[hider=Will work on more when I get home][center] [h1][color=0072bc]The Varangian Remnants[/color][/h1] [img]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/13335767_10209592800486307_6812927658148525956_n.jpg?oh=6ecd01cd389a50304ec3a818ce0dbf99&oe=57D112E0[/img] [h3][b]Type of Government:[/b][/h3] Military Totalitarian Oligarchy [h3][b]Description of Government:[/b][/h3] Known as the [i]Semita[/i], the central government of the Remnants is split into 4 parts. These three parts each answer to the one above them, in order of least power to the greatest power they are, -[b]The Chevalier[/b] (who rule single planets or planetary systems, there their word is law, save for orders from higher up, Their power generally does not extend far outside their systems ) -[b]The March Command[/b] (who are in charge of large swaths of the Remnant territory, named Marches and meet in a large senate setting to deal with issues that affect the Remnants as a whole) -[b]The High Command[/b] (A council of the 5 lord commanders of the Varangian forces, who are chosen from the March command upon the event of one of the 5 passing away. Their power is titanic, with them being able to overturn any decision the March Command has made.) -[b]The Dominus[/b] (A single individual, who rules until their death, elected by the High Command. With total power over the Semita and the Varangians as a whole the Dominus's word is truly law as even the High Command bows to them in all matters.) [h3][b]Main Race:[/b][/h3] [b]Human[/b] - What more could be said about the Terrans? They are an adaptable race, more apt to bend the world around them to their will than not, and while they may not be the most physically terrifying race, they are stubborn to a fault. Those among the Varangian are no different, though some have taken to 'improving' themselves with bio-mechanical implants, but this is a practice mainly used for those battle wounded, to allow them to keep their service if they so wish it. [h3][b]Minority Race(s):[/b][/h3] [b]Vala[/b] - More of a blanket term for any Human/Xeno hybrid than a true race. The Vala are an amalgam of their parents, their strengths, and very little of their weaknesses. While the Remnants may have no true restrictions on Human/Xeno relationships, the number of Vala is still relatively low, due to naturally low success rates their creation, and some outside pressures (though recently this has become far less of a problem) [b]Tor'moro[/b] - Hailing from a world blasted by three suns, a world of extremes, the Tor'moro (or simply the Tor in short hand) are an exceptionally strong and resilient race. Even though they seem to be slightly hunched over all the time all of the Tor stand at least twice the height of a normal human, with their natural muscle bulk adding to their height. Covered in a thick leathery hide, thick claws adorning the ends of their fingers, with a natural armor of bone plates along their skin and long spines running the length of their back, plus a tail, the Tor could play the part of any number of monsters from humanity's past. Their four dark eyes, while small, do not miss much, as does their nose. Some say the original Tor were uplifted by humanity in the beginnings of their empire, others that the Tor were simply swallowed the the unending tide, but whatever the case may be the Tor have found their place and home amongst the Varangian. On the battlefield they are living tanks, adorning themselves in thick power armor specially crafted for their bulk, the will also commonly heft a shield made from the same material as dreadnought hulls (which is fused to the armor) and heavy cannons. [b]Sia[/b] - The youngest (though this simply means they were incorporated 3,000 years ago, instead of the Tor's 4,000) race in the Remnants. The Sia hail from a system, surprisingly, located within the the Sink. They are not much taller than your standard human, and share many of their features, but they are far more lithe and graceful, almost to the point of having an ethereal quality about them. Parallels have been drawn in the past to the stories of elves from old Earth, though if you ask any Sia, they will probably laugh at you a cite a couple of differences between them (mainly their ears, eyes, and skin). Their ears, wile long, taper to three points instead of the one. Their eyes are all a solid coloration (usually a shade of black, brown, or grey), while their skin carries a faint green hue. In combat they are acrobats, weaving this way and that, their natural dexterity making up for their overall less durability. [h3][b]Race Demographics:[/b][/h3] -Human 50% -Vala 10% -Tor'moro 20% -Sia 20% [h3][b]Religion Description:[/b][/h3] [i]"Where to begin on the topic Varangian religion? Where to begin an analysis of a spiritual, a religious, a way of life that has both bonded such a group together and become nigh inseparable from their very culture? I suppose we start where we can, with a name. Known as "The Faith" to those who practice it, its exact origins remain shrouded by the fog of history to the point that im not even sure the Varangians know when it arose. The Faith centers around the two aspects of death and life respectively, these two 'gods' (if such a word can be used for them) are forever locked in a never ending dance with each-other, nether one willing to part with the other from this cyclical motion. An endless cycle of death and rebirth, or decay and growth, that the Varangians seem to delight in, or at least find comfort in. Indeed, this might be the very reason as to why those of the Varangian do not seem fear death, instead choosing to embrace it at times. But that is a discussion for a different lecture, for now let us return to the subject of The Faith. Now, these two gods have two distinct 'cults' that follow them, the first and by far largest of the two is indeed the cult of death. With the cult of life coming in second, but do not be fooled, these two cults are not a true divide in the Faith, instead they are two separate parts of the whole, both working in tandem to the greater ends. Even the practices of the two are very much the same, which leads me into my second point of The Faith, the practices of said faith. The most common one that most will see, is the burning of incense offerings as well as periods of deep reflection in the practitioners of the Faith. One other such practice is the near worship of the hero figures of the past, which have been elevated to a near demi-deific level. One would do well to realize however that most of these hero's died in an act of self sacrifice that resulted in ether a great victory, or the saving of many more lives. There are small shrines throught the entirety of the Varangian holdings, though if one travels to larger cities you will find veritable cathedrals dedicated to the Faith. Beneath these places of worship are the last practices we will he talking about today, the charnel houses of the Varangian. You see, as mentioned before death is as important to the Varangian as life is, and as such they place great stock in what happens to their bones after they die. As such they will entomb those who have died in expansive charnel houses, their bones use to create elaborate works of art. But no where is this more evident that the planet of [b]Nox[/b]. Now [b]Nox [/b]by itself seems utterly unremarkable, it is a relatively smaller planet, with a thin atmosphere (just enough for a human to breath comfortably) and no large plant life. It is the only planet in it's system and orbits its sun in such a way that the planet is constantly bathed in eternal twilight. In other terms a dark, cold, rock to any sane individual. But to the Varangian it is holy place. You the entire planet is one huge graveyard, covering its rocky surface are the uncountable graves of fallen Varangian, both heroes and those lucky enough to be interred there. For the Varangian it is a honor of the highest degree to be buried on [b]Nox[/b]. It even houses the largest cathedral to the Faith god of death, though no one knows if it is even staffed by anyone other the the sole native species on Nox (known simply as Charnel Hounds). [/i] - Dr. Soaln Vorim, Professor of Comparative religions, "Lectures on the Faiths of the Empire" lecture dated... 50 years before current date... [h3][b]Religious Demographics:[/b][/h3] 99% [i]The Faith[/i] (75% Death cult, 25% life cult respectively) 1% Assorted minor religions [h3][b]Culture:[/b][/h3] [h3][b]History:[/b][/h3] [h3][b]Description of Military (Optional):[/b][/h3] Ground Forces [hider] [b]-The Legios-[/b] The mainstay of the Remnant forces, made up of those who have earned their place amongst the military. Have no doubts, the Legios are superbly trained combatants with a will of iron. Typically deployed in groups numbering from individual squads of 6, for small operations, to an entire Legios Rank (each full Rank numbering upwards of 10,000 individual Legios, not including support armor). Equipped with their signature power armor and Nano-halberd, the Legios take on a terrifying presence on the battlefield, seamlessly transitioning from ranged combat to melee in an instant. [url=http://pre00.deviantart.net/d0a8/th/pre/i/2016/149/4/8/sci_fi_armor_design_by_chunlo-da477fu.jpg]+Legios Soldier, toying with an Accretion grenade+[/url] [b]-The Centuri-[/b] The backbone of any Legios Squad or Rank, the Centuri make up the command staff, both in and out of combat. Chosen from the training ranks at a young age, after showing promise in a leadership roll, each aspirant Centuri undergoes a far more rigorous training regimen, both in body and in mind to prepare them for their leadership role. The result is a well rounded powerhouse of a solder, that can as easily command the tide of battle as they can sever an enemy in two. They are equipped with a more advanced suit of power armor, a side arm of some descript, and usually ether a Nano-sword or Nano-halberd (depending on personal choice of the Centuri) [url=http://img06.deviantart.net/f46c/i/2014/352/a/2/wings_of_horus_by_johnsonting-d8a9j4e.jpg]+A Centuri Commander+[/url] [b]-The Death Guard-[/b] The members of the Death Guard are enigmas, they stride the battlefield in silence bringing death and devastation to all in their way. Chosen much like aspirant Centuri are, those who would become Death Guard are taken to hidden places, far from what most would call civilization. There they undergo brutal, over the top, and sometimes lethal training, top become some of the most feared combatants that the Remnants can field. It is even said that their final test is to be dumped on Nox, with minimal food and water, and to survive there for over a period of a month, fighting both the near inhospitable climate and Charnel Hounds, all so they may walk amongst the tombs of the greatest of the Varangian and learn humility. They are equipped with their own suit of power armor, complete with in built Nano-blades, and will also carry any and all infantry ordnance (though they seem to prefer heavy side arms) [url=http://img14.deviantart.net/0697/i/2014/019/8/8/captain_allister_by_peterprime-d6teigz.png]+Death Gaurd, with Nano-blade deployed+[/url] [b]-The Tor battle caste-[/b] Technically part of the Legios, and Centuri, the Tor are still different enough to warrant their own section. You see they are just as trained and just as disciplined, that is not what makes them different, no you see that belongs to one factor. Their size. You see the Tor are massive, and as such take the roll of living tanks. They wear thick, heavy, power armor with a fused on shield (which is made of the same materiel as starship hulls, rendering it incredibly difficult to penetrate even without the power armor's shielding.) and a fused heavy cannon. The resulting hulking form is so heavy, they will shake the ground as they walk past. It should also be noted that the Tor's shield is sharpened at the edges, and they will thus use it in melee combat. [url=http://img07.deviantart.net/3a39/i/2009/088/9/a/hunter_by_cornish_ninja.png]+best example I could find of a Tor battle suit+[/url] [b]-The Skulks-[/b] The shadow ops of the Remnants, the skulks are masters of assassination, information gathering, hacking, trap laying, ambushing, you get the idea. They usually operate in small fire teams, out side the normal Legios Rank. They are highly trained in quick, staccato, hand to hand fighting as well as long range engagements. As such they usually carry a Nano-sword/blade, and a sniper rifle of some desript. They use both technology, and the natural tendency of all living things to gloss over the thing hidden in plain sight to remain hidden from their adversaries or targets. [url=http://orig03.deviantart.net/6b20/f/2016/041/f/b/fbe5ff504d8f25513e57a35ed51b5fb6-d9r7x2q.jpg]+A skulk+[/url] [b]-The Tesserarius[/b] [url=http://vignette4.wikia.nocookie.net/warhammer40k/images/e/eb/Knight_Gallant_War_Strider.jpg/revision/latest?cb=20150512223303]+examples.. [/url][url=http://vignette4.wikia.nocookie.net/warhammer40k/images/e/e5/Knight_Warden_Fury_of_Voltoris.jpg/revision/latest?cb=20150511165525] of.. [/url][url=http://vignette4.wikia.nocookie.net/warhammer40k/images/6/62/Questoris_Knight_Errant_Makabius.jpg/revision/latest?cb=20150331170943] various.. [/url][url=http://vignette1.wikia.nocookie.net/warhammer40k/images/2/2c/Knight_Crusader_Unbowed.jpg/revision/latest?cb=20150511165649] Tesserarius+ [/url][/hider] [h3][b]Description of Technology (Optional):[/b][/h3] //Decoding transcript...// [/center][/hider]