[quote=@Inkdrop] [@gorgenmast]what sort of starship weaponry would be most prevalent? Stuff like Battlestar Galactica, with missiles and cannons? Star Trek style phasers? Etc... also, is there going to be a certain form of FTL travel? [/quote] Good questions. The Vorqhul use directed-energy weapons - flashy beams of concentrated energy focused onto a single point to overheat, melt, or cut through enemy ships. This is the gold standard of ship-to-ship weaponry. A select few larger, more modern vessels like [i]Nemesis[/i] will have these. For the most part, however, these weapons will not be as sophisticated as their Vorqhul counterparts due to the inability of humans to perfectly imitate their technology. These weapons will consume enormous amounts of energy and cannot be relied upon completely. DEW-outfitted ships will likely need missile pods to shore up the limitations of DEW weapons. The vast majority of human ships will rely on kinetic weapons - huge railguns and missile pods will be the bread and butter of most warships. But there is plenty of room for space mines, point-defense lasers, rail-miniguns, you name it. Whatever the case, the weapons loadout must have some vulnerabilities or weaknesses. No [i]SS Mary Sue[/i]s, please. I envision FTL/warp technology working in a similar fashion to Star Trek's Warp Drive or Halo's Slipspace technology simply because it seems to be the most convenient, plausible means of achieving FTL travel as far as I can tell. In this universe, I've called them Distortion Drives, essentially just an [url=https://en.wikipedia.org/wiki/Alcubierre_drive]Alcubierre Drive[/url]. All the theoretical science aside, these allow a spacecraft to travel at superluminal speeds up to about 50 parsecs/150 light years away at a time. Naturally, there are some limitations to this technology. There is a "recharge" time that must elapse before a ship can warp again and warping very near a star or planet's can play havok on the accuracy of a warp.