[center][h1]All In[/h1] [i]The Game is your new reality.[/i] [img]https://s-media-cache-ak0.pinimg.com/736x/83/fd/f2/83fdf28818bf1ed3a21216c7a6cd7ede.jpg[/img][/center] [center][i]Disclaimer:[/i] This RP is based on any and all game characters by the discretion and interest of those participating. There is a high chance of spoilers for the games involved occurring at some point in the RP. This is an unavoidable fact in this kind of RP. If you are worried about being spoiled for a series you like proceed with caution.[/center] [color=gray][i]Netherplay Games has come out with revolutionary new Virtual Reality technology. Working round the clock this corporation has remastered and in some cases reimagined hundreds of thousands of classic games from the arcade era all the way till the early twenty first century for use in their new program. People are lining up across the world to purchase or rent these new systems. However something (as with any story regarding VR) goes horribly wrong. Only days after the VR systems are first brought online a malignant virus in the source code causes the various gaming worlds to cross connect over the multiplayer servers creating a massive world amalgamated from ever retro game imaginable. Worse than this however is the fact that anyone engaged in the VR's system at the time of the viruses activation was trapped within world, the fictional backstories of whatever character they happen to be playing overriding their own sense of self. Journey with these video game heroes and villains as they struggle to understand what has happened to them, and the calamity that has befallen their world. Will they ever escape the VR system and regain the personas of those they used to be? Only time will tell.[/i][/color] Alright aside from hitting twelve out of twenty narration and opening cliches that intro might not have been as clear as it could have been so this is the basic idea. An enormous VR network has a massive glitch that has caused it to merge bits and pieces of all of the various video game worlds it has stored in its database. On launch these were "retro" games so basically anything that we have today and everything prior, ranging from arcade games to final fantasy IV to Halo to Mario to Ratchet and Clank to Zelda to Fall Out. Anything you like. We will be playing as the people that were currently engaged in the VR system when the glitch occurred. However as part of the glitch everyone's minds have been overwritten with the backstory and memories of whatever character they were playing as. So essentially this is going to be a giant mash up of whatever various video game characters anyone wants to play. We'll start off at base levels of course and I can make case by case decisions about power levels depending on who you want to play since villains are generally stronger off the bat than heroes. Certain alterations can be made to characters depending on who they are to allow them to more easily exist in this new gaming world. For example, if you wished to play as Wheatley from Portal 2 you might find it difficult as he is a robotic sphere, in that instance we could give him something like a robotic body though any such changes would be new in terms of when the glitch occurred so anyone playing Wheatley he would remember being a Core at Aperture Science and as such would have to become used to his new body. I would ask that people take on characters from original games only. Not titles adapted from movies or TV series. If I wanted to play an RP with Buffy, Superman and the new Ghostbusters I wouldn't have created an RP geared towards that. [hider=Functionality of the Game World]In an RP that is based on not just one but a plethora of games there are some things that should be kept in mind while adapting a character. We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality. Try to apply some logic to the character you are making. Some mechanics are designed specifically for games which would look ridiculous in this setting. Such as these: [list][*][u][b]#1:[/b][/u] There will be no turn based combat. We're not going to have our character stand on an open field, lob one fireball then wait for the enemy to hit us before we take another move. For those characters from games that function like this it makes little logical sense in a simulated reality and even less sense for those from games that don't have turn based combat. We will be taking our characters abilities and treating them as though they existed in something akin to the real world. If an enemy comes for us we will take cover, perform sneak attacks, do whatever we can to win. Perhaps betray our companions but we will not be taking turns with the enemy to see who gets pulverized first. Turn based combat if it exists at all in this RP will likely be only in a few select areas and will be for comic relief more than anything actually functional. [*][u][b]#2:[/b][/u] Stats have little to no bearing in this RP. When someone gets stabbed they will not lose some HP and keep fighting. They will start to bleed out if actions are not taken to heal them. When someone performs magic they will not lose points from an imaginary Mana bar and when they use a great deal of magic it will not simply deplete the bar and they are unable to cast. Magic comes from within, depending on the game your character originates from use of too much magic can range from expiring due to exhaustion to a violent death. How much damage a sword swing does is not reliant on your strength stat but on how hard you swing and where you hit. Some things about your character can be inferred from their stats like how much they could lift or how fast they move but stats themselves will play almost no role in this RP. [*][u][b]#3:[/b][/u] No one will have a magic inventory system in which they can store a thousand and one weapons and items, call on them when needed and make them go away when they are not. Our heroes and villains have essentially what they can carry. With this regard some characters may have an advantage if they are stronger and therefore able to carry more weight or if they have bigger packs which hold more items. There will be available magic items that help this such as Link's item shrinking pouch from [i]The Legend of Zelda[/i] but even these will have limits. [*][u][b]#4:[/b][/u] There is no unlimited ammo without a reasonable explanation as to its source. A gun should not have infinite bullets just because that was how it was in the game. An energy weapon could have unlimited shots provided it had some means of restoring its energy internally. [*][u][b]#5:[/b][/u] From the point at which the virus rewrites the videogame world the overhead command bar or menu will be disabled. Any action taken from the command bar will transfer to a physical action. Such as changing costume or equipping new items. If there is a function in the menu that does not have a corresponding physical action, for example changing class or saving it will become non functional in the gaming world. [*][u][b]#6:[/b][/u] Death is death. If you die in the game you are dead. At times depending on the particular gaming zone in effect this may not be absolute for instance in an arena world like those in Halo multiplayer you would be capable of respawning while somewhere like a megaman world you will stay dead. Death will to a point take some rules from the gaming world the characters are currently in but the majority of the time if your character dies they will remain dead. If you lose a character you are free to create another though I would ask that there be no clones.[/list] If I am forgetting something more or less universal please inform me and I will add it to these rules.[/hider] [hider=Magic] Magic is a fairly common concept in most fantasy games unfortunately it is rarely ever universal. If your character has magic the functionality of said magic will be primarily informed by the game he or she comes from. However that is not to say there are no rules. The most important of which is this: [i]Magic always comes at a price[/i]. Whether you be Dumbledore or Gandalf, Micky Mouse or Merlin himself magic must come at a cost equal to the effect it produces. In most cases this cost will be taken out on the body of your mage in the form of physical exhaustion or harsher maladies depending on the spell. The greater the spell the higher the cost. Casting a spell your mage is unprepared for can have the most dire consequences. As more spellcasters from various games are added to our ranks and different types of magic integrated into our gaming world I hope to develop a compendium of the various gaming magic types and how they interact with one another. For the moment however I only have one. [list][*]If a spellcaster from an alternate series attempts to use a [i]Fire Emblem[/i] Tome their magic and the magic within the book will clash causing the Tome to self destruct as it releases all of the type of magic it embodied. Tomes destroyed in such a manor cannot be repaired or refueled and instead must be replaced.[/list] [/hider] This RP will be widely shaped by those that join it as it is nearly entirely driven by character development. I am an avid gamer but I am not an expert on all things gaming. I may make mistakes if you bring a character from a series I am unfamiliar with. If this should happen I would ask that someone point it out to me and I will do my best to make the proper corrections. With that in mind I may end up relying on you guys if our group happens to go into an area from a game I have no knowledge of. I will do my research but Wikipedia can only get you so far. If you have any questions please feel free to ask. [hider=Character Sheet] Name: (Video game character name, who they were before will likely not be particularly important) Gender: (male or female or other I suppose) Age: (Estimate if the exact value is not given in game) Game: (What series and specific game they are from) Appearance: (Picture please) Equipment: (Whatever items of use they have on them when the virus struck, these should be exclusively items from your characters own game, items from other games can be acquired later, if your from a game that has equipment, clothing, or armor include that as well) Abilities: (An outline of there powers or abilities, these should be based on the game they come from, a few liberties are fine but I don't want to see Bowser with telekinesis or something weird like that) Weaknesses and Limitations: (In a world of heroes and monsters everyone has some weaknesses and their own limits. In this world where it would be painfully easy to take on the power of a god tell me what your character [i]can't[/i] do. Tell me what could kill them. How far they can go before burning out. In a place of victory talk about their defeats.) Personality: (Who is this character? Do I like him? Should I hate him? What drives him? What are his goals in life? Does he have a good reason for doing what he is doing?) Backstory: (A paragraph or two describing who they are. Gear this towards someone who has never heard of your series. Keep it relatively brief, we don't need a synopsis of the entire game. Don't shy away from spoilers.) Entry Point: (What point the game was at when the virus occurred. Does not have to be a specific event. Could be as simple as the character walking through the overworld. Use story events to pinpoint where in the story the character was at time of virus. For example "[i]The Legend of Zelda, Ocarina of Time:[/i] Walking through Hyrule Fields after having completed the Fire Temple but before completing the Ice Cave.) [/hider] If I've missed any categories in the CS that seem important let me know. [hider=Our Heroes Called to Action] [@Scarifar][@Assallya][@Lmpkio][@Kafka Komedy][@Lugubrious][@Treue][@Royzooka][@ClocktowerEchos][@Unlucky0013][@Guardian Angel Haruki][/hider]