[@Kibaro] Good insight. So it's basically like this. If you are not fast enough to match the movement speed of the one you are attacking you're most likely not to hit. But if you do match it you have to be accurate enough to score a hit on a moving target. I agree that if you fail to be faster than the attempt to harm on your person you should be hit. Accuracy may be overdoveg it in physical close combat. Projectiles however will have an accuracy roll. Good suggestion. Ill test out agility vs agility rolls more.