Edit: This roleplay is definitely only open to returning players. [center][img]http://i.imgur.com/0oshntb.png[/img][/center] Would logically come with a Pokémon: Select version, but... this is a roleplay. Haha. This roleplay was created for the players of dead roleplay [url=http://www.roleplayerguild.com/topics/125993-pok-mon-one-looking-for-one-player-and-a-co-gm/ooc]Pokémon: One[/url]. Though it's now including a few more. This roleplay is made to simulate embarking on a new Pokémon adventure in a whole new region. [s]The Pokémon available in this region will be taken from all six currently released Generations. [/s] [b]EDIT:[/b] Sun and Moon are out, but they weren't at the time this roleplay was made. We are using ORAS movesets and TMs. You will all embark from Pureplain City, where the Pokémon Professor Kalmia has decided to provide you all with Pokémon and Pokédexes. From there, everything you do will be up to yourselves. [hider=Map of Isson][center][url=http://imgur.com/6y0ayx7.png][img]http://i.imgur.com/zuZNL89.png[/img][/url][/center] [hider=With Routes, if you can see them][center][url=http://i.imgur.com/QE4cTbh.png][img]http://i.imgur.com/VcCNYS8.png[/img][/url][/center] Route 1: Pureplain to Highhill. Route 2: Pureplain to Lakewatch. Route 3: Highhill to Rainrock. Route 4: Rainrock to Stillwood. Route 5: Stillwood to Endless Forest. Route 6: Endless Forest to Raremine. Route 7: Raremine to Old Tombs. Route 8: Route 6 crossroad to Freecape. Route 9: Cooldome to Mt. Chill. Route 10: Freecape to Worldedge. Route 11: Rainrock to Redcoast. Route 12: Redcoast to Bigfjord. Route 13: Bigfjord to Worldedge. Route 14: Lake Route. Route 15: Redcoast to Sacred Ground. Route 16: Raremine to Eerie Lighthouse. Route 17: Freecape to Cycling Outpost. Route 18: Worldedge to Witchpeak. Route 19: Eerie Lighthouse to Mt. Allmass. Route 20: Witchpeak to Justroad. Route 21: Justroad to Goldshore. Route 22: Goldshore to Gold Cave. Route 23: Justroad to Gentlevale. Route 24: Power Station to Gentlevale. Route 25: Gentlevale to Unforgiving Caves. Route 26: Bigfjord to Ironcliff. Route 27: Travel Outpost to Magmagulf. Route 28: Route 27 crossroad to Fairsea Outpost. Route 29: Magmagulf to Shipwreck. Route 30: Magmagulf to Magmagulf Volcano. Route 31: Ironcliff to Victory Road. Route 32: Victory Road to Pokémon League. Route 33: Magmagulf to Lonely Island. Route 34: Lonely Island to Steep Slope.[/hider][/hider] [i]It has been a slightly troublesome time for Pokémon Trainers in Isson. A number of years ago, Team Amethyst figured out the profit of selling rare Pokémon to the rich people of the world and almost hunted several species of rare Pokémon to extinction in the wild. They were so successful and got so confident that the team started hunting for rare Pokémon already in the possession of trainers. When this came to light, there was an uproar of people who declared Pokémon Trainers to be either dangerous or in danger, and a lot of children were stopped from becoming trainers. In response to the uproars, Team Virtue was formed to counter Team Amethyst. Team Virtue was filled with extremists of the other side, declaring any person seen catching a Pokémon or any person in possession of a rare Pokémon a criminal. A war of Teams was fought across the region of Isson, Team Virtue and Team Amethyst struggling against each other in plain sight. During this was going on, few trainers dared travel the world, risking to either be robbed by Team Amethyst or falsely accused by Team Virtue. Both seemed equally possible. However, now the war is over. Team Amethyst had lost the majority of its members and sunken back into the darkness whence it came, and the Pokémon population is more or less back to where it was due to the actions of many Pokémon enthusiasts. Team Virtue is finally seeing the error of their ways and is releasing their stern grip on the world. While Team Virtue's grunts are still marching around the world, they're now seen as heroes for having defeated Amethyst and are allowing regular Pokémon trainers again while they watch the world. Professor Kalmia is more than eager to let out her first batch of Pokémon Trainers! You all are not the only ones setting out for the first time this year. There's groups of young trainers embarking from almost every town of Isson, and the veterans from before the Team Wars will be watching with great interest. You're just a few of the ones that will be leaving from Pureplain City. But, you're a bit special. You've been specifically chosen, for one reason or another, to be the ones that will receive Pokédexes and special first Pokémon from Professor Kalmia![/i] __________________________ Use the Character Sheets below to make your character and first Pokémon. The first Pokémon will be given to you by Professor Kalmia. You start with a potion and 500 Pokédollars. When it comes to making your background, feel free to read the general information and about the individual specific towns in the “Towns of Isson” hider. However, the information I am providing you is far from all information I have. If you have any questions which you want me to answer that you need to create your character in a certain specific way, feel free to ask. Interested in a particular location on the map and want to create a character somehow involved with said location? Want to be acquaintance of or related to a Gym Leader or someone else? Want to be somehow connected to a Team? Anything like that? Feel free to just PM me, and we can sort any such details out. Note, however. I am giving you the option of asking, and I will answer. But otherwise, I am intentionally leaving you all with relatively little knowledge. Because, when you start from the starter-town in any of the games, you do not know the locations yourself. If you want to stay true to that, you can just make yourself be from Pureplain City, the most normal city of ever, or you can recently have moved here from some other region. Then, you won't really need to read the General Isson Information or the Towns of Isson folder at all. You can just let me tell you when you get there~ … Oh, and Pureplain DOES have its own Gym, but I won't tell about it unless you ask, there, too. [hider=Trainer Sheet][h3][u]Trainer Name[/u][/h3] – Note, all NPCs only have first names. Because Pokémon Characters in the games generally only have one name. Except Steven Stone, for some reason. [b]Appearance[/b]: Picture encouraged. Use words in this section to describe little details that an image doesn't cover. Like, height or weight or hidden things. If no such things, skip this field. [b]Age[/b]: Remember, you're all to be kids. That's the point of Pokémon. [b]Gender[/b]: Male or female. [b]Personality[/b]: How the individual is as a person. [b]Hometown[/b]: Town of origin. Feel free to ask for information to make your decision. [b]Background[/b]: Remember, some way or another, you're among the few that Professor Kalmia is providing a Pokédex to. A reason for that would be nice. And, don't go exceedingly dark, alright? This is Pokémon. Haha. [b]Kind of Pokémon you like[/b]: Because... why not! [b]Quirks/Talents/Aspirations/Other[/b]: Secretly wants to be a []? Really good/Terrible at []? Has a phobia for []? Can't stop []-ing to save his or her own life? Will [] in response to []? Random oddities. Feel free to leave this blank for now if you can't think of any right now and fill in over time~ [b]Items[/b]: 1x Potion. You'll obtain more over time. [b]Pokédollars[/b]: 500p. You'll obtain more over time.[/hider] [hider=Pokémon Sheet][b][u]Pokémon Name[/u][/b] [b]Appearance[/b]: Small picture is encouraged. Use words in this section to describe specific peculiarities, if any. [b]Species[/b]: Have this only if it is different from Pokémon Name. [b]Gender[/b]: ♂ or ♀. Skip this field if genderless. Feel free to just copy this symbol somewhere appropriate so we know, then this field can be cut. [b]Type[/b]: The Pokémon's type. Primary first (left), secondary second (right). [b]Personality[/b]: Nature/Mood if you feel like it, but that's not that important in this. Should likely be rather short for the Pokémon. [b]Quirks/Talents/Aspirations/Other[/b]: Random oddities. For Pokémon, this field is completely optional. [b]Level[/b]: Describes how powerful we should expect the Pokémon will be. Your starter will be at 5. [b]Moves[/b]: All that the Pokémon learns naturally up until that level plus any special moves taught. [b]Ability[/b]: Pokémon ability. Tell it's name and what it does. [b]Held Item[/b]: All Pokémon can hold something for some effect. Yupp, all of them. Disregard logic when necessary.[/hider] [hider=Starter Pokémon Rules]Limits on starter Pokémon: 1. Starter must be the lowest evolution of the line. They'll be level 5, you know. 2. No Pokémon that evolve into [url=http://bulbapedia.bulbagarden.net/wiki/Pseudo-legendary_Pok%C3%A9mon]Pseudo-Legendaries[/url]. Because those are exceedingly rare. 3. No Pokémon that do not evolve. Picking one would mean you'd be a lot stronger than the rest to start with. 4. Baby-Pokémon does not count as part of the evolution line unless you pick them. Meaning you can pick a Pikachu if you like. 5. No shinies unless I say you can have a shiny. Unlikely, as I'll roll a die with appropriate chance. 6. No Dragon-types, they're rare too. Pokémon that evolve into dragons, like Swablu or Horsea, are fine. 7. No Trapinch.[/hider] [hider=How We'll Play]You control yourselves, one character, and your Pokémon. I control the rest of the world. That means I control all NPCs, I control all Wild Pokémon and which ones appear, and I control all random factors that we should expect in a Pokémon World. Of course, I will take a mix of logic, Rule of Cool/Funny and random chance into account when I make these decisions, and may behind the scenes make use of dice to decide an outcome. However, you won't know if I reasoned my way to a solution by logic, rolled dice to decide an outcome or just went “wouldn't it be cool/funny if...”. I make the decision of how well a strategy works. But if you're fighting a Pokémon of equal power, the superior strategy will definitely win in the end. Official Pokémon stats will only be used as a reference. One Pokémon having higher attack-stat only means that, in general, that Pokémon is better at doing damage, but it is not determined by numbers. So by all means, go for the Pokémon you personally feel is the coolest of them all even if it has weaker stats, and we'll go from there and MAKE it the best of its kind, capable of destroying the odds. If you can find one, that is. Yupp. Naturally, this means any Legendaries will be in a league of their own. Don't expect any normal Pokémon to be able to one-to-one a Legendary, regardless of typing or stats. … And, for that matter, don't particularly expect to find Legendaries either. They're Legendary for a reason~ And yes. I will roll a die for every single Pokémon you all encounter, to see if it is a shiny. Don't get your hopes up, though. However, shiny Pokémon will naturally create a legend of their own if seen. It could be possible that rumours of a shiny Pokémon has been circulating around town, and if so, it could be possible for you to seek it out...[/hider] [hider=Exploring]You will be starting in Pureplain City. From there, you may group up or split up in whatever order you desire. In every route, there's a total of six different actions that you can do. 1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you instead. 4. Hurry along. Avoids further confrontations and try to get safely to the next destination. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. The GM will then tell you the result of your actions, and roleplay as would logically follow. Even if travelling in a group, each individual can do their own thing on each route. Just assume you regrouped later. Note that you CAN access these options anywhere, towns and caverns or anywhere, it's just optional. Note that you CAN explore outside the mapped routes. Just don't expect to find too much unless you're following a lead. But do note, the locations on the map are just the locations known to the general public.[/hider] [hider=Pokémon Moves, Abilities and Evolution]We are using ORAS-moveset, Gen VI. Sun and Moon wasn't out when this roleplay started. Pokémon are assumed to know all the moves they'd naturally learn when they reach their level. TMs can be used to teach Pokémon moves they otherwise wouldn't know, but this then breaks the TM. There are skilled Move Tutors that can also be used to teach Pokémon moves, for a price of their choice. When it comes to HM-moves, you don't need to actually know the move if your Pokémon can logically take you on a ride over water on its back. However, to actually know the combat-moves you will require the necessary special TMs. Like, causing a tidal wave with Surf or blinding the opponent with Flash. If what a move does when transitioned into roleplaying format is debatable, we'll reason our way to a result using our superior human minds. Specifically, I will and you argue for what you believe it will do. As for Pokémon abilities, they will be taken into account as best a roleplay can allow. This might become a bit hard to interpret depending on the ability, but ask the GM and you will be answered. Evolving happens as it does in the games, with the exception of Pokémon that evolve via trading. That's silly. Instead, these Pokémon evolve in a manner that I see fit. … I am obviously not going to tell you how this is, but if it involved an item previously, you can be sure it has something to do with it.[/hider] [hider=Quick-Catching or Quick-Fighting]Some battles aren’t exactly integral to the plot. Hence, it makes sense that we can limit the amount of posts those takes us if we want to. It works as follows; You announce that you want to Quick-Catch a Pokémon or Quick-Fight a trainer. In the case of a trainer, I will announce what Pokémon s/he has. Then, you say what strategies you will use in order to capture the Pokémon / defeat the trainer. I, as the GM, will then consider how effective these strategies will be and then write down a summary of the entire battle and its results, along with eventual damage your Pokémon might suffer from it. It is important to note that the GM decide if you succeed or not, not you. But this is a speeding-up method to be used when it is unlikely the opposing Pokémon or minor trainer will stand a chance against you. Try quick-catching a Dragonite or quick-fighting an Elite Four and you will suffer. But, anyways, if something unexpected happens or it becomes clear your tactic will not work, I will end my post and give you the chance to change your tactics. That’s the way of quick-catching/fighting.[/hider] [hider=Pokémon League]The Pokémon League is divided into two parts. Minor League and Major League. Both leagues have gyms spread across the region. Each league has nine badges, collecting eight of those badges from one league gives you permission to wander through Victory Road. Minor League trainers will be allowed to compete against other Minor League trainers, while Major League trainers fight against Major League trainers. If you wish to seek out gyms, Major or Minor, feel free to ask any locals. They can surely point you in the appropriate directions. Do note, Minor League is intended as training to rise to Major League. Many find themselves unable to win against Major League Gym Leaders, so Minor League exists to let more people compete in the Pokémon League. In addition, a lot of new trainers are coming out now, and the Minor League is to be their first challenge. But those who have competed in Major League should not back down to Minor. Though note, although the Gym Leaders of Minor League do use lower level Pokémon, this is in some cases because that they're holding back in order to fit the requirements to be Minor League Gym Leaders and they're actually Major League level themselves. They might be more than happy to have a Major League battle. Gym Leaders have the right to refuse a battle if they see sufficient reason for it, but they are required to give the means for trainers to prove themselves worthy. Commonly this might involve the different Gym Trainers that frequent the different Gyms, but some Leaders might make their requirements entirely different and unpredictable. All fights in Gyms follow the rules designated by the Gym Leader. Every single town in Isson has a badge for trainers to collect, so feel free to check out the local Gym in every single town you come across, if you want. The sign on the outside will tell if the Gym is Major or Minor League.[/hider] [hider=General Isson Information]Cliffs – The Isson region's ground is generally elevated numerous meters above sea-level, so almost all places where ground transitions to sea is impossible to make a landing on. The notable exceptions are all marked on the map with sea-routes. Assume the rest gives quite an impressive view that you don't want to jump from, particularly at Worldedge City. Pureplain City is notably at sea-level, and travelers from other regions can dock there. Two Landmasses – There are two major landmasses in Isson, as the map clearly points out. These are the Southern and the Northern, although they're more positioned like south-west and north-east. Worldedge City grew from people wanting to breach through Mt. Edge, which separated the two landmasses, and they finally managed to dig through. Trucks filled with materials go through the mountain every day, now, and the public can get transported to the other side for a fee if they don't want to brave the dangerous caves. However, as with anything that costs money, people find alternatives. The mysterious Crossing appears and disappears seemingly at will, people climb down the cliff at Freecape Town to surf over and take the hazardous climb on the other side to the Cycling Outpost, by taking Stalford's Ferry over the haunted waters to the Eerie Lighthouse or by surfing in the midst of treacherous cliffs between the Power Station and Gentlevale City. All is possible. And of course, then there's those that just fly with Pokémon. Nobility – There is a gathering of richer people in Isson that live around Bigfjord, Worldedge and Freecape. They're generally the ones that run all the business in the region. Normal people often seem not to have a choice but either work for one of the branches of their big companies in their area or become a Pokémon Trainer. The Pokémon League and the Battle Dome appear to be the only businesses that are not run by these companies. Those who are born from these rich people become a form of nobility, living in large mansions and dress in very fancy clothes and partake in a very different part of society. However, when it comes to the Pokémon League, nobody has priority. Team Amethyst – A team that became large a number of years ago that recruited the majority of the crooks of the world in order to capture and raise powerful and rare Pokémon in order to sell to the said nobility. Their actions became so successful and automated that it endangered the freedom of many rare Pokémon as they were combing entire areas with no mercy. When it was as worst, they also became willing to rob trainers on Routes for their rare Pokémon. There was a public outcry as the reports came in, and Team Virtue was formed to do battle against them. In a combination that of that the nobles realized their mistakes and that Team Virtue was ever in strength, Team Amethyst slunk back into the darkness. Even today, nobody knows where they were based or who the leader was. Team Virtue – A fairly large amount of years ago, Team Virtue arose to fight Team Amethyst, and they fought for those same amount of years. They gathered members and spoke out as being a force of justice, fighting Pokémon criminals, removing their Pokémon and protecting rare Pokémon. They’ve determined that certain parts of the world is “protected” from humans, and have been making a church which they’re using to pray to the Mythic Pokémon which is said to live at the top of the giant spire into the sky known as Mt. Allmass. They’ve gained considerable support in parts of Isson, but also attract people who do the opposite, the world is split in two on what to think of them. They're known to sometimes search trainers for rare, protected Pokémon and rescue the Pokémon from the trainer if they deem it necessary. Due to people's outcries, they do so far more rarely now, but it still happens. Their publicity remains generally positive due to having defeated Team Amethyst and because they've been willing to put a damper on their more extreme behaviour. They're based in Justroad City, where even the Gym Leader is a member. … Due to their operations in Goldshore Town, there are rumours that they a bit pressed on money.[/hider] [hider=Towns of Isson]Pureplain City – A notably happy, traditional and extremely normal city that is standing in the south-western part of Isson. It's one of few cities placed at sea-level, so it's fairly common that foreigners enter Isson from Pureplain. It also contains both the Pokémon Lab and the Trainer’s School, so it is perfect for a place to begin a trip as a Pokémon Trainer. Couldn't suit Kalmia better. However, it's... rather devoid of exciting happenings. Highhill Town – A small, lively town built on top and around a small hill. It is relatively peaceful a town, with many trainers coming here to pay their respect at the nearby Silent Shrine inside the Silent Woods. Many green, lively fields surround it, and many children can be seen running around playing happily. There are multiple ancient rocks spread throughout town, as well, which may or may not have significant meaning. People of today do not really know. Lakewatch Town – A town built specifically for watching over the dragons of Dragon Lake from afar. They regularly patrol the lake in small boats to ensure the dragons stay protected, and quite a few have gained the respect of the dragons in turn. If you just want to see the dragons, there’s no others who can give better tours. Though, if you mention that you want to catch them, you might be given the evil eye due to the actions of Team Amethyst. Rainrock City – A town at the base of Mt. Strength, it is placed right in the midst of where the clouds exhaust themselves while trying to go over the mountains. This leads to near constant rain in this rocky town, but the residents seem perfectly fine with this. The rivers and rocks mean there are plenty of both rock and water Pokémon here, and plenty of umbrellas. Stillwood Village – Inside the forest, there's a quiet little village at the opening of the Mountain Valley. The sky is largely obscured by large trees, as this village was built very much in the middle of the forest. The people here live in peace, and wild Grass Pokémon freely walk through the streets. People here are known to be almost blissfully oblivious of the outside world. Redcoast City – A city famous for its long beaches and sunny land, a lovely spot to go on a vacation to. One can bath or fish or whatever one wants at the sea-side of the world, and the city includes more than enough traps for tourists to spend their money in. In the distance, the Sacred Grounds can be seen, but Team Virtue has forbidden passage to this location. Raremine Town – Raremine is placed here in order to prepare people intending on entering the desert, providing many things for travellers to ensure their safety. It also provides lodging for the many workers that work within the Desert Mines and to the Fossil Researchers. Populated mainly by large men with over-sized tools, many a traveller can confirm that the jolly nature of the Raremine residents is no myth. There's also a surprising amount of trees here for a town right by the desert. Cooldome City – Once upon a time, a Pokémon Champion of Isson moved to Mt. Chill, resolving that only those who could breach the weather could challenge him. However, trainers followed him, and a city was sculpted into a particularly huge dome of ice. Cooldome is today known for its Battle Dome, where Pokémon Trainers fight in tournaments to prove they are the best. It's been a little stale lately, just old veterans squaring off for the thousand time due to the Team War, but that could come to look up now! Freecape Town – A town looking out over and hanging off the cliffs towards the eastern landmasses of Isson. The buildings are attached to the walls, giving unique views. Here there reign powerful winds. Freecape is surrounded by plenty of wind power generators, as are the cliffs below. This town is also known for the relatively large amount of rich individuals living here, because of the spectacular view of the sea which it provides. Bigfjord City – A town filled with corporate people more concerned about how they’re going to keep power flowing to all the towns in Isson rather than anything relating to Pokémon. The large city that contain plenty of things darker than what the average public wants to deal with, most trainers avoid this second-largest city of Isson. Still. In the alleys during the nights, the Pokémon that only come out when it is as darkest are known to dwell. Worldedge City – Isson’s largest city. It is split cleanly in half by Mt. Edge, which separates the two land-masses. On either side there are cliffs, making traversing by water difficult. It is filled with all sorts of bustling attention, both sides a complete city with department store, Pokémon Center and Gym. It trades from here to all other cities in Isson, becoming the heart of the region and holding lots of the population. Don’t worry about needing to traverse the dangerous Mt. Edge, though! The Psychic Pokémon around can easily transport you to the other side! … Assuming you pay a pretty penny, of course. Justroad City – A city filled with outgoing people, straight streets and stylish buildings. If sports and shows are your groove, then Justroad City is your capital. The media city is always bustling with activity with positive smiles on their faces, the mentality here is always “be the best you can be” with many opportunities to become artists, athletes, TV-stars and more. Of course, most of it involves Pokémon one way or another. It also hosts a very famous cycling competition around Mt. Allmass. It also happens to be the base of Team Virtue, and their support is very strong here, their members often seen on the streets with the residents seeing them as heroes. Witchpeak City – Once a gathering of researchers, Witchpeak grew from those who had interest in the heightened ghost activity just south of the city. The entire town is pretty special with the ghastly atmosphere that’s kept around, and naturally, the largest cemetery in Isson is located here, too. But don't worry, the people here are pretty sensible. Many of which are hikers intending on taking on Mt. Allmass or travellers visiting the legendary Sunrise Tower! Goldshore Town – Despite its name, Goldshore is surrounded by rather unfriendly marshes. Goldshore Town is named so due to the considerable amount of gold found in the nearby caves. Team Virtue’s presence is large here, and much of the minerals found goes directly to their services. It is to fund their justice, they say. However, there appears to be problems cleaning up the town. It’s fairly dirty and many poison-type Pokémon gather around it. Gentlevale City – A town filled with the most pleasant people around, with plenty of spas and resort items. There are deals here that give special treatment to trainers with many badges, since they’re probably intending on trying to brave both the Unforgiving Caverns and then the Victory Road. It has become the goals of some trainers to get badges just to get the bonuses at the Gentlevale resorts. The buildings look luxurious and each resident is skilled in the arts of servitude. Fairsea Outpost – An outpost formed above the Sunken City that was discovered on the ocean floor not too long ago. Many adventurous people dive down with their Pokémon to seek treasures or underwater Pokémon, and the researchers gathered above are always happy to pay for the discoveries trainers might make. All for the common goal of research. The town itself floats on the waves, an anchor holding the entire place above the city. Magmagulf Town – Was once named Magmagulf due to the crescent-moon shape of the island, and the magma pouring down into the gulf of it. … However, over time, the gulf has started filling up, but the name has stuck. The volcano itself is actually on the verge of erupting, but due to many trainers with Ice-Pokémon being stationed around the volcano, they’re keeping the Volcano cool, hopping to let the magma pressure cool off over many years instead of erupting once and causing havoc. Ironcliff Town – A town which houses have been planted into the cliffs with the help of powerful Steel Pokémon. A town of veterans, few young people wander the streets. This town lies right before Victory Road and it is filled with Trainers who’ve had their fun, and is more than happy to entertain young-uns who think they’re ready. Honestly, it is kind of dangerous to walk the streets if you’re below 30, all these old-timers are itching for a fight after the long-winded Team War. Pokémon League – A place where those who have proven themselves worthy gather, be it through Minor or Major League. They may challenge the Elite Four and the Champion, or if they wish they can partake in the different tournaments which are arranged here for the best of the best. Typically, the winner of a Major League tournament is allowed to challenge the Elite Four and the Champion, but if the Elite so feel like it, then anyone can challenge them at any time.[/hider] When posting, please have a hider detailing your current things and current Pokémon. Also, start out with a name, so that we know what character's post it is. We're stupid, and might need reminders, after all. Having your speech in a different colour (that is still bright and readable) also helps. There's a mini-sheet for your Pokémon to have in posts right below this paragraph. Also, feel free to also include current inventory, a link to character sheet, etc. Other than that, write as much in your post as you feel like. This is casual. Don't look to my posts for how big your posts should be, I'm the GM, my posts are supposed to be rather big, I'm answering to a lot of players. Write as much as you believe you need to have fun. I don't need to say that you're here to have fun, right? [hider=Mini-Sheet, have them in hiders, style them as you please, one for each Pokémon][b][u]Pokémon Name[/u][/b] Small picture encouraged. Have a gender-symbol if appropriate. [b]Species[/b]: Have this only if it is different from Pokémon Name. [b]Type[/b]: Optional. We probably all know by heart, but could be nice to have. [b]Level[/b]: Pokémon's level. [b]Status[/b]: Suddenly more important for in-battle. [b]Moves[/b]: Optionally, for complete-ness. [b]Ability[/b]: Optionally. Even more optionally, tell what it does. [b]Held Item[/b]: Since it can change from moment to moment.[/hider] That's about it. Feel free to style things after your own preference. Tell me if there were any inconsistencies or if I messed up. Press any images for the larger version of it. Ask me if you have any questions or want something clarified. Tell me if you're dropping out. And yupp, that's about it.