[@OldManWong][@Lucius Cypher] You two may say that, but the fact that it's hard, to engage in organized PVP and grinding Dissolutions is a steep slope to climb, makes being an Outlaw a decent tactic, you just have to be savvy to use it well. More often than not, forming Outlaw bands is the best strategy as far as I could see. That at least should be the design reasoning behind the creation of the Outlaw status, people forgetting about it doesn't make it less true. You can't simply create a feature to appease the wannabe psychos of the game. If Deep Ground is all about risk, than taking the riskiest approach should earn more results, if you have the luck/skill to back it up. Ultimately, I think that being an Outlaw is comparable to trading high risk stocks, or beginning a startup on a barely explored field. You can get stupidly rich, stupidly fast, but more often than not, you'll end up bankrupt. In other words, being an Outlaw is for those who have guts. [quote=@Mega Birb] [@KoL] I've got a girl with dry driftwood for bones ready to go at a nod, you can't get much more ill than that. And if push comes to shove, magical crowbar appearance because Aaron played too much Half-Life in his childhood. [/quote] Actually, I may pass on the ill girl act, I don't want this to become the crappy Arc 02 of SAO II, after all. Aaron incarnating Gordon Freeman might actually be interesting.