage - Fire-Singer - High Stamina - Retractable fangs that secrete venom that can be deadly to some, but mainly just paralyzes the victim for a number of hours. - Rapid Healing - Extremely fast, agile, and flexible. - Limb Regrowth - Pain Immunity - Can see in the Dark - Elasticity: to stretch, deform, expand, or contract one's body into any form imaginable. - One or two Enhanced Senses All Dragoth have the abilities of casting magic (Like a Witch with spells and potions). Palm, crystal ball, and tarot card reading, is a big part of their traditional culture. Magic Potion brewing, spell casting, curses, hexes, scrying, and Divination among other magics is a daily part of their lives. [/hider] [/hider] [hider=Elvishae] [b]Name of Race:[/b] [i]Elvishae[/i] - Is the proper name of the Race. [i]Koijukanon[/i] - is the ancient name, and is the traditional way that an elf refers to their own race. [b]Commonly Called:[/b] Elf, Elves, Elven, and Elvish. [b]Lifespan:[/b] They are mortal, and an average lifespan is 100-120 years. [b]Appearance:[/b] They are human in appearance, except they have noticeably more angular features, and pointed ears. They are generally tall and slim. Males averaging around 6'2" to 6'7" in height, and females around 5'10" to 6'4". The do [i]physically[/i] age slower then humans, so when they are 50 years old, they look like they are in their late 30s. Basically elves never look older then a human does by their mid 60s. They are also less prone to wrinkles, and age spots. [b]Abilities:[/b] They are resistant to the extremes of nature. Their hearing and sight, are much keener than humans, this is mainly do to their affinity with nature, and high spatial awareness. [b]Beliefs:[/b] Men and women are considered completely equal within the elvish culture. The believe all life is to be respected, and thus are vegetarians. The elderly are treated with complete respect, as age comes before status in most cases. Knowledge and wisdom are very important to them. Many elves are professors, historians, scholars, record keepers, writers, philosophers, researchers, and librarians. [b]Religion:[/b] Their is no official set religion within the traditional elvish communities. They do believe that nature is sacred, and needs to be shown respect and care. Other then that elves can choose to be apart of what ever religion they please, or none at all. [b]Traditions:[/b] [i]Births[/i] - Following a one-year pregnancy, the elvishae mother is always happy to finally give birth. They happily join in the festivities honoring their newborn. Such celebrations typically last around four days and conclude with the naming of the infant. Gifts and well-wishes are typically bestowed upon an elf child at birth by family and close friends of the parents. After the four days of celebration, the mother starts her six weeks of 'Alrrabita'. Alrrabita is when new mothers abstain from sex, certain foods and strenuous activity. During this time, they solely dedicate themselves to breastfeeding and taking care of the baby. Other members of the family often pitch in with cooking, cleaning and watching the rest of the children. [i]Coming of Age [/i]- On an elf's twenty-first birthday, The elf, his or her parents, friends, and any witnesses desired form a circle around the birthday elf. The elf speaks in turn to each of the witnesses and to his father and mother, thanking them for the love and guidance they gave him throughout his childhood. Then recites the Elvishae passage to adulthood poem. Before them all, he declares himself an adult no longer in need of protection. Each of them then welcome him formally into the adult community. Many Elf's then leave the next day, for a year long journey called Shaykhukha, which is basically a year of travel, self discovery, and being completely on their own for the first time. [i]Weddings[/i] - The marriage ceremony itself is typically very formal, and is presided over by an Elder Elvishae family member. Both bride and groom wear long white, flowing silk robes marked in silver and gold threads. The bride a groom stand in front of a sacred tree (tree over the age of 1000 years) and the Elder Elf asks everyone to clasp hands, as the bride and groom kneel in front of each other. A woven crown of silver flowers, and golden ivy is placed on the brides head by the groom. And the bride places a crown of golden straw, and silver feathers upon the grooms head. The elder then places a sapling between the Bride and Groom. Then he holds out the rings (typically made from carved moonstone or jade.) and the bride and groom exchange their vows as they entwine their hands. The elder elf uses a multi-colored woven cord and binds the couple's joined hands together. Then everyone joins in a celebration feast, as the newlyweds plant the sapling next to their home. [i]Funeral[/i] - The ritual takes place during midnight two days after death, in a place far from any inhabitation. Each participant holds a single, darkened source of light; typically a candle. Beginning with the spouse of the deceased or his closest living relative, each participant shares a favourite memory of the departed. As each speaks, he lights his candle. The spouse or chosen relative steps into the centre of the softly glowing ring of light and speaks of the tales of the deceased that he will share with others, and which heirlooms the deceased has chosen to pass on to descendants. Once the spouse or relative has finished speaking, all extinguish their lights as they speak aloud the deceased's name in unison. In the renewed darkness, all participants leave the ritual site, none speaking a word to another. [b]Language:[/b] Elves do have their own language outside the predominant Common language. This language is referred to as Elvish, but was once traditionally called Koijuka. For translation purposes use google translate English to Arabic. It is a dying language as hardly any elves born in the last 50 years know more then a few words of it. And older elves are weary that it will be completely forgotten within the next three generations. Elvish is taught in Narni to castors, and ____ as many spells are written in Elvish. [b]History:[/b] [b]Stereotypes:[/b] Generalized personality stereotypical [b]Lifestyle:[/b] Home dwellings, clothes, communities, food, pets, [b]Education:[/b] [b]Relationships:[/b] Elves consider themselves wiser, and more fair then most other races. Dwarves think elves are snobbish, and Elves consider dwarves dirty and ruff. Outside the Elven city, they follow the same laws and serve the same lords as everyone else. [b]Famous:[/b] - Agartha Morthil Sahira - Invented the first invisibility potion. - Mladris Dree Malika - First Elvish Queen of Kembre. Founder of the Royal Academy of Magics. - Xanthippi Orbryn Almaealij - She established the first major hospital in Kembre. - Durion Tolthe Zaeim - Founder and High Elder of the Elven City of Evioro. - Mantheon Oslyus Muassis - Founder of the Elven City of Willa. - Romellaine Korrigash Mukhtarie - Inventor of the first Clock. - Galaeron Veverell Ealim - Inventor of Alchemy. - Rhothomir Onas Shaeir - A poet. Famous for his romance poems which were addressed to his wife Alma. - Lorelei Tarsis Kahina - Current High priestess of the moon temple in Kembre. [b]Names:[/b] Traditionally elves do not have middle names. They have a first name, A family name, and then their profession in elvish. Example John Jones Merchant, or Jane Jones Nurse. If you look at the Famous Elvish people you can also see examples: Sahira means Witch, Zaeim means Leader, Shaeir means poet, and Malika means Queen. With the integration into the culture, and societies of Aveeno, many have chosen to go with the common naming practice of, first, middle, last. And they also sometime forgo choosing traditional elvish names for the more common human ones. For help and inspiration with traditional Elvish names try this [url=http://www.candlekeep.com/library/articles/elven_names.htm]site[/url]. - Common Female Elvish Names: Arthonieal, Nessima, Agartha, Myrdolwyn, and Lavanjula. - Common Male Elvish Names: Durion, Valdouglarus, Mantheon, Vernonway, and Aerotan. [b]Other:[/b] As of the past 220 years, most elves have integrated into human society, but there is still one elven city in Kembre that stick to the old ways, elven traditions, and culture. Evioro the first elven city on record, has become a mix of races and culture as it has expanded to become a largest port city in Aldentine. [/hider] [hider=Dwarves] Dwarves are a short, stocky race. They are broad, heavy, stout. Most male Dwarves have thick, luxuriant beards in which they take great pride, it is often a sign of extreme sadness and mourning for a dwarf to shave his beard. They average four feet in height. Dwarven women are alike in manner, voice and appearance to the men. Dwarves can sense magnetic fields, and can enhance this sense to allow them to know were they are underground or even what kind of metals are near. They are very skilled in Metal work and stone work. they tend to be miners. They have a natural fascination with minerals. They live mostly in dwarf cities carver into the side of mount Vardan, and the Riosa mountains. Dwarves are typically stubborn, secretive, and fiercely loyal to their friends, and own kind. They care greatly about mining, crafting, gold and gems. They are some of the best builders in the world. The average age they live to is about 65 years old, give or take 5 years. [/hider] [hider=Cervi] Cervi live in treetop tribes, located in Kembre forests. There typical form is human-like, but with antlers atop there head. There traditions and dress are much like the native Americans. They are a proud, stubborn race when it comes to traditions and changes. They also dislike war, and fighting. live on average to be about 80 years old. [/hider] [hider=Demon] Demons exist alongside humans, and in there own realm known as the 'Underworld'. Many types of Demons closely resemble humans, while others are more strange in appearance. There are over 100 documented types of demons. Here are some listed below. Genetics - Demons can mate with any of the races, and produce offspring with them. These offspring are called halflings if one of the parents is not a demon race. Halflings are a mixture of their parents, and their inherited demonic powers are weak at best. When two demons have a baby together, that child with only take after one parent. So if a vampire woman and a Weevil man have a child, that child would be ether a vampire [i]or[/i] a Weevil demon, not both, not a mix of the two. Some Demon species are more dominate then others. If the demon parents are the same type of demon then of course their child will be the same demon type as them. ---------------------------------- [b]Goblin[/b] - Illiterate, grotesquely evil, and are constantly annoying little demons, unkind and mean. Goblins are described as 3–4 feet tall, thin, brown, and very ugly, with a huge long nose and ears to match. Most are bald including the females. Crossing them is a thing to avoid as they have refined a grudge to a fine art. They live underground, in caves, and the wasteland. [b]Changelings[/b] - Changelings are sickly fairy babies that fairies leave in the cribs of humans, after they have taken a human newborn from it. Changelings are usually small and pale, and tend to die very young. The stolen human babies, when touched by the fairy, become fairies themselves. The rare changeling that survives past adolescent, are inherently malicious, and slowly go mad until they become a shell of a person and die. [b]Vampire [/b]- Are a species of demon which inhabit and animates fresh human corpses. They possess all the memories, skills, attributes, and qualities of their human predecessors, and much of their personalities, including any mental illnesses. Abilities include, enhanced strength, speed, endurance, agility, senses, and healing, all of which increase as they grow older. They also possess the ability to drain a human and/or other creature of every last drop of its blood in but a few seconds, as they live off blood. They also do not need air, though they can breathe to speak or smoke, they are semi-immortal, and can be killed with a stake through the heart, burning by fire, or their head being severed. Like a corpses they have a Lack of heartbeat and body heat. The sun does not harm them, but they are naturally nocturnal Demons. [b]Fire Demon[/b] - another species of Demon. Looks human, but has small horns, a long skinny pointed tail, and sometimes bat-like wings. They can control fire, in the forms of fireballs, sparks, and shooting flame daggers. When using there powers there eyes turn completely black. [b]Incubus/Succubus[/b] - Look like an average human, but they have a series of large black or greenish colored veins that appear on their back under there skin. Over an unknown amount of time, their bodies lose energy and they go out of balance. Eventually that balance swings to the point that they need to replace the lost energy or die. As their need for that energy increases over time, the black and green veins on their backs, increase dramatically onto the arms, chest, face, legs, and neck. To replenish their energy, they feed, they take the life force from their victim by kissing them, or through sex. They can seduces and manipulate through skin to skin contact. This contact is very pleasurable and usually eliminates their victim's resistance so they can feed, engage in sex, or control the person to their advantage (such as acquiring information from a target). The victim can be left confused about what had come over him or her, or without a memory of what had happened. [b]Shapeshifter[/b] - are a species of Demon that are human in appearance. They can copy another animal's body and morph into an exact copy of that animal. The animal does not have to be a similar size to the shifter. However a basic shifter can not shift into another human/elf/darwf as they are too complex to copy. To earn the ability to shift into a human a shifter must kill a fellow shifter family member. This turns them into a [i]Skinwalker[/i], capable of turning into any animal on earth (including humans). Shapeshifters also have a go to shift, which is a shift they find easy to copy. When there is a full moon in the sky at night, shapeshifters are driven to shift into their animal for the entire duration of the full moon. Shapeshifters can't retain their clothing when they change, so when they change back into a human, they appear naked. [b]Mahiri[/b] - Aka nightmare demon. The look similar to a human/elf but with furry ears like a cat or fox, and sometimes a tail to match. They live of the essence of nightmares. They devour nightmares, and fear emotions. The Mahiri like many other types of demon, can be summoned, but do this with caution, because if the Mahiri is not satisfied after consuming the nightmare, they may also devour your hopes, memories, and dreams. They typically reside in the underworld, and come to the human world only to eat nightmares. [b]Weevil[/b] - A Weevil demon Has gold-dusted skin, and bird like eyes. The are a kind of trickster demon, and love to make deals; they twist the deals to their advantage( Think Rumpelstiltskin ). Many like to feed off a people's luck, thus causing the victim to become unlucky. This feeding is not a necessary thing, and they can sustain themselves on regular food, but is done for fun, and accumulating luck to use. They are extremely cunning, greedy, and enjoy partaking in mischief. They horde gold, gems, and other valuables, but what they really like most of all is rare magic items. [b]Gorgon[/b] - They look like beautiful humans, except for their hair which is made of snakes. Looking into the eyes of the hair snakes causes the looker to turn into stone. Gorgons are very vain and prideful, they dislike anyone more attractive then them, and are the mean girls of the underworld. There are no male Gorgons, only female. They are born from eggs. They can morph the bottom half of the body into that of a snakes. They have a a split tongue. Normally they keep their snake hair wrapped up in scarfs, and fancy fabrics. They claim to be the ones that started the hair wrap trend among the Dragoth women. [b]Syxtar[/b] - Have an insatiable desire to know the truth. If a Syxtar asks a question and it is not answered truthfully, they will do whatever they can to discover the truthful answer. Including torture and murder. They have the ability to bring forth peoples lost/forgotten memories, and can unblocked magic mind blocks, seals. Not only do Syxtar have the ability to detect what is truth versus lie, they are able to force all races to tell the truth (even what they are not consciously aware of) with a flash of their eyes or a particular hand gesture. [b]Tellenic[/b] - Their eyes glow a red, or orange color. They have feather/down like hair, and sharp claw like finger nails. They are carnivores, and eatting things lie fruit and veggies upsets the stomach. They have the ability to read thoughts and communicate with thought transference. They also are telekinetic, and one of the more polite demon types. [b]Valdicor[/b] - Have the power to create doubt, confusion, and intimidation in their opponents. When using the power of confusion the Valdicor's true form is seen, which resembles a skeleton with skin, when not using thier power they appear human. [/hider] [hider=Druids] The Nasmyra's live deep in the toxic jungle in there village they call 'Bashna'. They are a botanical insect-like humanoid race. Mysterious, and more primal then other races. Only two known Nasmyra druids have ever left the Toxic Jungle. A young Nasmyra girl named Yuriko was captured by Selymar soldiers and sold into slavery seven years ago. And an older man named Akihito left of his own accord after being exiled from Bashna over twenty years ago. There culture resembles that of paleolithic times. There knowledge of anything outside the jungle is null, all they know is that there are other strange people out there. Golden sap moves through their veins instead of blood. They are typically more slender than the average human and about a head shorter. All Nasmyra have luminescent cells in their skin, causing them to glow in the dark. They seem rather naive as there are some matters which are usually beyond their comprehension. complex Emotions and tact, in particular, are difficult for them to grasp, so often a Nasmyras will state out loud something which would normally be politely avoided by other races. Names - Nasmyra druids have no surnames, only a first name, and a title. Examples: Fisher Nana, Hunter Sachi, Weaver Mao, Elder Kazumi, Kid Ayako. The title typically is whatever there job is or for children/elders/non-worker it is a descriptive word such as Elder, smelly, Kid, Mama, grumpy, old, young, or wise. (as you may see Nasmyra names are of Japanese origin.) [/hider] [hider=Fauns] Are a Human-goat hybrid, the head to the waist being the human half, but with the addition of horns on the forehead, cloven hooves, goat legs with glossy hair, and a long tail are what some look like, other may just have horns and a tail. They are good at farming and playing musical interments. Agricultural geniuses, but they are like any other human when it comes to lifestyle. They live to be about 65 years old. [/hider] [hider=Angelics] Their normal size varies from six foot, to six foot five. They have white/gray/black angel-like wings on there back. They have there own style of dress that is reminiscent of what ancient greek style was like. the Angelic race is very kind, virtuous, and giving. Though they can be insulted by poor manners and can easily be made annoyed if they feel insulted by someones words or actions. Angelics are good listeners and take pride in being one, and are the most friendly/nicest race around. They have an innocence about them. Most Angelics are priest and priestesses in the moon temples. There are not many Angelics left, as it is a dying race. Angelic are gifted with the ability to fly, Although they get physically drained after flying for long periods. [/hider] [hider=Fairy] Fairies are a tall, radiant, angelic looking race. They have insect/butterfly like wings, which they can fly with. Fairies have the ability to detect lies, and value honesty above all things. They hate being told 'thank you', as they see it as a sign of one forgetting the good deed done, and want something that'll guarantee remembrance. Iron is like poison/kryptonite to fairies, and they will not go near it. They are elementals, and can manipulate fire, water, air, earth, and metals. They are normally a hidden people, whom like to stay invisible to the other races. They mostly reside in the 'inbetween' (aka the fairy realm). Their is a natural barrier that protects the inbetween from mortal intrusion. It is a hidden realm of mystical forests, and beautiful plants. Unicorns also make there home here. Fairies can put on a glamour to appear human, as this was an ability used centuries ago before they made themselves known to the human race. Now adays they walk about in there true form. The average age of a fairy is 150 years, give or take 10 years. If a human baby between the ages of 0-6 months old is touched by a fairy, that baby turns into a fairy. [/hider] [hider=Merpeople] They are a Human-fish hybrid that reside in a very few known places in the deep ocean. they live in beautiful underwater cities. They have been seen by humans in the middle of the ocean and around the Islands. They Have a Human head, arms, and torso, but the tail of a fish. Enchantingly beautiful, there skin looks silver underwater, and sometimes have hues of blue and grays to them. There eyes come in every color imaginable, but the most common is blue, grey, green, brown, black, or violet. There hair comes in red, blonde, browns, and blacks, sometimes with a blue/green/purple hue. Abilities - They swim fast, breath underwater, Can Speak to aquatic creatures, there bodies can endure extreme cold and water pressure, they have enchanting beautiful voices that can, if they want, bewitch, and enchant the mind of landfolk, normally the opposite sex. Ultimately leading the person to drown. They can, and do, interbreed with landfolk, the children of such unions sharing in the ability to breath underwater. Merpeoples tears turn into priceless gemstone called Orpyru, as Merpeople live underwater, these tear-gems only occur when they are outside the water when crying. - Orpyru - Is the rarest gem in the world. It is a color-changing gemstone: its hue shifts from clear to different hues of pink/purple depending on the light it's exposed to. Merpeople can also weave an extremely valuable material called Gloss, it translucent and beautiful, normally used for wedding veils, royal gowns, and can be burned in fire to make it hotter and the flames become white. There blood is silver and is said to taste like honey, and it is known to cure all poisoning, Their typical age of death is unknown to everyone outside there race. It ranges between 90-110 years old. They also have there own language, (use google translate for this. Mertongue = Finnish) [/hider] [hider=Centaurs] Centaurs are Human-horse hybrids. the have the torso of a human joined at the waist to a horse's withers, where the horse's neck would be. Centaurs are best known for their skills in archery, astrology, prophecy, healing, and warfare, as they are a fierce and valiant race always faithful to whom the plead loyalty. They are a nomadic people, and live in societies called herds. There very strong and fast. They hate crowed places and are much happy among there own people in the wild. They live to be about 80 give or take 5 years. [/hider]