[center][h1]The Myriad of Nations [img]https://upload.wikimedia.org/wikipedia/commons/2/2a/English_School,_19th_Century,_Snow_Hill,_Holburn,_London.jpg[/img][/h1][/center] [center]The Myriad of Nations is a 19th century based Nation game where are in the age of industrialization , Imperialism , Diplomacy and Fast but Ravaging wars , in this era , there are many nations from one continent in specific called Alasia , those nations are the ones that are considered to be the most likely to go to other continents , discover new technologies and bring civilization to the darkest places in the World , however , they are also the most likely to suffer from the problems of the new Era , socialism has just been born and is starting to spread , anarchism create chaos in some nations and lastly the military industrial complex of every nation grows every year awaiting for the politicians to declare war and make a profit of it.You are here to guide your nation to glory and become the most powerful nation in the world maybe with a ever growing empire or a massive economy that will dwarf that of your neighbors. [/center] [b]Map[/b]: Top Left Continent is Alasia , Map Locations are selected at my providence. [img]http://i.imgur.com/wrsXIoQ.jpg[/img] [b]Stats and Mechanics[/b] The game is stat based and there are some factors that are measured in your nation such as economy , trade , army size , etc . Most of these traits can be improved through investment and planning , which will be done through [b]Credits [/b] which will be the currency of the game , you can spend these credits as you like since all actions that you will send him will be [b]Freeform[/b] you just need to send them in a PM to me and state what are you doing and how much money you are putting into it , if you want to spend more than you generate in a turn you can go into debt which interest rate will be at 5% that will have to be paid every year , this money comes from your nation bankers and lenders and there is a limit on how much money you can go into debt and that limit is your economy , is the interest rate of your debt is equal of higher to your economy rating then your economy collapses and you go into recession which is very very bad. [b]Actions:[/b] Actions Are FREEFORM so send me what you want to do , however , think of it as planification and it will start at X date and finish in Y date so you get all the bonus from your action that Year , one example would be to develop a new school system , build hospitals , improve the military , invest in the economy , etc. -Second You can get into debt as long as the interest is not as big as your economy -Third , Land Units and Naval units cost 50 credits each -Conscript Units cost 25 Credits -[i]Fourth.- For Diplomacy you can use PM and IC , make a small thing like this at the bottom of your post[/i] @ X guy From: Y Nation To : C Nation [i]Your message[/i] [b]About [/b]the Nations and signups , after you sign up and create a small sheet for your nation you will be given the stats of your nation that will be generated through a Random Nation Generator , your nation after the RNG should look like this: [b]Nation Name[/b]: [b]Population[/b]: How many people you have [b]Manpower[/b]: How many of those people you can put into the army [b]National Popularity[/b]: How liked are you domestically [b]International[/b] [b]Popularity[/b]: How liked are you internationally [b]Stability[/b]: How stable is your nation [b]Economy[/b]: How much worthy is your economy [b]Trade[/b]: How much wealth comes from trade [b]Income[/b]: Your overall credit income [b]Land Units[/b]: Military Units that equal 10k troops [b]Naval Units[/b]: Naval Units that equal one fleet [b]Conscripts[/b]: Come from draft and cost less than standard troops though they are less efective [b]Traits[/b]: Traits that make special your nation [b]Current Circumstances[/b]: What is happening in your country [b]National Problem[/b]: What problem does your nation have [hider=Example Nation 1] [b]Name[/b]: The Republic of Karit [b]Government[/b]: Republic [b]Population [/b]: 31,499,148.00 [b]Popularity[/b]: 2 [b]International Popularity[/b] : 0 [b]Stability [/b]: 4 [b]Economy [/b]: 310 [b]Trade[/b]: 130 (-10 Rebellion in Colony B) [b]Income[/b]: 365 (-20 Rebellion in Colony B) [b]Land Units[/b] : 8 [b]Conscripts[/b] : 0 [b]Naval Units[/b]: 9 [b]Manpower[/b] : 10 More Land Units [b]Colonies [/b]: [b][i]Colonial Income[/i][/b] = 125 -[i]Colony A[/i] +5 Income -[i]Colony B[/i] +20 Income -[i]Colony C[/i] +45 Income -[i]Colony D[/i] +10 Income -[i]Colony E[/i] +15 Income -[i]Colony F[/i] +30 Income [b]Traits[/b]: -[i]Hub of Traders[/i]: You get a +50 to trade and plus to trade actions , however , your aristocrats don't like it , because their power is reduced , you get minus 1 to stability -[i]Large Share of Colonies[/i] : You get 6 colonies around the world , more than most can say and maintain -[b]Large Economy[/b]-Your economy is very big thanks to the hardwork of your people you get +150 to economy [b]Current Events[/b]: [i]Colonial Rebellion[/i]: In one of your colonies there is a rebellion of 2 land units strenght , they seek for independence and have plenty of support in the colony [i]Spur of Patriotism[/i]: The people in your homeland feel more patriotic than usual and will gladly fight and die for their country. Plus modifiers to battles and morale [b]National Problem[/b]: [i]Outdated Military[/i]: Your military is fairly behind the standards of Alasia weaponry , you need to solve this , until then you get a malus to combat. [b]Overall[/b]: -Your army is certainly not the best in the Alasia and needs to improve , nevertheless, your navy compensates by being one of the best in Alasia -Corruption is a small problem that is reducing your income -Your Country is fairly Industrialized and you get a boost to income for that -A Rebellion is not likely to happen anytime soon in the mainland [/hider] There a couple of Hidden Stats such as Corruption and Industrialization , that will still have their effect and will be described but not put in numbers and no not worry about the math , everything is done through excel . For now only Alasian Countries (European like Nations) will get their traits and national stats , since I am working on the Not-European right now and will probably have their stats tomorrow or Wednesday. The year is 1855 hf. [b]Nation Sheet[/b] [b]Nation Name[/b]: [b]Government[/b]: [b]Ruler[/b]: [b]Description[/b]: Culture , Lore , Etc. Be Descriptive [b]National Goal[/b]: Your national goal.