[quote=@Sonatina] [@Dead Cruiser] I like the idea of a wandering female warrior/smith. It's not something one sees a lot of. Id like to make her magic both shaping and moving metal. It'd be subtle in battle (an extra burst of speed here, a slight change in the direction of the enemy's sword there) but really important to the smithing craft (she'd use magic for a lot of the shaping process.) [/quote] I would represent the power as being innate, primal and instinctual. Symbolically represented by the heat of the earth, or volcanoes or somesuch. Magic has to have a certain level of abstraction to it to keep it mystic. Worth noting is the specialty of alchemical metallurgy among Atlanteans. In the map I will soon be posting, there is a particular volcanic island in Atlantis that she could be from. [quote=@vietmyke] [@Dead Cruiser] duly noted, I do get where you're coming from, and I do agree that that would probably seem better. I'll go fix it over the course of the next... eh... dozen or so hours while I'm slacking off with my final projects. [/quote] Sounds good. I look forward to your revisions. [quote=@Savage] I was also thinking of creating a smith/craftsman type of character. I have not yet come up with much past the general idea of his profession, but I was thinking of creating a smith character of very high renown, known for creating either the finest, or some of the finest, weapons and armor in the entire Kingdoms. Felt like that was fitting since we are supposed to be legendary figures. Perhaps you and I could work together on this? Maybe create two characters that are related in some way. Be it family members, friends, rivals, whatever. I'm open to a lot of concepts at this point since I have yet to hammer down anything specific due to the flexibility this setting seems to provide. [/quote] If I can make a suggestion, perhaps one character is a smith, while the other is an engineer, an inventor, or an architect? Just a possibility. [quote=@DeadBeatWalking] -placeholder until i find archranger sheet- [/quote] Hmm, perhaps we should wait on recycling characters until we see what is offered by the new blood. Good to see you back, though.