[img]http://i.imgur.com/3CZl4tQ.jpg[/img] Name: Sid Thuragus (DONE! How's that?) Gender: Male Age: 28 Nationality: Suldan Appearance: Sid is about 5 feet seven inches tall, with often messed up black hair and grey eyes. No matter in what condition he is, he always gives off some suggestion that he's immensely depraved. Perhaps it's because he never blinks, or because his hair is never neat. Or maybe it has something to do with the blood that's almost always on his hands. Bio: Sid never knew high standings. He was born to a lowly family, he learned quickly the ways of the street. Even at a young age, people who met him knew there was something off about him. He was nice enough, but somehow looked like as if there was a malevolent force hiding behind the innocent child's face, just waiting for the right time to reveal itself. At around 20 years of age, he had grown accustomed to the life of the poor, working odd jobs with a bit of moral ambiguity and occasionally nabbing a baker's goods, all the while trying to avoid the ire of both law enforcement and the underground crime community alike. Of course, to step on the toes of some organization or another was inevitable in his standing in life, and he was soon on the run from a newly elected congressman. The congressman to be in question built his campaign on him cracking down on crime, and was out searching for a scapegoat. He found it in the crime ridden streets of the ghettos. What resulted was a large inquisition on crime in the city slums, with many being hauled off to prison. Sid, unlike most, wasn't interested in dungeon life, and ran when the Suldan enforcers came banging on his neighbor's door. What followed was a week of sleeping in dark alleys with one eye open. His reward for escaping capture for seven whole days was a lifetime sentence in the oubliette. Six years later, an election was held, with a new prospective congressman building his campaign upon punishing the criminals. He won by a landslide. Thus, the people incarcerated by the previous were now being dragged out in droves to be transferred into fighting pits, guillotines, and other related spectacle deaths. In Sid's case, he at least got the choice between fighting in the slums to an arena. He chose the slums. Strangely, his opponent was a Reaper. The first thing Sid did was duck into one of the familiar dark alleyways, thinking he was another upper class twit with no knowledge of the shortcuts. The Reaper quickly followed, proving surprisingly competent at navigating. He was never four blocks behind. However, Sid got some satisfaction from toying with him, hiding in garbage pits, behind curtains, and once on top of the roof, throwing bits of sharp glass, rusty spoons, and anything vaguely aerodynamic at the Reaper's head. At the end of the day, the Reaper caught up to him, but offered him a choice. Death or the Order. Sid, not having enough time to think, chose the Order. However, the Sid who was tossed into prison was not the same Sid who came out. The malevolence within him had picked it's time, and the time was in the maddeningly dark, lonely pits of the oubliette. Fate had chewed him up and spit him out, leaving nought but a monster where there once was man. Fighting Style: Sid is unpredictable in combat. He hides, maneuvers around, and surprises enemies from the back. In combat, he is ruthless and almost apathetic to the gore, giggling like a maniac every time he draws blood. When cornered, he practically throws himself at the enemy, fighting mostly with his hands and feet in close quarters. He gives no mercy to the injured or surrendered, preferring to snap the necks of the weak over trying to take on the strong. Equipment: Sid has little in the way of equipment. Almost everything he has is situational. anything outside of the clothes on his back and a pocket full of money is something that can be used and quickly disposed of when it's usefulness ends. A common thing to find on his person are various throwing things, such as knives, darts, and the occasional pebble that strikes his fancy. Skills/Abilities: Quick Thinking: Sid has always used his mind to get into and out of scrapes, improvise to the situation, and make clever plots. No Understanding of Fear: Sid stares down near death situations the same way a sane person would look at week old cheese. Stark Raving Mad: Sid may occasionally go into a fit of giggling and raving in the middle of battle, striking fear into his enemies. Other Information: [hider=Here be the laws] 1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC [/hider]