Almost done. [hider=IN PROGRESS] Name: Hoggar Age: Unknown Class: Ranger Gender: Male Length: 2,10 (7'0") Race: Quaggoth Appearance: [hider=Appearance] [img]http://dungeonsmaster.com/wp-content/uploads/2015/09/quaggoth-01.jpg[/img] [/hider] Stats: STR 18+2 [b]20[/b] DEX 16 [b]16[/b] CON 17+1 [b]18[/b] INT 7-2 [b]5[/b] WIS 12-1 [b]11[/b] CHR 6-1 [b]5[/b] Spells: N/A Skills: Stealth (75) Poison Making (50) Archery (75) Intimidation (65) Climbing (60) Language, Commom (90) - Can't read Language, Dwarf (60) - Can't read Abilities: [hider=Abilities] [u]Sneak Attack:[/u] When catching an enemy off-guard or otherwise incapacitated, Hoggar is able to inflict a blow into a vital point of his target, dealing bonus damage and instantly killing weaker enemies. It also halves his current THAC0 for one attack. [u]Pounce:[/u] Hoggar is able to silently leap over great distances, possibly using a melee attack either mid air or at arrival. This melee attack can be a sneak attack if Hoggar is undetected. [u]Tracking:[/u] Years as a hunter have given Hoggar the ability to track his prey while in the nature. This includes seeing clues as footsteps, broken sticks, hearing or smelling. [/hider] Traits: [hider=Traits] [u]Bestial Origins:[/u] Despite the preference for daggers and bows, Hoggar claws and teeth are as deadly as any weapon. Also grants boosted stamina and endurance, as well as fast recovery from flesh wounds. This also affects his diet, as he is able to eat any meat without secondary effect, be it raw or rotten. However, he can't eat any kind of plants, berries, fruits or nuts. [u]Thick Fur:[/u] Hoggar's fur combined with his hard hide grant him extra protection against all kinds of attacks. He naturally has an AC of 7 against any kind of attacks and against slashing attacks his AC is improved to 5. However, Hoggar can't wear anything heavier than a regular leather armor, that must be custom made for his body. [u]Domesticated:[/u] Hoggar is able to quickly learn new abilities is properly trained, however, he is not likely to learn any new ability on his own. [u]Poison Resistance:[/u] As all of his species, Hoggar has a natural resistance to poison. This does not make him invulnerable, but makes the effects so drastically reduced that nothing but the most potent poisons can impose a threat to him. [/hider] [hider=Armour] Light Leather Armor (1 AC): [hider=Description] A light weight Leather Armour, custom made for Hoggar given to him by his former master/father. It consists of a leather chest piece, two bracers and a set of leg padding that doubles as shorts. Overall, it's a poorly worked piece of leather that offers just a little protection. [/hider] Hooded Cloth Tunic (0 AC): [hider=My Hider] Simple Cloth tunic with a hood to cover his appearance. [/hider] [/hider] [hider=Weapons] Long Dagger (1d6+5) THAC0 15 Light Crossbow (1d6+Bolt Damage) THAC0 12 Blowgun (1d2+Dart Damage) THAC0 13 Claws (1d4+5) THAC0 10 Fangs (2d6+6) THAC0 12 [/hider] [hider=Consumables] 30 Handmade Bolts (3 damage): 70% of chance of being destroyed on impact, 50% chance of being lost or destroyed when missing the target. Destroyable: When destroyed after hitting a target, leaves shards inside the target, dealing small amounts of damage whenever the target moves the affected area. Innacurate: Increases weapon THAC0 by 2 points on long ranges. 10 Solid Steel Bolts (11 damage): 10% chance of being deformed uppon impact with metal armor, 0% chance of being destroyed. 20% chance of being lost when missing the target. Heavy Projectile: Extremely short range (10 meters). High Impact: Halt enemy movement and slows for a short duration unless a physical resistance check is passed. 25 Darts (2 damage): 50% chance of being destroyed on hit or lost on miss. Small Projectile: Sneak attacks can't be fatal with darts on anything but small animals. Bright Colored: Depending on how much the color of the dart's body stands out against the environment, the risk of losing it is halved. Poison Deliver: Darts can retain poison effects for longer periods of time. 10 Slowing Poison (injury/ingestion): Slows down all of the target's movement, reducing his AC, Movement Speed and THAC0 by a considerable amount for a short period of time. Ingredients: Snake Poison, Yeast Fungi, Powdered Dried Apple Seeds. Crafting Time: 6 days. 5 Sleep Poison (injury/ingestion): Puts the target into a deep sleep as long as he is not into a heavy stress situation before the poison is delivered. The target will awake if exposed to any damage or extremely loud noises. Ingredients: Fermented Powdered Shrooms, Powdered Dried Apple Seeds, Berry Flowers. Crafting Time: 2 weeks. [/hider] [hider=Other Stuff] Dark Cape, grants a bonus to Stealth at night or in generally dark areas. 2 Spare Crossbow Strings. 1 Poison storing belt. 1 Quiver. Gold: 50 Gold pieces, 50 Silver pieces [/hider] Biography: [hider=Biography] Fiften years ago: A small group of adventurers that met in a random tavern accepted a quest from a complete stranger. Little did they knew that this quest would lead them into the Underdark. Unfortunately, they were not prepared for what was to come. After a member of the party died to a giant spider, a heated discussion began between the two barbarians leading the party over who would get the batleaxe of the fallen member. Such noise brought them unwanted attention from Drows and their servants: the berserking bears called Quaggoth. The Quaggoths, incited by the Drows, chased the party out of the Underdark into the open following them into a forest, in which the whole party was completely slaughtered. After the blood bath, the Quaggoth group calmly returned to their lair. All but one. A small baby Quaggoth had followed the attacking group all the way into the depts of the forest, only to be left back at the end of the assault. Alone and with no idea on how to survive in such an environment, the little quaggoth was left for his own faith. After 2 days starving, the baby was found by an old druid, self called protector of the forest. The druid, named of Ol'Gath, rose the baby, now named Hoggar, who he would raise as son. Half a decade ago: Hoggar completed his tenth year. Trained by Ol'Gath as a Ranger, he became extremely familiar with nature, thriving amidst densily packed trees, swamps, riverbeds and any kind of natural setting, he had truly became one with nature. [/hider] [/hider]