[quote=@The Kid Lantern] I'm just gonna copy/paste the list and work from there. [hider= Fenrir's Powers...] 1.) immunity to age 2.) immunity to diseases 3.) immunity to poison 4.) immunity to cold temperatures 5.) immunity to mortal weaknesses 6.) superhuman strength 7.) superhuman speed 8.) heightened senses 9.) nightvision 10.) moves in complete silence [s]11.) communicates with animals 12.) can summon animals from a distance 13.) can possess animals 14.) instills rage in animals, werewolves, and vamps 15.) supresses rage in animals, werewolves, and vamps 16.) Vampire shapeshifting: talons and bat wings[/s] 17.) Werewolf shapeshifting: wolf and Devil Wolf 18.) Death bite 19.) Heightened instincts [wolf form] 20.) Heightened physicals [Devil Wolf form] 21.) Howling Psychological manipulation [Devil Wolf form] * causes blind panic and terror * causes mild amnesia * can be carried by the beast's howl a considerable distance [/hider] The thing with some of the other powers is that they make certain powers even more powerful. Nightvision for example... your guy's already got heightened senses [hearing, vision, smell, taste, touch], so is it REALLY necessary? Immunity to disease is fine, but poison as well? Even the Hulk can get KO'ed with a knockout gas grenade and that's essentially poison, however with heightened senses I suppose sonic weapons and flash grenades could be added to the weaknesses, pepper spray would likely fuck his sense of smell as well. The death bite is also a bit much, unless it's only limited to his wolf and Devil Wolf forms. Or limited to only effecting humans. The psychological manipulation as a power [and not just a howl, IDK if it was just used as a howl or if he just had an aura to him...] is also not something the Co-GM and I are fond of, as it would basically have your guy in beast mode controlling other player's characters to a degree. Naturally people would panic and run in fear, but in this city of superhumans, aliens, and chocolate monsters... it wouldn't make sense for him to be able to [i]put[/i] fear into everyone. So yeah, even with dropping five or six powers there's still a few too many. We can continue to work on a compromise, but if you think the character is too far off from what you need as a player we don't have to and we can just agree to disagree when it comes to being OP and the character won't be accepted. He reminds me a little bit of Wolverine with a supernatural twist, but the way Logan is being handled lately the writers want us to believe he can stand toe to toe with even Thor and survive being thrown into the sun and surviving due to his adamantium and healing factor. Marvel Comics as a whole pisses me off more and more with people without heightened attributes basically having the ability to go bullet time and dodge bullets or worse [cut them in half] without much effort. ~KL~ [/quote] Most of his immunity to disease/aging/etc powers are all effects of his being Undead. He retains very few of his body's functions, as he's something like a living corpse, and something that interferes with bodily functions (such as poisons) would have no effect. I would have grouped night vision in with enhanced senses to begin with, but you wrote out that list, not me. It's reasonable for sensory attacks to affect Fenrir's enhanced sense, smell in particular, so I have no objections there. The death bite only affects anyone that could be infected with vampirism or lycanthropy; if superhumans cannot be infected, they are not affected by it. His aura of fear would only passively affect "normal" humans, meaning civilians really. People with weak willpower will either forget seeing the Devil Wolf, or in some cases rationalize the experience ("It was a bear/swamp gas/a weather balloon), and people with strong willpower will be able to resist the effect. The howl is the fear effect "concentrated" if directed at a single person, and would have a profound psychological effect.