Here's my guy (finally @_@), had trouble deciding which point of the game would be best for this RP. Ended up going very early game style [s]even though I have never found a hunting rifle early on, always a sniper lol[/s]. Didn't know how to exactly word his abilities but I think I did a decent enough job. Comments and feedback are appreciated :sun [hider=Six the Courier] [center][img]https://lh3.googleusercontent.com/-LlZeRK6VNJU/VBYCWvvDtVI/AAAAAAAAE5g/_DJA4Fnzu98/w426-h582/The%2BWandering%2BMercenary%2B2.jpg[/img] [h3][sub]"Who are you, that do not know your history?"[/sub] [sub][sub]— Ulysses[/sub][/sub][/h3] [hr][hr][h1]Courier Six[/h1] [hr][hr] [/center] [u][b][h3]Name[/h3][/b][/u] Courier Six/The Courier/Six/THE MOTHERFUCKING MAILMAN [u][b][h3]Gender[/h3][/b][/u] Male [u][b][h3]Age[/h3][/b][/u] 26 [u][b][h3]Series[/h3][/b][/u] Fallout New Vegas [u][b][h3]Equipment[/h3][/b][/u] - Courier Outfit - Hunting Rifle - 10mm Pistol - Pipboy 300 [u][b][h3]Abilities[/h3][/b][/u] - V.A.T.S. - Computer-assisted aimbots, allows for individual targeting and crippling of limbs. - Weapon Proficiency - Although he has no formal training, Six seems to have a knack of instantly figuring out how to use weapons, even being able to know exactly what kind of ammunition it uses and its durability. - Health - He's more durable than the average joe for sure (the bullet to the head should have been a sign), he can also individually heal his limbs from the point of crippled, assuming they're in one piece and not strewn about. - Elemental Resistance - Namely that of fire and rads, for some reason being set on fire doesn't actually cause him to flinch, just burn in pain. - Crafting - Six is a crafty bastard, able to make everything from ammunition to steaks provided he has to proper facilities and supplies, knowing what he's trying to make also helps. [u][b][h3]Weaknesses[/h3][/b][/u] - Six for all his badassery is still a human (and a glorified mailman), sure he can tank a few extra shots but any solid explosive hit or knife to the face will kill him; he suffers from all the weakness that a normal human does. - For reasons unknown, Six cannot comprehend the ability to throw grenades and other throwables without putting away his weapon first. [u][b][h3]Backstory[/h3][/b][/u] The Courier is an amnesiac, having lost his memory after being shot in the head over a package he was to deliver, a simple Platinum Chip. Roused from the dead by one Doc Mitchell after the bullet failed to kill him, the Courier remembered nothing of his past, not even his name. From the fragmented shards of memories he scrapped together along with some of his old stuff, he named himself "Six" and then began a personal quest of vengeance to find the man who killed him, knowing little how he would direct the fate of the post apocalyptic Mohave Wasteland. [u][b][h3]Personality[/h3][/b][/u] Along with knowing little of his past, the head wound he suffered also seemed to make him forget what kind of person he was and leaving some mild form of Multiple Personality Disorder, causing him to sporadical change moods and even world outlooks at random. Six is fully aware of this fact but admits that there is no solution that he can think of that would fix it. [/hider]