Human Name: John God Name: Aselvaheim Aliases: The Polymath, The Overseer, The Straregist Parents: Silvas (God of Conquest, also known as God of Bloodshed), Gollundia (Goddess of Clairvoyance and Knowledge) Age: 27 Powers(as of this point) : 'Strategic Genius' Considering he is the seed of a God of war and a goddess of thinking, along with constant military training, it is anything but odd that Aselvaheim/John is supernaturally capable at devising brilliant plans on the spot, despite external conditions. This is generally also true at non-militaristic plans, though he needs some more work there because of inexperience. 'Supernatural Intelligence' Even more so than a standard god, John has a wide knowledge over a myriad of subjects, has the ability to learn at terrific speeds, and earns respect through a general -purpose wisdom beyond his age. 'Photocopying reflexes' one of John's greatest advantages in direct combat is his ability to learn and copy his enemies' moves just by observing them. 'Blue Magic' the magical extension to his aforementioned reflexes, John can copy his opponents magic through mostly observation -though sometimes physical contact may be needed with the spell. Certain powers, as well as most deity-specific spells, are beyond his reach "Mind Reading' In what is similar to telepathy, John can both offer and receive knowledge, feelings etc. from another person or deity. He can do so through cooperation or sheer force, though he latter can be countered by other gods with more power than him. Bio: When he was born, his father expected from John to directly follow his footsteps and become the next God of Bloodshed. However, as he grew up, John didn't seem all to willing to take that path. Even though he trained at all aspects of war regularly, and did find pleasure in combat, was disgusted by the massacre his father was ever so delighted to cause every once in a while, for no reason other than satisfaction of his boredom. Instead, he found great pleasure in the acquisition of knowledge and in the development of arts like drawing and poetry. This brought him closer to his mother, but also greatly enraged Silvas, who was already abusive towards Gollundia and found another reason to be so. He also became abusive towards his son, and forced him along to the horrific acts he did, and commit himself great massacres. When he reached the age of 26, when he had accumulated enough power to put the foot down, he started defending his mother and stood up against his father. This family conflict escalated up to an all -out war between Silvas and John with his mother to his side. This war lasted for six months, during which the lands were razed everywhere because of the intense fight between parent and son, and ended from an intervention from the other gods. Then it was decided; Alesvaheim would pass his next years to the School of Gods, safe from his father's clutches, where he would get all the help possible in deciding which path he would follow. Silvas' protests were ignored, while John's concerns about his mother were met by a reassurance of her safety between the other gods. Weapons: a shield -sized gold -covered book impenetrable by mortal materials that can shrink to the size of a normal pocket book, and a pen which can be transformed to any weapon imaginable. Followers: Generals, Philosophers, Combat Instructors, and a handful of princes. Mortal Appereance: A tall 6ft 5 boy with a clean -shaven face, Dark hair and sparkling brown eyes. His body was obviously fit and toned, but without to much muscle protruding, while his skin had the odd tendency to reflect his present actions and emotions ;wanting from a pale white to an almond tan, though intense emotional response can also turn him into various shades of red. His eyes also seem to reflect some emotion, though this is generally subtle unless he consiously tries to show off this ability. God Appereance; Much taller and with a slightly more muscular build, Aselvaheim's hair is a light brown, and his eyes have a turquoise shade. As a good he has two forms: at the first one, the Enlightenment Form, he is pale and contained,with his hair flowing down his neck and stopping at his shoulders. In his second form, the Ender Form, his hair forms a helmet over his head -and with similar defensive ability -, while his eyes turn red and his skin becks a reddish tan. In both forms, the eyes behave at the exact opposite way they do at his human form ; they are extremely sensitive to his mental condition and emotion, unless he deliberately chooses to hide his emotions. Animal: the Hawk. Symbol: an owl and a raven fighting over an arcane symbol which is bound to Aselvaheim's name.