[quote=@Dead Cruiser] I can cut his animalism and protean abilities (see: 11-16), everything else is part and parcel with the character. [/quote] I'm just gonna copy/paste the list and work from there. [hider= Fenrir's Powers...] 1.) immunity to age 2.) immunity to diseases 3.) immunity to poison 4.) immunity to cold temperatures 5.) immunity to mortal weaknesses 6.) superhuman strength 7.) superhuman speed 8.) heightened senses 9.) nightvision 10.) moves in complete silence [s]11.) communicates with animals 12.) can summon animals from a distance 13.) can possess animals 14.) instills rage in animals, werewolves, and vamps 15.) supresses rage in animals, werewolves, and vamps 16.) Vampire shapeshifting: talons and bat wings[/s] 17.) Werewolf shapeshifting: wolf and Devil Wolf 18.) Death bite 19.) Heightened instincts [wolf form] 20.) Heightened physicals [Devil Wolf form] 21.) Howling Psychological manipulation [Devil Wolf form] * causes blind panic and terror * causes mild amnesia * can be carried by the beast's howl a considerable distance [/hider] The thing with some of the other powers is that they make certain powers even more powerful. Nightvision for example... your guy's already got heightened senses [hearing, vision, smell, taste, touch], so is it REALLY necessary? Immunity to disease is fine, but poison as well? Even the Hulk can get KO'ed with a knockout gas grenade and that's essentially poison, however with heightened senses I suppose sonic weapons and flash grenades could be added to the weaknesses, pepper spray would likely fuck his sense of smell as well. The death bite is also a bit much, unless it's only limited to his wolf and Devil Wolf forms. Or limited to only effecting humans. The psychological manipulation as a power [and not just a howl, IDK if it was just used as a howl or if he just had an aura to him...] is also not something the Co-GM and I are fond of, as it would basically have your guy in beast mode controlling other player's characters to a degree. Naturally people would panic and run in fear, but in this city of superhumans, aliens, and chocolate monsters... it wouldn't make sense for him to be able to [i]put[/i] fear into everyone. So yeah, even with dropping five or six powers there's still a few too many. We can continue to work on a compromise, but if you think the character is too far off from what you need as a player we don't have to and we can just agree to disagree when it comes to being OP and the character won't be accepted. He reminds me a little bit of Wolverine with a supernatural twist, but the way Logan is being handled lately the writers want us to believe he can stand toe to toe with even Thor and survive being thrown into the sun and surviving due to his adamantium and healing factor. Marvel Comics as a whole pisses me off more and more with people without heightened attributes basically having the ability to go bullet time and dodge bullets or worse [cut them in half] without much effort. ~KL~