Here's mine. Hope it's alright. [hider=Hakimbo. Land of the free, home of the brave.] [b][center][h3]Colony Name:[/h3][/center][/b] [b][center]Hakimbo[/center][/b] [b][center][h3]Colony Symbol:[/h3][/center][/b] [b][center][img]https://d30y9cdsu7xlg0.cloudfront.net/png/9626-200.png[/img][/center][/b] [b][center][h3]VIPs:[/h3][/center][/b] [b]Tyrene Coxx[/b] - Leader of the Colony [b]Sibina Chen[/b] - Leader of the Polina 44th Standard Army Clan [b]Omar Resh[/b] - Leader of the Terran 2nd Expeditionary Clan [b]Mark Breknev[/b] - Leader of the Nerun 13th Marines Clan [b][h3]Population:[/h3] Estimated at around 3,500[/b] [b][center][h3]Settlement[/h3][/center][/b] [b]Food and Water production:[/b] (2) While it is true that Hakimbo has a farm estate to its east, most of Hakimbos population are soldiers and not farmers. With no knowledge on growing crops, their fields have been left in disarray. Hakimbo has been trying to "attract" people with knowledge of agriculture for years now. Not a whole lot has been found and the fields have been left overlooked. [b]Main production:[/b] (3) Hakimbo controls a mine to its north which feeds it hunger for munition and spare parts. The materials, after being processed and refined, are brought to the city proper where an army of laborers churn out the bits and pieces people need. Of course fuel and more complex components are just stolen from the neighboring colonies or each other. [b]Health:[/b] (1) There's a saying in Hakimbo, "You're better off treating yourself than going to a doctor." Granted there are no doctors in Hakimbo. What you'll find are former army medics trying to treat serious injuries with whatever equipment they have laying around. The price for treatment is outrageous and the lines are long. If you don't need an amputation, you're better of patching yourself. [b]Settlement Defenses:[/b] (4) Hakimbo has a wall made of steel and sniper towers are always manned but that's not were its true defensive capability lay. Hakimbo has army of buggies perfect for flanking enemies or harrasing them before they arrive. This buggies are kept in different bunkers around the city and rotate positions every day when not out on a raid. Hakimbo's population, made up mostly of former military personnel, are prepared to take on any would-be invaders. [b]Perk:[/b] Arsenal = Manufacturing plant of munitions and arms. Make Hakimbo your enemy and you'll find out just how much lead they can spit out. Fabrication Center = A site for the manufacture of components too complicated for some factories. (Unique military unit). The fabrication center in Hakimbo provide the parts for the vehicles of Hakimbo to continue running. They also allows its armored corps to continue their service by providing spare parts. [b]Friends and Enemies:[/b] Friends: Raiders - Being nothing but highly organized and somewhat coherent marauders themselves, Hakimbo naturally made friends with the local raiders. Raider war-convoys are sometimes seen with the unmistakable war buggies of Hakimbo in the east. Although not officially associated with one another, Hakimbo and the raiders are known to trade from time to time. Enemies: Red Sun Hussars - Even before the corruption of the Hussars, Hakimbo and it's organization were bitter foes. From their early days of escorting and protecting the weak, they fought off Hakimbos raiding parties. Nothing much has changed now that they're a cult. Hakimbo harasses their lands and the Hussars strike back by laying traps for Hakimbo's buggies. [b][center][h3]History and Culture[/h3][/center][/b] When the gigantic beast which would later known as Vacuum-Kaiju appeared, territory after territory would take up arms to defend themselves. Of course no effective strategy was found to combat the monsters and men died in the millions. When news would spread across the galaxy, soldiers were demoralized. Nothing could hurt the bastards and it felt like they were being sent to their deaths for nothing. Desertions rose. To combat this, several governments locked up their stragglers in a facility only known as "Area 17". Reports of cold-blooded torture and brutal Human experiments sprung up. Soldiers were forced to fight least they wanted to die an even slower death. As the years went by, planet after planet was lost. In a desperate bid for survival, the remaining population decided to go through a wormhole and shut off its fusion engines so that the Vacuum-Kaiju would never find them again. While the final expedition organized, the prisoners of Area 17 were transported to the site and were told to hold off the monsters to give the evacuees more time. Bomb collars were strapped to their necks and were set to detonate if they refused to fight. Of course nothing would deter the deserters. They took up arms and immediately began to turn on their overseers. Other military personnel who were stationed at the area began to join the deserters, knowing fully that they were going to die there holding off the Kaiju. A number of headless corpses were strewn across but the rebels didn't stop. In the crossfire were hapless civilians gunned down in the confusion. The officers in charge of the bomb straps were all killed by a wave of determined renegades. Then they began hijacking ships preparing to embark. They forced the people already boarded inside to leave and crammed themselves into the vessels. Then they took off heading for the wormhole. Fighters were ordered to take them down. The fighters joined the convoy rather than die fighting the beast. The group three ships and 20 fighters entered the wormhole who were some of the last to enter. As they went through the other side, the wormhole itself collapsed. Half of the fighters and two of the ships were broken apart. The last ship, the Bavaria, and the 10 fighters had a rough landing. Three of the fighters crashed and the Bavaria rolled on its side after impact. The Bavaria was overburdened with 12,000 people inside with a ship that could only carry a maximum of 7,000. Half of the people inside died during the crash. Of those 6,000, 500 died from their injuries later on. Months passed by and the survivors began to build a shelter out of the Bavaria's remains. A settlement grew and expanded. the settlement was named "Hakimbo", after a popular strip club that was popular with servicemen back in the days. A power struggle grew and a rift split apart the two most influential people within the group.The survivors grouped each into clans based of the former armies they served under. The largest clan was the 11th Jackson Army who was led by their lieutenant, Armin Cassing. The rest of the survivors looked towards Capt. Tyrene Coxx for leadership. He was the captain that ordered his squadron to stand down and escort the escaping ships. He was calm, level-headed and pragmatic. Everything that Lt. Cassing was not. When the time came for the settlement to decide who it was that was going to lead them, both Cassing and Coxx decided to abide by a democratic vote. Cassing lost and in a fit, left with his men number 2,000. They were never seen from again. Hakimbo has now grown into a sizable city chocked in smog and litter. The city draws its power from a nearby dam that was found abandoned. Hakimbo has a farm but its citizens has no agricultural skills and the farm is left forgotten. Instead the renegades of Hakimbo has been looting and stealing their essentials from its neighbors. Using makeshift battle buggies from converted explorer vehicles, they hit hard and fast. Convoys passing by will find themselves being rained on by a storm of bullets and those unfortunate to survive would watch as everything they own will be pilfered. Most people have taken to avoid the colony. Hakimbo itself is made up of overlapping houses of sheet metal welded together around a central support. The highest building is the Bavarian keep where Tyrene Coxx oversees the city. Hakimbo has a strict set of regulations which is enforced by its para-police force, the enforcers. Corporal punishment is the law in Hakimbo. Theft is punishable by having your fingers smashed with a hammer while murderers are shot in the streets. Outsiders are generally seen with suspicion. However those willing to integrate themselves into Hakimbo's rough society are welcome. [b][center][h3]Outposts:[/h3][/center][/b] 1 Mine 1 Farm [img]http://i.imgur.com/snz7sl3.png[/img] [b][center][h3]Military:[/h3][/center][/b] [b]Infantry[/b] = All of the Hakimbo's fighters uses the Jin Gauss assault rifle that fires the standard 9 mm caliber bullet. It excels in mid range battle but lacks the piercing power beyond its range of 700 meters. The rifle is rechargable via solar batteries carried around by most Hakimbo soldiers. Hakimbo has 700 sanctioned soldiers under the direct command of Tyrene Coxx. Most free lance raiders and bandits living in the city use melee weapons as their weapons have degraded because of the high cost of maintenance. An estimate states that only 1,900 people own a functioning firearm in Hakimbo while the rest of the population owns a knife or some sort of handheld melee weapon. [b]Vehicles[/b] = Hakimbos main and for this matter, only vehicle of battle are its battle buggies. Converted explorer crafts that has been boosted with steel plates for armor. It is used primarily for raids and skirmishes. The war buggies are not made for direct contact with enemies as they lack the proper armor to protect themselves from direct hits. Hakimbo has 500 buggies, 450 are estimated to be operational. [b]Unique units:[/b] Armored Corps - Among those who joined in the deserted their post in the final hours leading to the great departure were troops cladded into power armor to repel the Kaiju's offspring. A few of those men have survived the crash and now make up the personal guard of Tyrene Coxx. They also serve as shock troops if an invading army breaches the walls of Hakimbo. They number around 50 and carry massive Uron autoguns that fire 50. cal bullets. [/hider]