[@Keksalot] I'm sure it's my fault for not explaining myself properly, but Redliner's ability to de-power a foe should only be instantaneous if the foe is slightly above human norm, like a venomed up Bane. If the foe is much higher, such as the level of a Green Lantern, Kryptonian, etc. then the effect is a much slower affair, with the opponent still having a chance to use their skills and powers to stop the drain. Something similar to how Parasite drains superman over time rather than touching him and sucking him dry in an instant, though in this case Redliner will weaken along with his target. Ten's too high a number to bring down all at once, even if they are of the same power source. I thought you'd be working on your rule of three. Bring it back to three please. Also the status effect lasts to long. The effects shouldn't last any longer than Redliner can maintain connection, and the connection depends entirely on his being able to focus on depowering his intended target. You're bio is far too short. I'd like to know how he got two different villain names, what he did as a villain, and exactly how he found his artifact. Also, and this is more of an aside, Arkham might not be the greatest pick to have been rehabilitated in. They don't have a great track record with rehabilitaion. Also, I'll add it here, but Redliner will not be able to use his artifact against another player character without the player in question's express consent. I hope that put's everyone elses mind at rest, though if not please let me know and we can discuss it. [@Mr_pink] You can add it in. [@The Kid Lantern] Yes, BB is now accepted.