[b]Name:[/b] Yukine Aroi [b]Age:[/b] 22 [b]Race:[/b] Kitsune [b]Appearance:[/b] [url=http://images.figure.fm/cgm/images/post/20101209/20118/162751/large/331180d0d8f23ac9896c8573425d806e.jpg]Yukine[/url] [b]Personality:[/b] Yukine is a kind-hearted young woman who would rather make friends than enemies. She often acts childish, as she is curious and rather playful to the point where she can come across as a bit annoying. She is quick to be insulted, but just as quick to forgive. However, she has no tolerance for unwarranted cruelty and will stand up for herself or her friends if she has to. She can be a bit air-headed at times, especially when it comes to complicated information, but she is by no means stupid. Rather, she is much better at handling abstract philosophies and seeing things from other people's point of view. Despite her cheerful and aloof demeanor, she is no stranger to hard work, and often surprises people with how much she can get done once she stops goofing off. Abilities: Yukine was raised from a young girl to be a farmer. She has a green thumb and has worked on large harvests before. Also, as with most kitsune, plants just seem to grow better in her presence. In addition to farming, she was taught a style of martial arts similar to Wing Chun. Despite her diminutive physique, she is a tough girl, and is no stranger to pain or fighting. Likewise, her innate magic as a kitsune grants her strength and agility beyond what a normal human would be capable of as well as impeccable balance. Finally, she has her foxfire, a blue flame that she can summon at will. She is still considered a novice in her magical abilities, though, and the flame is bound to her body; it is primarily used to augment her martial arts. [b]Salvaged Item:[/b] A small scythe, functional as a farming tool or, in desperate situations, a weapon. [b]History:[/b] Yukine is the daughter of a farmer, and was raised from childhood to continue that work. However, even as a child, she expressed interest in the outside world. She would gravitate towards travelers and listen to their stories, and wanted to see the world for herself when she got older. She received martial arts training directly from the elder Ayato, and showed quite a bit of talent for it. She fought in quite a few friendly duels with both girls and boys, and she won more than she lost. However, she soon learned that fighting was not all about fun. Yukine was 14 when she took her first life. A human was upset that her father was asking for a ridiculous trade deal, so he set fire to their farm. Yukine saw this and challenged the man to a duel, but it soon became clear that the human didn't intend to let her live. So, at the first opening, Yukine snapped the man's neck. She was pretty upset about having killed another person, but Ayato consoled her, and it wasn't the last time she killed to defend her home. She was eventually chosen to go on the voyage to the new land for her desire to see the world, her talents in both farming and fighting, and her close relationship with Ayato. [b]Nation of Origin:[/b] Ayabukuro [b]Nation Lore:[/b] Calling Ayabukuro a "nation" is a bit of an overstatement. It is merely a fertile land where the kitsune happen to live. The kitsune have no formal laws or government, but rather defer to their elders for advice and wisdom. The rest of the world has acknowledged it as a nation since the kitsune can become territorial after working hard to till a field, and they will fight off any that try to encroach on their territory. Infighting is common in Ayabukuro, though conflicts between are usually resolved with a one-on-one duel. Deaths in such duels are very rare, and the kitsune have a very strong sense of honor, so the terms of the duels are usually upheld. The kitsune are not seen highly by other nations. Their lack of formal laws and communal lifestyle have made them rather obnoxious tourists. They have been known to trespass and have a very loose sense of personal property, thinking that disagreements should be settled with duels rather than laws. The kitsune have never united as a race in any of the past wars, but individual kitsune have chosen various sides in various wars, giving them a reputation for fickleness. Likewise, the way to do business is seemingly random. The kitsune of Ayabukuro are willing to trade their crops with outsiders, but their deals are either fair or absurd depending on their mood. Ayabukuro is a self-sustaining community, so they see trade as merely "neat" rather than as a tool to obtain necessary goods, or to bolster a non-existent economy. Most other nations see the elder Ayato as the leader of the kitsune, as he is the one who deals with the other nations, and it was his idea to send one of their own on a voyage to the new world.