[b]PAGE 2 [/b]~[u]World Building[/u]: [b]Divinity is unstipulable [/b]: [color=00a651]One God[/color]; [color=1a7b30]hosts of angels[/color][color=598527];[/color] [color=aba000]& [/color] [color=a36209]demons[/color] ([color=a36209]power, possession, cryptic[/color])/[color=1a7b30]daemons[/color]([color=1a7b30]for crude categorization: deities [/color]{I feel wrong about that division...} [[i]acolytes [/i]are spell casters, same as clerics. but they pay for their spells inevitably]), multiple dimensi[color=bc8dbf]o[/color]ns. ~~~ {I did not say, "undebatable". I can make my stand as to why it is unstipulable.} [u]rules of Posession[/u][b] [& The Existence Of][/b], : of relics, Creation relics, divine gifts, enchantments + charms, alchemy (healing + environment magic {this would include teleporting and manipulation.}), spells with criteria, etc.. [if anything else] [color=f7941d]Your Character my not possess Relics of ungodly proportions.[/color] [color=a36209]Your character may possess no Artifacts of worldly renown.[/color] [color=aba000]Your character may not have any item which demonstrates the bias of a god [color=fff200](God created the World and that which is within, no more relics then the [i]firsts[/i]) [/color]towards your character. [color=fff200](gods are honor bound to serve reality holistically)[/color] (they are only biased towards [color=fff200]principals, not individuals or groups)[/color] {this rule does not apply to demons, as those are games of trickery and debt}[/color] [color=598527]The possession of an Enchanted Item must be rationalized appropriately.[/color] [color=007236]P[color=00746b]o[/color]tions need sources.[/color] [color=00746b]Spells w[color=00a99d]it[/color][color=0076a3]h[/color] [color=00a99d]crit[color=00aeef]er[color=0076a3]ia[/color][/color][/color] require sources for all the material used. To justify your lifestyle and preparedness.[/color] [b]Do we have relics in our world?[/b] ; group decision. (yes/no/maybe?) [b]species which Are Not present?[/b] ; group decision. (ie. Dwarves, Orcs, goblins etc.. these change and alter the archtype varieties of our characters lives) [b]Politics are standard[/b]: [color=a0410d]Rivalry[/color], [color=a36209]selfishness[/color], [color=aba000]human attitude[/color], [color=598527]loyalty[/color], [color=004b80]guilds[/color], [color=9e0b0f]debt [/color], [b]Fear [/b](of magus, masters and the consequence of [color=f7976a]f[/color]a[color=f6989d]il[/color]ed [color=bc8dbf]castin[/color]g [color=f9ad81]at[/color]t[color=fdc68a]emp[/color]t[color=7ea7d8]s[/color]) etc... - are all relative to acquiring/experience with magic. And so, in your profiles, you will be expected to account for settings. - Magic should Not be more common than 7/10-1, 14/[i][u]17-1[/u][/i] or even 20+ to 1. so this needs addressing - ... {editting} voice your opinions and this evening we will finalize this phase. add points that need covering please.[color=00746b][/color]