I've had an idea for a character for this game, but I imagine that now it's nearly full, I won't actually be able to join up by the time I get to writing up a sheet for it. Given that said character concept involves somewhat copious amounts of Seastone, it may well be beyond the rough power level of the game's starting point to boot. C'est la vie, I guess. Regarding power levels, assuming anything does get utilised at all, I might recommend comparing any given character to what Marine ranks they're typically capable of having an even or better fight against - for instance, somebody who could evenly battle an Ensign (11th in rank) with a roughly 50% win rate would be considered Ensign level, whilst somebody who could crush a Lieutenant Commander (8th in rank) most of the time, only to get consistently beaten by a Commander (7th in rank) more often than not, would be considered Lieutenant Commander in terms of power even if the degree by which they lose against the Commander is only quite small. [url=http://onepiece.wikia.com/wiki/Marine_Ranks]And so on through the levels.[/url] If we want to go even higher than that, I suspect roles like Inspector General, Commander-in-Chief, and the Gorosei would be considered as the next few steps up from Fleet Admiral; if you're consistently losing to Chore Boys, you may be a World Noble, and do not deserve to pirate regardless.