[quote=@TJByrum] I'm not sure if there are any existing rules that I could use, and if their are I am not sure they are forum-friendly. I shall research them, and come back later. Until then, discuss and offer suggestions to this mess of a page. Right now all I got is a player allocates points to attributes (Mind, Body, Spirit, Focus, Discipline), which determine their health, melee damage, ranged damage, defense, and ability to channel Chi. Each character also knows a certain 'style', and these styles offer bonuses in combat. Some styles may offer defense bonuses, while others offer melee bonuses. Some might greatly increase melee damage but greatly reduce defense. Some styles are useful against others, while some styles are balanced. Techniques are the skills and abilities of a character. Every character can use a standard attack, but they can deal the most damage using skills and Chi abilities. Some of these Techniques can allow a character to attack two, three, or even four times a turn. Other Techniques might allow them use Chi to heal their allies, inflict damage on enemies, buff their friends, etc. In a single turn you may: Engage - Choose an opponent to fight; you may follow this up with an attack, and certain skills/abilities. Disengage - You may disengage from an opponent, but without certain skills/abilities you will take damage. Attack - A normal attack against an opponent. Use Skill/Ability - Instead of attacking, you may use a skill or ability; some allow you to use a normal attack as well. Channel - You generate Chi overtime, but using this will greatly increase the amount of Chi you generate this turn. Change Style - Change your style to receive a different buff. [/quote] Why not check out Dungeons and Dragons - the Fifth Edition rulings?