Nothing concrete yet I'm still working on some systems for character creation. And also while I do enjoy the luck of the dice throw and all I'm not big on the gambling aspect. I've heard of some ridiculous feats in D&D simply by the luck of the dice. Which can be fine in some situations buuuut I'm not big on gambling, more so on strategy. So while there will be a dice system It won't be that majorly based on luck. The confusing mess of words I posted earlier were all factors of combat I could think of off the top of my head. These factors and more are what brings out the realism in combat I think. Which gave me an idea to add or subtract from dice rolls for these factors. For example a sword swing adds whatever improves the swing in some viable way (Strength, training, dexterity etc) and subtracts from what hinders the swing (Air pressure, Fatigue, Mental Stress etc). This could be used for almost any attempt at anything but I think combat and certain physical feats (Like sneaking) are what ill use it on. I'm reading up on different D&D systems. Might end up with my own special blend. Stay tuned and suggest away.