[u][b]Character Sheet:[/b][/u] [b]Name:[/b] Nuime Eberesuto [b]Nicknames:[/b] Ghoul, Zombie, various other derogatory terms based on her visual appearance. Her friends calls her 'Yarn' occasionally. [b]Hero Name:[/b] Patchwork. [b]Age:[/b] Twenty-one [b]Gender:[/b] Female [b]Agency/Team:[/b] Justice For All. [b]Appearance:[/b] At first glance, Nuime stands out quite a lot from a crowd of ordinary people. Her hair is pale grey and typically smoothly brushed, untouched by anything like curls and the sort. Long strands tend to fall over her face and bright crystal-blue eyes, partially in attempts to hide several long and cleanly visible black suture marks, running angular across her facial region. These suture strings can be found along her forearms and legs as well, no doubt spanning most of her body in cobweb designs, almost like a poor man's patched jacket. Her daily attire seems to consist of rather ridiculously large sweaters and scarves meant to obstruct as much of her skin as humanly possible, but also serving the dual function of providing material for her Quirk in a pinch. The sweaters and scarves appear to shift between having hoods or not depending on what's needed at the time. And both seem to share similar archetypes, regardless of the type of clothes she wears. If she's wearing a sweater, it's always dull grey. And if she's wearing a scarf, it's always a dull maroon. As for her hero outfit, it gets no less silly. The sheer volume of the clothes she wear would have villains tripping over themselves laughing from her ludicrous appearance. It consists of an incredibly fluffy jumpsuit with a high collar of what appears to be yarn, but weaved much, much denser. As a result, there's far more uniform than hero. This jumpsuit is the same type of dull grey as her typical sweaters and strangely enough lacks any and all kinds of buttons and zips for entering and leaving. Occasionally, it can be seen with a hood depending on the situation. -- [b]Weapons:[/b] Cloth(?) Hero Equipment: (include any superhero suit extras here) While perhaps not stand-alone extras, her jumpsuit contains quite a bit of extra cloth than actually needed, which she utilizes with her Quirk. She also keeps a tiny box of suture string on her person. -- [u][b]Quirk Section:[/b][/u] [b]Name of Quirk:[/b] Cloth Manipulation. [b]Ability of Quirk:[/b] Nuime's Quirk allows her to manipulate all types of cloth she's familiar with down to individual threads on a minuscule level. The cloth she has possession over can be reshaped and formed after her desires and even create entirely new objects. (Provided they're also made of cloth.) Patch Up also allows her to partially change the appearance and properties of cloth under her control to, for example, alter the colour or density. [b]Qualities of Quirk:[/b] First and foremost the creation of various clothes come to mind, as well as different types of gear to protect others. Denser semi-protective bracers and masks with filter-like cloth to reduce harm from poisonous gasses. The creation of ropes or rope ladders which can be manipulated at range. Clean bandages in a pinch. Or creating on-the-fly parachutes. The true strength of her quirk, however, comes from her manipulation of individual strings in the medical field. With the correct type of string, she can suture wounds in mere seconds if provided with a stable and clean environment to work in. At the same time, she can seek out foreign entities lodged inside the bodies of others, such as shrapnel and bullets, or parasites provided they're large enough. Removing them, while dangerous, is generally just as safe as ordinary field surgery if not slightly more so. [b]Strengths of Quirk:[/b] Patch Up is incredibly versatile in the sense that its abilities to create are limited only to the practical function of the created piece, as well as Nuime's imagination. Likewise does it performs extremely well to partially treat open wounds by shutting them enough to prevent bleeding out. Coils of fabric can be 'Shot' towards a direction if properly prepared, provided enough material is granted to the leash. [b]Weaknesses of Quirk:[/b] For a versatile Quirk as it is, it does come with quite a few drawbacks. First, it's slow compared to a lot of other creation Quirks, quite impractical to use under intense stress such as fighting. Second, the range of her Quirk reaches only as far as she can touch, meaning that without cloth or string on her person, her Quirk would be utterly useless. Third, while capable of increasing and decreasing the density of different types of fabric, it can never become too durable. A good punt would likely topple any wall of cloth she could produce, because at the end of the day, it's still just cloth. Fourth, fire. Fire is incredibly bad for all kinds of cloth, unless fire-proof. Fifth, manipulating too much fabric at once to create large pieces rapidly drains her. Finally, the biggest weakness of her Quirk is that it's nigh impossible to use in an open confrontation. It's simply not meant for direct fighting. [b]Limits of Quirk:[/b] The range of the Quirk is touch-based and must be maintained to keep control of whatever cloth she wishes to manipulate. Creating fabric out of thin air isn't possible, either, nor is creating volume or density from nothing. Laws of mass apply to all three things. Nuime must be familiar with the type of fabric as well, if she wants to manipulate it. New types of cloth appear fickle and difficult to manage for her. Manipulated cloth may travel a maximum of fifteen feet provided she maintains physical contact at all times. When weaving new objects, she also has to consider which type of cloth she's using. Wool, for example, would do miserably as a parachute. ---- [b]Biography: [/b] Genetically inheriting a similar Quirk from one's parents wasn't at all unheard of in society, especially not for the esteemed family of surgeons and chemists all with Quirked designed for those particular fields. Nuime grew up in a family of four consisting of her parents and an older sister, who like her had inherited a Quirk in the same theming of their parents. Nuime's mother, an incredibly skilled surgeon, had a Quirk that allowed her to stem the flow of blood in others without clotting, while her father specialized in creating various rubber-based creations via alterations done to the chemical compound that made up the rubber itself. Her older sister's Quirk took after her mother's side, allowing the manipulation of various bodily functions in others through touch, while Nuime herself had taken after her father's textile creation-based Quirk in the form of fabrics. Life was comfortable for most of her childhood, even after her Quirk manifested. Her family was relatively well off, with their own house in a good part of Musutafu far from the central regions where urban environment stood dense like forests. But even the most peaceful families had their issues. And in Nuime's case, it came in the form of her unstable older sister, who through her Quirk managed to kill several people, including their father. Before she was caught by authorities, however, a showdown between the two sisters resulted in Nuime's near-demise, left battered and cut open as her roamed free. In desperation of wanting to survive, Nuime sutured her own wounds with her Quirk, giving her the signature lines that today mark her body. Years later, 'Patchwork' rose out of the ranks of the common heroes through partially faithful community service via her Quirk, as well as aiding more esteemed heroes on several occasions in capturing and detaining villains. This caught the attention of the Justice For All agency, who invited her to join their ranks. [b]Personality:[/b] Judging by her choice of attires alone, one could easily think Nuime as a bit eccentric, which is partially true. Typically, she's a quiet sort, not because she has nothing to say, but because she finds it difficult to find and use the correct words. Her personality could perhaps be summed up to mildly awkward and hesitant when faced with social interaction, but at her core, she holds powerful beliefs in both justice and heroism, which lead her to pursue a life of helping others. Due to the nature of her Quirk and its more gruesome side, she's grown an aversion to most kinds of violence if there isn't a need for it. Her soul is incredibly kind and passionate in spite of how little of such she gives off and could always be found soothing and helping the injured she was treating or performing light surgery upon. But, she's rather insecure as well, particularly about the nasty suture marks lining her body and how they make her look almost zombie-like. Her self-perception isn't high at all due to people constantly poking at it. ---- Other: