'i'll' be honest... I've never gotten to play blood-borne 'nor' do I know who Aldrich is XD... unless he's a dark souls thing I missed somewhere... and I always thought that Dark souls lore was rather 'enigmatic' and 'unexplained' officially... at least, that was the feeling I got last time I seriously looked into it, like they designed the lore to inspire speculation and imagination on the parts of the players. And just for some helpful clarification, it's not like 'goose one spider and he can suddenly spit poison' kind of absorbing, it basically assumes that the qualities of souls he absorbs [everyone does that anyway, this just implies that his has a themed effect on him] can influence what he can do, but have to be of sufficient volume, and will fade over-time [say, a week or a month depending on how much], or maybe become unusable if diluted too much with conflicting souls. [which we know could happen quickly given the volume of enemies that show up sometimes XD] -Edit-Hmmm, Actually, I just had a thought. If I were to put it in terms of the game's actual system, it would be harder for him to 'level up' as the more souls he gathers the easier some would slip away because he doesn't desperately cling to what he has like most of the characters I've seen 'do'... As if he's less at risk of 'hollowing', yet it's harder to get 'stronger' as well... at least, alone it is, heheh. -end edit- There'd be a limit to how much could be held, not unlike attunement slot limits, and all of the easily acquired non-boss versions come with equal debuffs/weaknesses [say, the spider example from above, it might make him more flammable himself.] Though also in a way it replaces the majority of weapon/armor availability that other's would have, as well as the spells... I was trying to make sure it'd even out around the same level as Dark souls can normally be at, just in a different way. It's mostly designed to explore a conceptualized philosophical approach to being undead. [Which to my knowledge is something dark souls tried to inspire, making the players imagine all the 'what ifs' because it never truly explained anything with surety itself.] I mean, I can put him down as a normal undead and just roll with his 'quirky ideals', I actually only included the absorption idea because it kindof fit with his Philosophical theme of replacing 'his' old with a new 'him', in a way, which made since that it could be influenced by something he might be replacing it 'with'. ... If that makes sense. XD You are right however, it could easily lead to being over-powered if not properly handled, hence the limits and idea of it replacing most of the 'easier variety advantage' that other undead might have, and 'if' I get to use it I fully intend to make sure that it is sufficiently balanced, and would fully expect to be called out if I ever go 'too far', though I'd still try to avoid making that necessary in the first place. ... It's also kind of fun, I'll admit, >3> playing the quirky loon and seeing the reactions of other characters... Jesters and Fools and all that, and combining that with exploring an interesting concept that fits his theme. [quote=@Rune_Alchemist] [/quote] [quote=@Eisenhorn] [/quote]