[quote=@Kibaro] [@vosenedich] picked a different animal since the int thing [b][i]bugged[/i][/b] me a lot for some reason :)) yeah, could you look over it and see if it's ok please? i need some help at the bonus tricks section, i posted in the character sheet at the Animal Companion Section what i'm not sure about [/quote] Hehehehe. So couple things: 1 - Both the bite AND the claws are priamry. This means when the panther does a full-attack action it performs 3 attacks (bite/claw/claw) at it's full BAB (in this case Melee using DEX). If they were secondary, the claws would've gotten a -5 to hit. 2 - The bonus trick that you get from animal companion is [b]in addition[/b] to those normally granted to an animal. Which means your panther can know 7 tricks, of which 1 doesn't require training. All other tricks (the 6) you will have to teach during the game, unless our GM states otherwise. I have never used animal tricks, but I've heard they are pretty situational. Just pick whatever you like (mechanically or fluff), most of the time your panther's gonna be hitting things...a lot...really hard. 3 - Just to be clear, rake's are also priamary, but only usable while in a grapple. And they are 1d6 for a Big Cat (which I assume is where you took the stats from). 4 - Any creature (except those without a CON score) get their CON mod as bonus HP [b]per hit die[/b]. Your panther should be getting (+1)x2 extra HP not just (+1), since it has 2 HD. I think that might be all.