Hidden 8 yrs ago Post by BCTheEntity
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@Sho Minazuki Well, one would definitely be a close range fighter where the other is more a long-range support. I imagine they'd also actually fight together more than a standard Grace and Glory pairing; apparently, the original AI for the Grace and Glory in Bayonetta was nearly impossible to beat because of how well they worked together, necessitating a reworking of their code so the player only actually fights one at a time. Yiskah and Ya'aqov would not be restricted in that sense, and have additional equipment and Styles on top of the usual Grace and Glory stuff, so you can imagine they'd be... potent. M'yes.
Hidden 8 yrs ago Post by ProPro
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@BCTheEntity We'll see how potent they are when they're kept apart thanks to a never ending supply of portals forcing them to remain separated. ;D
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@ProProA combat range of thirty feet with no interdimensional travel capacity might affect Yiskah's attack strategy somewhat, even assuming she's fast enough to close the distance accordingly. Ya'aqov prefers fighting at range anyway, and likely wouldn't give a damn. Besides, Akoni is a Demon Hunter, not an Angel Slayer, though that apparently doesn't matter to him either way, so.
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@BCTheEntity I haven't updated his sheet just yet, but his style leveled, so it's more than 30 feet currently, and now 2 pairs of portals at a time. As far as Akoni being a demon slayer, this is true, but he grew up killing anything non-human, though has since mellowed and only fights things that are actively being evil. That said, right now serves the Charred Council and the Balance. When Armageddon is on the line and every side wants to be the new order, factions you thought would be friendly end up turning on each other. ;D
Hidden 8 yrs ago Post by BCTheEntity
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@ProPro Fair enough. He'd be fine; so long as he didn't get in the way of the two Virtues, there'd be no trouble. Hahahahahahaha.
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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Having looked around, it looks like Latin, rather than Hebrew naming schemes are in use for the forces of Heaven. So, that said, here's Iscah and Iacobos, i.e. the Biblical forms of Yiskah and Ya'aqov. It's, uh, in progress, so... I'll finish it off properly tomorrow, or at least attempt to. I should have time to do that, I believe, going by what was said earlier.

Hidden 8 yrs ago 8 yrs ago Post by Sho Minazuki
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I'm just going to say in advance, that's a LOT of styles, and styles cost the most the max out.

You might want to see if you can narrow it down to just a few.

EDIT: I'll be starting missions the moment your character is done. I need some extra time too so it works out.
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@Sho Minazuki I'm aware that there are a lot of styles to try and work with. In fairness, the Double Trouble Style is perhaps superfluous as far as what is and is not needed, so I'll remove that first, but I don't strictly mind the extra costs. 'Tis the price of twinned characters, wouldn't you say? The extra time is also appreciated, so thank you.
Hidden 8 yrs ago 8 yrs ago Post by Sho Minazuki
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I'll be looking over them in detail, just cut them down and make them simpler. I've read a bit and a lot of them seem pretty powerful already, a little too powerful, but fortunately style is locked in strength behind level doors.

Generally you want at minimum 3 styles, one style for each one, and a third style that they use while in tandem where they compliment each other's singular style. Right now I'm looking at them and some of them don't really have meaning for a twinned character, it's like you're quite literally trying to make two characters in one by jumbling up enough stuff for one character two times over. A twinned character makes use of their cooperative skills, and are incredibly formidable when paired, but the weakness comes from when one is slain, where they are weaker individually.

There are ways around that weakness if you're creative, like Ornstein and Smough taking in the soul of their fallen ally to power themselves up, or Agni and Rudra wielding the sword of their slain brother for an awesome fire tornado moveset. You should look to these paired types of characters a bit more.

You're also taking a lot of pages from the Lumen Sages, you might as well have just made a pair of Lumen Sages instead of a pair of Heirarchy Angels too.

That's my input for now, hopefully that will help you out.
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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@Sho Minazuki Uh... right. Yeah, okay, I see what you're saying. Honestly, part of the large number of styles is an effort to reference Team Rocket as much as is reasonable, but I guess that's probably gone past that point somewhat. I'd like to make a point that there are only two things explicitly taken from the Lumen Sages so far as I'm aware, albeit two of the larger points... with that in mind, though, I'm thinking I could probably modify the pairing to remove the Devastation Protection and Star Extend Styles, since those seem somewhat redundant ways of modifying what could pretty much just be considered physical things both of them can already accomplish, or else be achieved through more direct means such as a technique in another Style; at that point, they have three actual combat styles, plus one style-in-waiting to be utilised as, essentially, a measure of ratcheted strength (though considering your input about paired characters absorbing one another's strengths upon the other's death, perhaps I could modify that to achieve something significant, e.g. trap the soul of their partner to gain their powers, and potentially restore the "dead" partner's physical form at some point after the fight's conclusion with enough strength). Maybe alter their weapons somewhat to account for those changes too. Does that sound reasonable?
Hidden 8 yrs ago Post by Sho Minazuki
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That sounds reasonable, and yes a way to revive a dead/slain partner after combat has concluded would be allowed, everyone needs to be able to return to full combat capacity after battle in this.

And yeah it may just be like, two parts of the Lumen Sages, but those two parts are incredibly significant, and almost completely define a Lumen Sage, so while it's two things, it's two really big things.

That said, if you want to vary up your options a bit, you can bring those now-removed styles Devastation Protection and Star Extend after you've adapted them into the styles you're keeping, and make techniques.

A big part of defining styles and the way you're going to actually handle your combat is in your techniques, so I'll be waiting on those.
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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@Sho Minazuki
1. Alright, cool. Soul absorption and resurrection can be added on to Evolution Blastoff, then.

2. Uh... yeah, that's fair enough. My reasoning behind that is that Iscah and Iacobos are... well, I'm not entirely clear on the details yet, but I'm half-thinking they might have been more built than born, and deliberately imbued with more combat knowledge and abilities than the average Grace and Glory, up to and including techniques from the Lumen Sages. Perhaps an attempt to remove the human side of the equation entirely so that the Hierarchy can focus on their own agents more freely? I don't know if it'd be harder to build angels for a specific purpose than humans, since I don't know how they usually produce Laguna angels (Affinities aside), but I'd presume it's easier for angels to understand angelic body structure than the human equivalent, since they are angels themselves. I can make them both human Lumen Sages, of course, but that defeats the purpose of the Grace/Glory theme somewhat.

3. Right, right. Like I said before, Devastation Protection is pretty much just the normal combat style of a Grace with shields implemented, whilst Star Extend is basically "fire a gun, but make it shoot faster than normal with electricity", both of which can be represented as basic techniques. So.

4. Yep. I'll get on that ASAP. Considering what you've said, I'd want to produce combination techniques too... maybe replace Light Speed with something that lets Iscah and Iacobos work together to coordinate attacks, and either integrate Light Speed as a basic technique (since its only purpose is slowing time, after all), add in the Light Speed Style later on, or excise it altogether.

EDIT: Right, a few changes to styles have been made, and Star Extend and Light Speed (under consideration) have been made techniques. Further additions will be provided soon enough.
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Posting tomorrow
Hidden 8 yrs ago Post by Sho Minazuki
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@BCTheEntity if you can finish your Bio at least, I can place you into a mission, and we can get moving a bit faster.
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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@Sho Minazuki The bio is complete. I've conveniently placed them both in Heaven for the purposes of briefing, easy placement to any location on Earth that's needed, and etcetera. Starting techniques will hopefully be completed soon-ish.
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@Lugubrious@Kafka Komedy Alright for me to send Midori along with the two of you. She'll be less whiney and I'll post more frequent but if I don't get her interacting more now this will forever be an underdeveloped character... My fault completely though
Hidden 8 yrs ago Post by Kafka Komedy
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@liferusher Sure. Though, expect Mary to be all motherly n stuff. "You ought to be in bed young lady." Etc.
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@Lugubrious@Kafka Komedy Alright for me to send Midori along with the two of you. She'll be less whiney and I'll post more frequent but if I don't get her interacting more now this will forever be an underdeveloped character... My fault completely though


Fine by me, though I don't remember whether or not Midori was assigned to the Mad World mission.
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<Snipped quote by liferusher>

Fine by me, though I don't remember whether or not Midori was assigned to the Mad World mission.


Did read something about Midori not getting a lot of rest in the comming few hours but still, a mystery

This

Both she and Souta sighed. It seemed Midori wouldn't get to rest for long.
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@Kafka Komedy I controlled Mary a little but nothing serious that you have to change your posts if that is alright with you. I can change it if you dislike anything of my post.
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