Alrighty, guild was giving me trouble last night so I couldn't post this then. But here's my sheet now. [hider=Mary] [CENTER] [img]http://safebooru.org//images/1310/40fc445a2a0b67e16ed806b76a40175e2001e052.jpg?1363627[/img] [i][color=greenyellow]"Only the beauty of battle can match the beauty of nature."[/color][/i] [h2]Basic Info[/h2] [b]Name::[/b] Marigold Boyce [b]Nickname/Alias::[/b] Mary; The Flower Queen [b]Gender::[/b] Female [b]Age and date of birth::[/b] 25, June 6th [b]Guild::[/b] Golem's Hand, her mark is on her right thigh in bright green [b]Rank::[/b] S [h2]Personal Information[/h2] [b]Personality::[/b] While Mary is a generally friendly and understanding person, she can also be dominating. She prefers to be in charge, or at least the dominant force, in any situation. Other than that, she is rather agreeable and kind company. Though Mary can sometimes be overly assertive, she is hardly stubborn and will often listen to what people have to say, even if they are foes. This doesn't guarantee her opinions will change, but she is open to new ideas (as long as they don't include her not being the most powerful in the room). Though she isn't generally bubbly, on sunny days she is much more energetic than on cloudy or rainy days. As one could guess from her magic, she has a fondness for plants and nature to the point where she takes care not to damage wildlife. Not even grass. Though not a particularly quirky individual, Mary does have one quirk about her: she refuses to wear shoes, even during formal occasions that generally require it. By looking at her, many assume that she is of the "nature-loving, peace-loving" stereotype, though that is actually false. She loves nature, and she loves peaceful times. But she equally loves combat and using her magic. They provide her with an exhilaration that tending to plants cannot achieve, so she will not hesitate to duke out her problems with others, even if it is over something relatively minor. She keeps and tends a lush garden in the backyard of the Guild Hall, proving her dedication to the beauty of plants. [b]History::[/b] Marigold Boyce was born to a simple family in the town of Luna Crescente. The only daughter to two loving parents who owned a flower shop and had a hobby of gardening. From a very young age, Mary attached to that hobby and enjoyed flowers and plants like her parents did. Sadly, she remembers little of her parents. At the age of four, her mother contracted a severe disease. In order to afford the medicine to keep her alive, her father was forced to sell the flower shop. Though that wasn't enough as the bills got higher and higher. He was pushed hard in order to keep his wife alive. Pushed to the point of betraying his morals. Jean Boyce was killed when he, along with several career criminals, boarded an armed ship to hijack the gold it contained. With only a dying mother left in her family and nobody left to take care of the family, Mary drew in as much courage as possible in an attempt to keep her mother alive. She went to the local guild, Harpy's Wing, and attempted to get a job to pay for her mother's medicine. The mages there first didn't take her seriously, as she was still essentially a toddler. But when she broke down crying, it was clear that her intentions were deeper than simply pretending to be a wizard. Rather than let her take a job, they simply pooled some money in order to afford the medicine. Joyous as Mary was, she returned home later that day to find her mother had finally passed away. The newly purchased medicine could not revive the dead. Mary was initially taken in by an orphanage and held for adoption. While at the orphanage, she was the only girl within her age group as the other children were either infants or older children. Her only consolation was that she was allowed to tend a garden, something she was surprisingly adept at for her age. In that same manner, after spending nine months at the orphanage, she discovered her magic. At first it confused her, then it amazed her. Ultimately she stopped playing with her new powers and started practicing with them, honing her skills over the years. The orphanage was amazed by her magic and supported her wholeheartedly. Eventually people came in to adopt Mary but she refused to leave. The orphanage became her home. But the biggest reason she grew up at the orphanage was because she had started a personal garden there. While most would criticize the lack of flowers in her garden, as it was mostly exotic plants, Mary kept a habit of reminding the critics that "not all beauty is in the surface." The garden was her home away from home, so to speak. And over the years it grew, and so did she. Her magic evolved. Her plants became less for show and more useful. They became larger, stronger, more vibrant and radiant in color. Her confidence grew and her skill only increased. At seventeen years old, Mary finally left the orphanage. She was too old to stay and accordingly she decided to go directly to a guild. The decision between Harpy's Wing and Golem's Hand was not taken lightly but ultimately Mary decided that Golem's Hand was better suited for her. While she took missions and demonstrated her skill and strength, Mary visits her old orphanage daily to tend to her garden and visit her old caretakers. Even dedicating an hour out of her day to this hasn't slowed her down, as her power eventually granted her the title of S-class among the Golem's Hand mages. [h2]Magic[/h2] [hider=Plant Magic][b]Magic Name::[/b] Plant Magic [b]Description::[/b] [url=http://fairytail.wikia.com/wiki/Plant_Magic]Something like this.[/url] [b]Known Spells::[/b] [url=http://fairytail.wikia.com/wiki/Vines]Vines[/url] - Incredibly tough and rapidly growing vines are created. Capable of being covered in thorns or coated in various spores or toxins. [url=http://fairytail.wikia.com/wiki/Spore_Bomb:_Rinka_Renka]Spore Bomb[/url] - Powerful explosive spores are released from created plants and hurled at the target with remarkable speed. [u]Flytrap:[/u] A large, magic-resistant flytrap is created either underneath a target or nearby the caster. If created underneath a target, it immediately captures them in its giant maw. If anyone ends up inside one of these Flytraps, their magic is constantly drained and used to strengthen the Flytrap itself, making it highly resistant to magic. Unlike most flytraps, it will not digest the person inside it but rather contain them and render them unconscious via magic depletion after some time has passed. Size can vary, but Flytraps are typically large enough to hold one person at a time. [u]Rest Spores:[/u] The caster creates small plants from their hands or on the ground around the vicinity that release a thick mist of spores. These spores are a potent toxin that are capable of knocking humans out in a matter of seconds. They leave no lasting or harmful effects aside from putting people to sleep, though they do not smell particularly nice nor do they taste good in the least should some get in someone's mouth. [u]Restraint Spores:[/u] Similar to Rest Spores, only this variant uses a paralyzing toxin. Though somewhat painful, it also holds no lasting effects. After a few seconds of exposure, the target will lose the ability to control their nervous system and will collapse, finding themselves incapable of moving. After the spore cloud is gone, the paralysis will begin to wear off within a few minutes. [u]Blossom Fake:[/u] The user creates a copy of themselves to avoid attacks or distract foes. When touched, the copy bursts into harmless pink blossoms. [u]Petal Storm:[/u] A blizzard of sharp, green petals are summoned around the caster before being launched in a high-speed flurry toward a target. The sheer quantity of the attack combined with the speed make it difficult to avoid and accordingly painful to receive. The petals can be coated in any of the spores that the user is capable of producing. The flurry of petals can be directed to chase after a moving target, rather than being simply a single-direction attack. [u]Rose Bush:[/u] A large, thick knot of thorny rose bushes are formed. A defensive spell that is incredibly resilient to attacks and is capable of entirely surrounding the user for omnidirectional protection. Spores can be released in clouds from the large roses that form along the thorns. While this is resistant to magic, the Rose Bush spell still has an inherent weakness to fire. [u]Forbidden Fruit:[/u] A small tree is created that will immediately bear fruit. The fruit is somewhat large and pink in color. While it tastes sour, it is imbued with a large amount of magic, allowing those that eat the fruit to be healed of their wounds and energized. Of course, the user cannot regain magic like this but if the user eats their own fruit it will heal their injuries. [u]Greenhouse:[/u] One of Mary's more powerful spells. A large dome of thorn bushes is formed around the battlefield, even stretching underneath. This not only prevents escape, but anyone inside is now in Mary's absolute territory. The dome itself can be host to spore-emitting plants or vines, making every angle a possible threat. Though this is a rather large spell, the rapid-growth of the plants makes it rather quick to activate. Size can vary, but is generally from a 100m radius all the way to a 500m radius. [u]Magical Mobile Leaf:[/u] A utility spell. A large, green leaf is created that can float. Essentially serves as a magic carpet to allow quicker and easier travel. Size can vary from allowing only the user to be seated comfortably to allowing up to four people plus cargo to be seated comfortably. [/hider] [h2]Other[/h2] [b]Relatives::[/b] Mary has no surviving family. [b]Possessions::[/b] [url=http://ecx.images-amazon.com/images/I/61z2EaRu8sL._UX385_.jpg]Gardener's Chainsaw[/url], Mary's personal weapon of choice. She only brings it out when she is mad. She magically summons it from within a Flytrap spell and it runs on magic power. In Mary's hands it can cut through solid steel. [b]Theme Song::[/b] [url=https://www.youtube.com/watch?v=YWvqymvcFZY]Sunshine Theme[/url], [url=https://www.youtube.com/watch?v=myTv7xp2iws]Chainsaw Theme[/url] [/CENTER] [/hider]