[quote=@Dark Eternity] As far as I am concerned, it is an interesting mechanic, but as I said to [@Shoryu] that it might not properly portray in this RP, or in RP in general. It is more something that feels well prepared to be implemented in a Tabletop/Pen-and-Paper, rather a Play-by-Post RP. My own doubt left me to see what the group thinks of it. So from what I have read, you appear to be on my side, that the mechanic looks well made, but should be addressed in a proper gaming system, am I right? [/quote] I can agree with that, yeah. We're not really using stats here, so it would be sort of hard to factor in things like Like Soul Level and what his character gains 'stat-wise'. [quote=@Dark Eternity] Also, my last group left the RP after telling me that I was focusing it too much on combat. How much combat is "enough" for you and how much is "too much", so I have a general idea where to go with the encounters. [/quote] I'm all for a [i]lot[/i] of combat. That's basically just the entire premise of the Soulsborne series, I think. However, there also needs to be some downtime, I think, that allows for character development and things. Maybe not much - perhaps just a simple conversation when everyone is gathering around a bonfire after a hard fought battle. Maybe run into some odd creature or another, that seems peaceful. Needs some sort of moral dilemma thrown in there as well, occasionally, perhaps.