Alright, just gonna put up what I got. Still got some sections to fill out. [Hider=Kingdom on the Ardäin][center] [h1]Kinnekräich op de Ardäin[/h1] [h2]Kingdom on the Ardäin[/h2] [img]http://awoiaf.westeros.org/images/thumb/4/40/Qoherys.png/250px-Qoherys.png[/img] [h3]Nation Overview[/h3] The Kingdom on the Ardäin is a kindom with a long and storied history along the banks of the Ardäin river. Though the land on the banks of the Ardäin are rich and fertile, the power of the kingdom has been in a long decline over the years and it is far from its zenith. The simple reason being that most of the Ardäinesch nobility stand stubbornly in the face of progress, clinging desperately to the old ways of chivalry and knighthood. The armies of the kingdom of are varying quality due to their adherence to a feudal system, and still field armies filled with the rabble of the levies and the heavily armoured knights of the nobility. It is also a place of great oppression, with many of the Ardäinesch King instituting laws designed specifically to limit any power the serfs may have. This has resulted in the Ardäin's slow decline, which is only amplified by the Kingdom's internal problems. Still holding fast to feudalism the King has to deal not only with enemies from outside the Kingdom, but from the scheming of the powerful nobility as well. And the current King, Alois IV vun Kinnekdrelaps, is a surly and unpleasant man whose wife has born him only three children: two sons who are a halfwit and an invalid, and an infant daughter with clubbed feet and fused fingers. This had made the King even more unpleasant to his wife, Queen Stéphanie vun Mierbuerg, which has not endeared him to Stephan vun Mierbuerg or Rodolphe vun Gëllenduerf, the Queen's father and eldest son from her first marriage respectively, who are both powerful noblemen. [h3]Geography[/h3] [img]http://i.imgur.com/7nEEj8r.jpg[/img] The vast majority of the kingdom is made up of flat plains and rolling hills, with forests and copses of trees. The land is also incredibly fertile, especially on the banks of the Ardäin itself, and there are numerous farms all across the countryside. Though there are higher foothills in the northeast and southwest where the kingdom borders mountains. [h3]History[/h3] Self-explanatory. This doesn't need to be long; just informative. I encourage players to collaborate and create shared history. [h3]Society[/h3] Ardäinesch society is, at its most basic, divided into three separate groups: the peasantry, the clergy, and the nobility. Nominally all three branches are of equal importance to the kingdom; the peasantry do the work, the clergy pray and insure God's favour, and the nobility rule and lead. However, in practice the peasantry are looked down upon with disdain by nearly the entirety of the clergy and nobility. There are numerous laws passed for the sole purpose of limiting any power and wealth the serfs could ever have, which results in a generally miserable populace who have been known to revolt. However these revolts all end the same: peasant rabble butchered by the heavily armed noble warriors. In terms of religion there is a rather interesting dichotomy. Much of the Ardäinesch people are quite religious, especially the peasantry. However the clergy of the Ardäin is infamous for their corruption, excess, and abuse of power. So while the serfs are a pious lot of people they have a near universal hatred and distrust of any clergymen, with the exception of many local priests who aren't as corrupt. One of the major facets of the upper class is also their staunch traditionalism in the face of an advancing world. Most of the nobles do their best to cling desperately to the trappings of chivalry, and there are many laws which exist solely to attempt to keep the kingdom in medieval stasis (as well as oppress the serfs). There are few cities because serfs are banned, on pain of death, from leaving the village of their birth without permission from the local lord; there are few to no wealthy burghers because the peasantry are banned from having too much wealth; philosophy is nearly a taboo subject unless it exists in line with the Church and nobility's views; the Ambrusian Church is given free reign over the peasants so long as they don't interfere with the nobility; and there are heavy limits on the importation of any 'new' technology such as guns or the printing press. [h3]Economy/Industry[/h3] The land along the great banks of the Ardäin River is fertile and well-suited to agriculture, which is the predominant industry of the kingdom. Though there is small-scale mining and logging, the vast majority of the Ardäin's serfs are farmers. [h3]Military[/h3] The military of the Ardäin is most assuredly a throwback to a dying era, thanks to the Ardäinesch nobility's disdain for progress and borderline obsession with traditional. As the Kingdom itself still follows the old system of feudalism, the Ardäinesch army is composed of the nobles' varied warriors. Generally the core of the army is formed of skilled knights and men-at-arms, though the rising usage of pikes has resulting in most of them being trained as both heavy cavalry as well as infantry. Meanwhile the bulk of the army is formed up of feudal levies, who have little training other than what they can get done in the seasons where there's little farming to do. Because of this exceedingly decentralized organization, the training and equipment of the various armies can vary greatly depending upon the wealth of the local lord. There are also very few gunpowder weapons in the Ardäinesch army, and those that are there are usually artillery. This is because of the large limits imposed upon such technology, and the fact that many lords won't even [i]want[/i] to utilize such weaponry. [/center][/hider] And hey, I got a question [@Aristo]. Could we get some basic history/lore stuff? Like when was the Church founded? Stuff that won't really be changed by the nations we end up with.