[quote=@Eklispe] In essence I was thinking of it rejecting something that happens and making things as though it hadn't. For example if he got shot, then using this would restore him to normal, like it never happened. Rejecting an event occurring, though limited to more of single events kind thing. Like if he got put in jail he couldn't reject that, but if he got cuffs put on him he could. Also it'd have to be relatively quickly in terms of the event. Like if he got shot he couldn't wait a day to fix it, it'd have to be a decision more or less as soon as it happens. Possibly able to extend this others, though I'm okay with that not being a thing. That took a lot of text, hope its relatively clear :< [/quote] Hmm... I'm a little cautious about this, but I will allow it, as long as [color=a2d39c]it only rejects a single instance each use[/color]. Like you said, being hit by a bullet or cuffs being slapped on him. Something that [color=a2d39c]only takes a moment[/color] is reasonable.