The first floor minions hardly put up a fight, easily failing to damage the experienced players with their uncoordinated frontal assault. Defense was not even a concept for the poorly armed skeletons of the first floor. These skeletal monsters were only placed to give players an idea of weak points or how brittle they could be, but it served a second point to those smart enough to catch it. The monsters were weak. The later mobs would not be nearly as forgiving a foe. More than one player had met their end in the lower zones for thinking the enemies were easily crushed under heel. As the last of the skeletons shattered into shards, the floor room and halls were suddenly illuminated with a golden glow. The light revealed a pile of salvageable cloth and chain mail armor and 2 iron nodes. It was a meager amount to gain, but it was a just reward for the effort put in. Some players even farmed the first floor just for tier 2 materials, and sold them for cheap. An easy bit of coin. Drops from their foes came up with a [i]ping[/i] Leather shoes Rusted dagger x2 Bone shards x12 Dented helmet Dented gauntlet Rusted cleaver All the items were capable of being broken down into base materials at a forge or with a crafters token. The sconces lit in a row, one after another, to reveal the exit of the instance or a ladder down to the second floor. --------------------- The second floor followed the outlines of the first, a series of narrow tunnels twisting around in a spiral before depositing them out into a large open cavern. Nearly 30 feet to the bottom and crawling with skeletons and bats, the floor would force the teams to traverse over narrow pathways and bridges suspended over the pit. To fall meant death on contact. As the first player enters the dungeon, they will see a single iron ore node. Further into the distance of the mines are the burning red orbs of the patrolling skeletons. Two such skeletons wield rusty swords but they walk with purpose. They are not mindless and will retreat when combat is made. If not stopped, they will join with the armored mob in the bridge and deny entrance to the third floor. Use caution.