[@Jerkchicken] Oh, thank god. //wipes forehead and shudders I was wondering if you were here to mess around and hop off the ship after. Anyway, yeah, it [i]would[/i] be great to simplify the mechs, but, as it is a virtual reality roleplaying game where stats and skills are half the jazz (in-verse at least), it's hard to come up with an excuse to cut down most of the attributes. My previous experiences were sci-fi mystery thrillers for a whodunnit plot. Stats were only there to give you a chance to flee an attack if the other night aliens decided to lynch you. Obviously, very different premise and concept. Hence my awkward fumbling with this. [s](In a crude way you can say this is my VR roleplay GMing cherry popped.)[/s] Anyway, guess we'll make it simple. I'll count the total odds with the RNG, and narrate if something fails or triumphs - health points and mana will be explicitly written, of course. I need a moment to relax before I write for King Tai, and tbh I'm wondering if [@Jin] croaked and went to heaven. Yo, yo.