[hider=Character Sheet][b]Character Sheet (please delete anything in parentheses)[/b] Name: Sebastian Liastine Age: 22 Birthday: September 12th Magic: Shamanism: This is magic that is deeply entwined with Nature, bestowing upon its wielder with the powers of Nature, from the basics of Bestial spirits, to the conceptual incarnations such as Life, Death, Decay, and so on. It is strong magic, but comes with a rather strange and potentially costly side effect. Due to his magic's focus on manipulating the spirits and Ethernano of the world around him, his body has long stopped producing an internal storage of it within him, meaning that if his magic is nullified in anyway, he'll go into shock and enter an extremely critical condition, likely dying if he's left in that state long enough. An u[side to this, however, is that his body and magic are strengthened the more Ethernano is in the area they're in, meaning that the stronger their opponent's attacks, the stronger his abilities will be by absorbing the ethernano released into the area from the attack. Also makes it harder to cast more subtle spells on or around him, as his passive absorption and distortion of the ethernano around him often makes a mess of hose unless they're extremely well-crafted and sturdy. Another trick he has, as well as the only way he can possibly survive his magic getting nullified, is that he has the ability to form extremely raw and unstable lacrima by gathering the ethernano in the air towards a single point. These lacrima will mainly take the characteristics of the most powerful magic source in the air, and due to his bizzare body, he can jab these crystals into him to act as a sort of temporary origin, enabling him to survive such nullification, if just barely. He can also used them as weapons to, just chucking them at a foe an hoping that he doesn't get caught in the blast, as the energy is highly concentrated, and thus, highly volatile. Finally, the main use of his magic is that one can summon onto themselves the spirits of Nature, taking on their traits as his own without physically turning into them, at least, not completely. At his currentl level, sebastian can take on the aspects of several animal spirits, one elemental, and the Guardian, though he has yet to actually use the last one due to the fact that the only thing he knows about it is that it's only to be used in case of extreme circumstances. [hider=Spell list][list] [*]Cloak of Night(Barn Owl): Greatly enhanced Hearing, Makes no sound while moving, both his magical and physical presence become hidden once he leaves the sight range of his target, Telescopic sight and night vision. [*]Cloak of Agility(Cheetah): Greatly enhanced Speed, lower Stamina means it can only be effectively used in quick bursts. [*]CLoak of the Sky(Falcon):Gains extremely high speed, maneuverability, and striking power while in the air, but loses all of those bonuses while on the ground. [*]Cloak of Beligerance(Ram): Enhanced Strength, Stamina, can find purchase on any nearly surface, no matter how steep it is, Can summon a partial manifestation around his head like a helm and use it to head-butt both objects and magic, enabling him to possibly deflect attacks by flinging them away, as well as making it dangerous to be on the other side of his head-butt, as it can breath through solid stone with ease. [*]Cloak of the Moon(Wolf): Greatly increased stamina, magical reserves, strength, and Durability. These bonus are even stronger under the moon. Can summon spectral manifestations of the pack to assist him ever so slightly in a fight, though they are quite fragile and don't have much of a bite. [*]Cloak of the Sinner(Snake:Viper and Python): Both give greatly enhanced flexibility and the ability to sense the position of others via reading the temperature of the area and the beings in them, but Viper grants greatly enhanced reflexes and striking power, especially when the user has weapons. Also gains an increase in strength, to add more force to the blows, as well as the ability to put in a great deal of force into a blow with very little room to move about. Python offers much increased strength and even greater flexibility, leading to him having much enhanced gripping power, meaning that once he gets in close, one will find themselves having a hard time getting away if he manages to get a hold of them. [*]Cloak of Rebirth(Phoenix): Offers a large increase to Magical potency(magical attacks hit harder), an impressive healing factor for both wounds and fatigue, an immunity to flames and an ever present flame that moves at his command. Can only hold this form for about 5-6 posts before it becomes too much for him. He can also fly [*]Cloak of the Guardian: Offers an insane increase to ones physical and magical strength and reserves, as well as magic that grants control over Atmosphere, exudes a heavy magical pressure that can completely nullify weaker magic(Attacks of about C-rank and below), as well as weakening other magics with in a five meter radius. Can only hold this form for 2 turns, and afterwards, he'll be unable to use magic for about 3 days, and is almost certainly unconscious for two of them. [/list][/hider] Shamanic Requip(The Ranger): This magic was taught to him by the spirits in his cloak, and basically allows him to form weapons out of the memories of his ancestors. He mostly focuses on knives, axes, and bows, of which he only has one of any particular note. Known as the Bow of the First, it enables him to imbue his bow with the power of one of his spirits, as well as a few he can't use for over-all embodiment. it's a very versatile bow, and it never runs out of arrows either. Magic Level: B-A History: (Paragraph or more) Personality: (One-Two Sentences) Guild and guild mark location: (If in a guild) Team Members: N/A Three Strengths: (Not just combat) 1. 2 3. Three Weaknesses: (Make them Applicable) 1. 2. 3. Greatest Love: Motivation: Appearance: (A picture works, use the image function) Additional Details:[/hider]