[center][h1]C O M P E N D I U M[/h1][/center] [color=cyan][sub][ ♝ ] L O C A L E S O F N O T E[/sub][/color][hr][indent][color=7e6e75][b]Dunric:[/b] Dunric is the oldest city in the confederacy and generally seen as the strongest of the four major political governments that reside in the nation. It has survived several wars, revolts, floods, raids, and other conflicts. It is most recently know as one of the first major targets by fanatical extremism at the hands of The Order. [b]Eereen:[/b] A town that was founded by Marith Malgrave several hundreds of years ago and is the now the home of Mathias Rauzil, a scholar and ally to the resistance effort against The Order. The most notable points of interest in Eereen include Malgrave Manor which for some years has been abandoned. [b]Lansat:[/b] A small city along the northern bridge of the Xahg River within the Dunric provinces. Lansat was formerly led by a member of the Vann by the name of Otis Malr up until the resurgence of The Order and their crusades. [b]Noirthan Keep:[/b] Located several hours west of Riahl, Noirthan Keep is an old castle nestled in the forests leading westward into the Acreian frontier. [b]Riahl:[/b] A town that was renamed after a former veteran and hero of recent note named Riahl Todahe. It is one of the larger townships within the Dunskari provinces. [b]The Xahg River:[/b] The Xahg River is the largest river in the Confederacy of Dun, and one of the longest rivers in the world. It begins in the northern shores of Dun before traversing through the western edge of the city of Dunric, and runs through most of the southern stretches of the country. It encompasses several major cities including Dunric, Dunskari, Dunkil, Lansat, Spiderstone, Harrow, and Ravenhook.[/color][/indent] [color=cyan][sub][ ♝ ] C H A R A C T E R S O F N O T E[/sub][/color][hr][indent][color=7e6e75][b]Garaldt Dubois:[/b] The current representative and provincial political leader of Dunric, Dubois describes himself as a cautious conservative and his policies revolving around The Order have been defensive rather than offensive. [b]Otis Malr:[/b] The hero known as “The Sword of the Meek”, and in his life a native of the confederacy. He was trained by his father who was a member of The Hunter’s Association in his youth and served as an independent factor in several wars. By the time of his death he was the highest ranking member of the Vann’s reserve wardens and the most skilled swordsman in the nation. Prior to his death he mentored many individuals including Kath Sentarous, Marlowe Bladeson, and Marith Bade. He was killed by the orderling known as Gandilos in 4425; he was eighty-one years old. [b]Kath “Blade” Sentarous:[/b] An exceptionally skilled swordsman and tactician; Kath is a high ranking warden serving the people of Dunric as a member of the Vann, and one of the first “heroes” to resist the cult known as The Order. Kath is a reserved and cynical man with distinct religious lean and as such finds himself torn between his responsibilities as a warden and his moral obligations to chase down The Order to world’s end. [b]Deya Talis:[/b] An exceptionally skilled archer and tracker; Deya is a high ranking warden serving the people of Dunric as a member of the Vann, and one of the first “heroes” to resist the cult known as The Order. Deya is quiet and introspective, but still optimistic towards others and the future— a fact that makes her a foil to Kath in many ways. She shares his burden of being trapped between responsibilities and moral obligations, but tries to look at things from the greater perspective. [b]Riahl Todahe:[/b] A hero known for his accomplishments with Otis Malr during their youth. Riahl was born in a small township in the Dunskari provinces who was branded an outcast as a child by the townsfolk after it came out that he was a psion— he was largely self-taught and had a few mentors before meeting Otis Malr. In life, his township revised their opinions and deemed him a hero and saint to the point they renamed their township to his given name. Riahl settled himself on the outskirts of Dunskari in the ruins of Noirthan Castle. [/color][/indent] [color=cyan][sub][ ♝ ] F A C T I O N S O F N O T E[/sub][/color][hr][indent][color=7e6e75][b]The Order:[/b] An ambiguous cult with intentions that seem to be clouded at best, The Order is the main antagonistic force of the story and particularly serves as a catalyst for various events. Information about The Order seems to suggest they are anything from a militant cult of atheists to power-hungry zealots— what is concrete is that they are vicious, powerful, and cunning thus making them formidable by many accords. To join The Order is thought to be forsaking your soul and it is seemingly impossible to infiltrate. Their true numbers of members under their flag is unclear though they have lost a significant amount following the events of Dawn of Fear and Awakening the Dragon. [b]The Resistance against The Order:[/b] A loosely affiliated group of heroes, guards, and moral individuals who refuse to allow The Order to control through fear and death of the general populace. Unsurprisingly there are four sub-factions that exist within their own individual province and counties. [b]The Union of Contracted Hunters:[/b] Alternatively known as The Hunters Guild, The Union is who you call when the problem is too big or too private for The Vann. Using your money out of pocket for the charge in addition to a commission fee, you are hiring not just skilled contractors but the best of the best. Due to rigorous exams and requirements, hunters are fewer in number than wardens but generally possess either more experience or more latent skills (sometimes bordering on the magical). Generally associated with the law, there are certain measures of the Union that of through less than legal channels. If you need somebody protected, dead, found, or helped and have the cash to spare— the Union is the best guild to call on in any nation. [b]The Vann:[/b] The Vann is a military organization that serve as the elite security force for the central provinces of Dun and operate as a specialized guard that serves the people and the state in various utility roles. Generally seen as “frontier police”, the Vann are generally independently trained scouts and protectors of various backgrounds that have been hired by the Overseer of the Vann to safeguard provincial interests. In short this means they are to deal with outlaws, smugglers, pirates, rebels, and monsters in some capacity. Their weaponry is never centralized and their tactics are generally their own— as evident by various members of The Vann who have been skilled before applying for or being offered the position. Historically most wardens were skilled archers, swordsmen, trackers, and alchemists but the times have since changed with the advent of firearms and socio-environmental changes. [/color][/indent] [color=cyan][sub][ ♝ ] T H E R E S I S T A N C E[/sub][/color][hr][indent][color=7e6e75][b]Dunric Members:[/b] Marlowe Bladeson Rin Chiyuhato Otis Malr † Mathis Rauzil Kath “Blade” Sentarous Mikael Sentarous Deya Talis Lexi Uael † Viera Versul [b]Dunkil Members:[/b] Marith Bade [b]Dunskari Members:[/b] Imele Moyen[/color][/indent] [color=cyan][sub][ ♝ ] T H E O R D E R[/sub][/color][hr][indent][color=7e6e75][b]Central Members:[/b] Alison Alfir Olvric Alter Ethias Blail Jacques Deli Erik Gandil † Shiara Isolt Uduak Kanad Ciana Kwyn † Grifor Lathil Aloren Traedr Isen Versul Raros Uael † Anaria Xael [b]Contracted Allies:[/b] Anastasia Drukar Cain Sentarous[/color][/indent]