[center][color=salmon](closed) [sup][with exception of those who posted in the interest check][/sup][/color] [img]http://i.imgur.com/7n0EaSG.png[/img] [color=red][hr][/color][img]http://i.imgur.com/jzQy0CX.png[/img] [hider=Table of Contents][color=salmon][list]• Teaser • The Story So Far • Some Notes • Character Sheet • List of Accepted Characters[/list][/color][/hider][/center][hr] [img]http://i.imgur.com/Y4Kznqz.png[/img] [hider=Teaser][indent] "I've lost thrust control," the pilot said. The captain glared at the main viewscreen - the wormhole was getting larger; his ship was accelerating. [color=cornflowerblue][i]"Bridge, Science."[/i] [i]"Go ahead,"[/i][/color] the captain said via intercomm. [color=cornflowerblue][i]"Our models show the wormholes gravitic pull will increase by a factor of sixteen in local space."[/i] [i]"Thank you, Science."[/i][/color] The captain took the time to check the bridge crew's faces. They seemed level-headed, cool and competent. A few of them met his gaze, gaining reassurance from his mask of calm competence. [i]'Just act like you've got a plan,'[/i] he thought. "Red alert. Helm, idle thrust. Take us in," he said. There was a small shove seatward as the ship's acceleration changed. They passed into the distorted mirror-like mouth of the wormhole. Space stretched before him on the viewscreens, stars stretching into lines and whorls of color seeping into the cracks. Aft cameras displayed their last image of home space - a rapidly shrinking fisheyed distortion. The ship shudders and groans as it traverses the wormhole. Tortuous shapes shift unendingly around the ship. "We've lost star tracking," Astrogation reported. "Helm, take us underneath that column," The captain said. The ship barely avoids scraping its paint as the unnatural shape suddenly flares to twice its size. [color=cornflowerblue][i]"Science, Bridge,"[/i][/color] the captain radioed.[color=cornflowerblue][i] "This is Science." "Any theories on what these things are?"[/i][/color] Science hesitated. [color=cornflowerblue][i]"Our guess is that we're seeing successive 3D slices of 4D shapes. No way to tell if they're alive, or echoes of conventional matter in this wormhole."[/i] [i]"Are they dangerous?"[/i] [i]"Well, I wouldn't run into them. Sir."[/i] [i]"...thanks."[/i][/color] "I'm getting faint radar echoes. There might be other ships in here with us," Sensors reported. Space suddenly flopped back into pre-established shapes. They were out. [center][img]http://i.imgur.com/yIxqY79.png[/img][/center] "Star tracking is back online. We're... 1.2 million lightyears from our previous position. In... intergalactic space, sir," Astrogation said. The port and starboard viewscreens were showing two different "nearby" galaxies. Ahead, the view didn't seem remarkable, until scale reasserted itself. Each star - each little white dot - was a galaxy, so far away that its collected radiative output looked, to the captain, like a star. He had to force himself to breathe again. "New contacts! Ships off the starboard bow!" Sensors said. [/indent][/hider] [hr] [img]http://i.imgur.com/nVpmMJf.png[/img][indent][hider=Posts #1-10] -[color=salmon]The [i]Romanova[/i] arrives. It's taken some damage - notably the tesla coils are offline. They deploy cosmonauts in a defensive formation before [/color]broadcasting (via basic radio) that they are armed, but willing to be peaceful if everyone else is. -[color=salmon]The [i]Forward Spear[/i] arrives shortly after (if not simultaneously), far from the [i]Romanova[/i]. It has taken damage to the engines and reactor, with some crew casualties. They decide to come about and hold position.[/color] -[color=salmon]Next up is the [i]Helios[/i], which arrived via Stargate malfunction, materializing out of thin air. It took some pretty bad damage - no shields, venting atmosphere, questionable-at-best weapons, and no hyperdrive. [/color]They send out an all-frequencies comm burst indicating who they are and that they do not want hostilities. -[color=salmon]Next comes the [i]Oblivion[/i], which scraped against some things in the wormhole, opening up engineering. They aim their main sensor array at the [i]Romanova[/i] and [/color]broadcast their identity and peaceful intent over UHF radio. -[color=salmon]Then the [i]Paramont[/i] arrives, having gotten thrown from their RIFT tunnel. It has sustained damage - two particle cannons are offline, some drones are inactive, shields are at 77%, the RIFT drive is down, and a sector isn't responding. They power up weapons, and [/color]broadcast an all-channels hail identifying themselves and asking everyone else to identify [i]themselves[/i]. -[color=salmon]Then the [i]Pale Quiver[/i] arrives. Their Star-Seer is already injured, and the Battlemaster expresses discontent with the current Captain. They decide to ready their soldiers while opening up a channel and [/color]broadcasting their identity and vowing to remain peaceful unless otherwise provoked. -[color=salmon]Next comes the [i]Intrepid[/i] via wormhole. It sustained very little damage, and unfurls itself from compact orb into a large ring. [/color]Via every method of communications available, they offer emergency repair services and goodwill. -[color=salmon]Next up is the [i]Spirit of Wind[/i]. They arrive via wormhole, escaping a heatdeathed [sub]{can we please make heatdeathed a word now?}[/sub] universe. After rebooting, they realize that they need to learn to speak these languages. Their ship is dead in the water and registers no organic lifesigns.[/color] -[color=salmon]Then comes the [i]Wayward Step[/i], which arrived via hyperdrive misuse. The crew is running around, trying to figure out how to work their ship, which is, in turn, trying to teach them. This means that weapons are currently offline for about 10 minutes. They maintain distance from everyone, probably hoping to finish the download before things start happening.[/color] -[color=salmon]Finally, the [i]Vorascent[/i] arrives, expecting to land in a battle situation in a colonial system. The psionics are disturbed by the lack of other psionics. [/color]They broadcast, via radio, their identity and peaceful intent.[/hider] [hider=Posts 10-20] \\Posts # 11-20: ================ -The [i]Romanova[/i] sends a message to the [i]Paramount[/i], stating that the [i]Paramount[/i]'s government doesn't exist but the [i]Romanova[/i] will overlook that. The [i]Romanova[/i] also messages the [i]Helios[/i] so that they can send an envoy over to figure out how the United States could've survived GWIII. Finally, the [i]Romanova[/i] proposes a meeting of all ship captains on another ship. -The [i]Paramount[/i] responds with annoyed words at the [i]Romanova[/i]. Then they broadcast less-annoyed words at the [i]Romanova[/i], in Russian. Finally, the [i]Paramount[/i] offers to host the Conference to Figure Out What The Heck Happened. -[color=salmon]The [i]Oblivion[/i] aims sensors at the [i]Spirit of Wind[/i] and [/color]agrees to meet at the [i]Paramount[/i], as well as send shuttles to other ships to pick up diplomatic delegations. -[color=salmon]The [i]Intrepid[/i] fisxes one of their broken repair arms and sends over a delegation to the [i]Paramount[/i].[/color] -[color=salmon]Onboard the [i]Paramount[/i], Doctor Travesty interacts with LARS, a telepathic android.[/color] -[color=salmon]The [i]Helios[/i] assesses damage: hyperdrive can be repaired, but power conduits are a problem. The asgaurd weaponry are offline, the missile control circuitry has problems, and life support and the generators are terrifyingly broken. The crew believes that the [i]Spirit of Wind[/i] could be a replicator ship, one of the crew's enemies.[/color] The [i]Helios[/i] accepts the [i]Romanova's[/i] proposed meeting. ...both of them, provided the [i]Paramount's[/i] shields are lowered.[color=salmon] They think there's some alternate-reality craziness happening here, and have a way out... if only they had a stargate.[/color] -The [i]Vorascant[/i] decides to send their Captain to the meeting. -[color=salmon]On board the [i]Paramount[/i], the AI has managed to figure out what the other ships look like and can do. [this is great reading if you don't like trawling the character sheets, by the way]. They then launch some escorts for the incoming diplomatic transports, as well as some marines for the hangars.[/color] -[color=salmon]On the [i]Pale Quiver[/i], their navigator is still unconscious thanks to psychic stresses from the wormhole. The captain is pleased that the other ships aren't acting like the jerk outsiders from their home universe.[/color] They agree to the meeting, bringing some fancy tea, provided that someone can give them a shuttle.[color=salmon] Finally, they decide to pull the [i]Quiver[/i] alongside the [i]Spirit[/i] for a boarding scout mission once the Captain has been provided with a shuttle.[/color] -[color=salmon] Aboard the [i]Paramount[/i] sends a dropship to the [i]Pale Quiver[/i]. Then the Captain goes to the hangar bay and meets with the marine commander. There's some cool detail, here.[/color][/hider] [/indent] [color=#2E2C2C] . . [/color] [img]http://i.imgur.com/Eix4EDX.png[/img] [indent][color=salmon][h3][list][*]Roleplay ships stranded in intergalactic space by a wormhole![*]Pull ships from your imagination or fiction![*]Exciting developments when the wormhole periodically re-opens![*]Decide your own long-term goal![/list][/h3][/color] This is, essentially, a fish-out-of-water story (that's fish plural, not fish singular). Our fish are literally outside their galaxies, but they're also meeting with alien ways of thinking and doing things. The fun comes from seeing what happens when, say, a technological cult of militant cynics meets a cooperative bunch of peaceful explorers. Or the image of an engineer scratching his head on seeing a slightly different solution to FTL travel [i]that shouldn't be possible[/i]. Or a pilot, gleefully flying a (to her) extremely graceful alien fighter. Or two communications officers exchanging love letters via sub-ether radio as their captains slowly move toward open hostilities. Ideally, this is all a vehicle for some fun exploration, alien diplomacy, perhaps some conflict, technology exchange, and banding together in difficult circumstances. I plan for there being an initial encounter/get-to-know-everyone/(form alliances?) period, and then the wormhole will open up, dropping something interesting into the mix - a planet, a station, a spacetime anomaly, a space whale, some hostile ships, a weapon, some fuel, or plans for an intergalactic warp drive that may or may not work, for example. [list][*]Have suggestions on things to pop out of the wormhole? Suggest away![*]Please post at least once a week. If there's extenuating circumstances, please, [b][i]let us know in the OOC![/i][/b] Since much of this RP is dependent on player-to-player interaction, a missing player is a big deal.[*]Speaking of which, this is going to be something of a commitment (again, this is because the story will be driven primarily by player-to-player interaction). Honestly ask if you can see yourself playing this RP a month from now before you apply. [/list] [color=red][h3][u][b]Ship Size Silhouette Chart[/b][/u][/h3][/color] (1px = 1m) [hider][img]http://i.imgur.com/435USai.png[/img][/hider][url=http://i.imgur.com/435USai.png]Link[/url] [color=red][h3][u][b]Comms Colors[/b][/u][/h3][/color] I've noticed that we seem to be adopting the standard of colored quotes as inter-ship communications. Here's a list of who is using what color at the moment: [quote][color=red]Queen Raidne [red][/color] [color=00aeef]NanoFreakV2 [00aeef][/color] [color=008B8B]Silentsniper211 [008B8B][/color] [color=0072bc]Hostile [0072bc][/color] [color=6ecff6]Spybuster [6ecff6][/color] [color=bc8dbf]Flamelord [bc8dbf][/color] [color=white]Mr Rage [white][/color] [/quote] [/indent] [hr] [center][h2][color=red][u]Character Sheet:[/u][/color][/h2][b][i][color=salmon]For story-purposes, any intergalactic drives are broken. Probably from the trip through the wormhole. [sub] But maybe... internal sabotage? I don't know, just a thought.[/sub][/color][/i][/b] [hider=Pre-formatted Character Sheet][color=salmon]The first field concerns something interesting about you the player. I like getting to know people! By "Universe Background", I want a brief description of your home universe, and (if applicable) the title of the media it came from. Bonus points for a link to a wiki. "History of the Ship" should give a brief description of what the ship was doing before getting sucked into a wormhole. Were you on a five-year mission? Hunting for alien bounties? On your way to reinforce a planet under seige? This is where I can get a feel for what your ship is about and how you plan on RP'ing it. Also, feel free to add fields if you feel some are missing! [/color] [noparse][b][u][color=red]Something interesting about myself:[/color][/u][/b] [b][u][color=red]Ship Name:[/color][/u][/b] [b][u][color=red]Universe Background:[/color][/u][/b] [b][u][color=red]Crew Complement:[/color][/u][/b] [b][u][color=red]Ship Description:[/color][/u][/b] [b][u][color=red]Unique Capabilities:[/color][/u][/b] [b][u][color=red]History of the Ship:[/color][/u][/b] [b][u][color=red]Some Important People:[/color][/u][/b][/noparse][/hider][hider=Unformatted Character Sheet] [color=salmon]The first field concerns something interesting about you the player. I like getting to know people! By "Universe Background", I want a brief description of your home universe, and (if applicable) the title of the media it came from. Bonus points for a link to a wiki. "History of the Ship" should give a brief description of what the ship was doing before getting sucked into a wormhole. Were you on a five-year mission? Hunting for alien bounties? On your way to reinforce a planet under seige? This is where I can get a feel for what your ship is about and how you plan on RP'ing it. Also, feel free to add fields if you feel some are missing! [/color] [b][u][color=red]Something interesting about myself:[/color][/u][/b] [b][u][color=red]Ship Name:[/color][/u][/b] [b][u][color=red]Universe Background:[/color][/u][/b] [b][u][color=red]Crew Complement:[/color][/u][/b] [b][u][color=red]Ship Description:[/color][/u][/b] [b][u][color=red]Unique Capabilities:[/color][/u][/b] [b][u][color=red]History of the Ship:[/color][/u][/b] [b][u][color=red]Some Important People:[/color][/u][/b] [/hider][hider=Example Sheet] [b][u][color=magenta]||Something Interesting About Myself:[/color][/u][/b] I'm studying aerospace engineering at Case Western Reserve University. It's harder than I thought, but I still want to do it. [b][u][color=magenta]||Ship Name:[/color][/u][/b] N1-B [i]Romanova[/i] [b][u][color=magenta]||Universe Background:[/color][/u][/b] The [i]Romanova[/i] is from the [url=http://cnc.wikia.com/wiki/Third_World_War_(Red_Alert_2)]Red Alert 2[/url] universe. In it, Einstein went back in time to kill Hitler and stop World War II. Iteration two of WWII (now known as the "Great War II") has, instead, Stalin rising up in Hitler's abscence and invading western Europe. The Allies eventually win GWII, and install a puppet president in Russia. Eventually Russia gets pissed off enough to seek revenge, and they do so in the 70's by invading the United States (the global leader at that point), kicking off GWIII. The U.S.S.R. loses GWIII, too, however, a traitor within their midst takes advantage of the global chaos to take control of the world via mechanically-assisted psychic powers. The allies planned to use their time machine to go back and prevent this from happening; however, the remnant soviet forces managed to hijack the time machine at the last second. In this latest and final iteration, the Soviets not only managed to prevent Yuri from taking over the world, but also turned GWIII around, crushing the Allies completely. In short, the Soviets have obtained a glorious victory, ensuring humanity's path to the stars was entirely free of any capitalist chains. In the fifteen years since, the Soviets have built the N1-B [i]Romanova[/i], taking advantage of captured enemy technology to create the world's first interstellar ship. [b][u][color=magenta]||Crew Complement:[/color][/u][/b] 600 [b][u][color=magenta]||Ship Description:[/color][/u][/b] [hider=Bare] [img]http://i.imgur.com/otA4AyB.jpg[/img][/hider] [hider=Annotated] [img]http://i.imgur.com/dHUZWoJ.jpg[/img][/hider] The [i]Romanova[/i] is based off of old Soviet designs for a moon rocket. She's an [s]unreliable[/s][color=red]perfectly safe[/color] anachronism stew; nearly zero readouts are digital, the radar scopes are green, and the energy guns are powered by tesla technology. It has been [s]hastily[/s][color=red]flawlessly[/color] retrofitted with [s]enemy[/s][color=red]visionary Soviet[/color] designs and technologies created in GWIII. The vessel is armed with modified Tesla technology that spew a stream of ionized plasma at a target before following up with several thousand volts of electricity. While their range isn't particularly great, the combined EMP and thermal effects are significant. Furthermore, it has several space-modified machine guns and six missile silos, including twelve nuclear warheads. She's propelled by 30 fission fragment rockets, which literally propel themselves by spewing out hot radioactive materials that recently underwent fission. [b][u][color=magenta]||Unique Capabilities:[/color][/u][/b] [list][*]Magnetronic Beam: a very powerful directed magnet (aka tractor beam).[*]Chronosphere: Mid-ranged teleportation device, [s]jerry-rigged[/s][color=red]well-adapted by brilliant Soviet engineers[/color] for use as a jump drive. The ship travels in many rapid, short, instantaneous jumps.[*]Cosmonauts: rather than go for expensive single-man fighters, the U.S.S.R. has opted for teams of cosmonauts with maneuvering packs, a single-use missile, and a gun. Such teams are known as flaks, after the aerial flak clouds from previous wars. Flaks of cosmonauts have been found to be nearly as effective and much more expendable than a fighter escort, and these findings are certainly not a reflection on the quality of the [s]hastily-assembled[/s][color=red]well-thought-out[/color] MiG [i]Cosmos[/i] starfighter.[/list] [b][u][color=magenta]||History of the Ship:[/color][/u][/b] The [i]Romanova[/i] was on her shakedown cruise; a three-year mission to Alpha Centauri and back, stopping at any points of interest the Commander deemed worthy of receiving the enlightened knowledge of the glorious Soviet system. Additionally, of course, it gave the [i]Romanova[/i] some time to work out the kinks and oddities in its design far away from prying eyes. Nobody was really sure if the damn ship wouldn't just shake itself apart at some point, or if its diaspora of competing technologies could actually function together. Born out of war and forged by paranoia, the U.S.S.R. ensured its first interstellar ship would be well-capable of defending itself. The great minds of the citizens at the central planning bureau also saw fit to include several crates of propaganda reels, propaganda leaflets, propaganda posters, and propaganda sound bites. [b][u][color=magenta]||Some Important People:[/color][/u][/b] [list][*]Venera Romanova: Commander of the [i]Romanova[/i]. A minor relation to the famous Romanov line, placed into a quiet, out-of-the way position, easily covered up if she should fail while still sufficiently prestigious should she succeed. Very much the image of a good Soviet officer.[*]Yevgeniy Utkin: [i]Romanova's[/i] XO - who secretly believes that he's the only one capable of being in charge, and questions some of the USSR's methods, though he won't tell anyone that.[*]Sergei Volkov: leader of the cosmonaut flaks. He attended re-education sessions voluntarily. [i]Twice[/i]. Then again, anyone with his job has to be at least a little mad.[*]Gregor Zelinsky: The chief engineer in charge of all the technology. It's unfortunate for him, really, because he only half-understands how the captured technology works in the first place.[/list][/hider] [h2][color=red][u]Wait List:[/u][/color][/h2][/center](If anyone drops out, this is who I'll contact in this order): [indent]1. Sep 2. Boomlover 3. Charter[/indent] [center][h2][color=red][u]Accepted Ships:[/u][/color][/h2][/center] [url=http://www.roleplayerguild.com/posts/3839431][color=yellow]Queen Raidne's [i]Romanova[/i]: Soviet military propaganda testbed. (Command & Conquer: Red Alert 2)[/color][/url] [url=http://www.roleplayerguild.com/posts/3840620][color=salmon]Mr Rage's [i]Intrepid[/i]: Harvesting and Manufacturing ship.[/color][/url] [url=http://www.roleplayerguild.com/posts/3840943][color=yellow]Spybuster's [i]Pale Quiver[/i]: ᵀᶦᶰʸ, ᵃᵈᵒʳᵃᵇᶫᵉ, ᶠᵃˢᵗ ᵖᵘʳˢᵘᶦᵗ ˢʰᶦᵖ⋅[/color][/url] [url=http://www.roleplayerguild.com/posts/3842756][color=salmon]Hostile's [i]Paramount[/i]: Multirole exploration flagship.[/color][/url] [url=http://www.roleplayerguild.com/posts/3844219][color=yellow]Silentsniper211's [i]Oblivion[/i]: Converted military-to-science ship on a 20-year-long deep space mission.[/color][/url] [url=http://www.roleplayerguild.com/posts/3842798][color=salmon]Skyrte's [i]Spirit of Wind[/i]: A ship of curious robots, the last survivors of a galaxy.[/color][/url] [url=http://www.roleplayerguild.com/posts/3843242][color=yellow]Flamelord's [i]Vorascant[/i]: Colonization ship full of psionics.* (Sins of a Solar Empire)[/color][/url] [s][url=http://www.roleplayerguild.com/posts/3845143][color=gray]Ryker Rohrer's [i]Dilonian[/i]: Mighty military flagship.[/color][/url][/s] [url=http://www.roleplayerguild.com/posts/3843579][color=yellow]Algorhythm's [i]Wayward Step[/i]: Psychically-assisted Bio-ship[/color][/url] [url=http://www.roleplayerguild.com/posts/3848511][color=salmon]Master Crim's [i]Forward Spear[/i]: Heavily-mechanized military stealth ship.[/color][/url] [url=http://www.roleplayerguild.com/posts/3849733][color=yellow]NanoFreakV2's USS [i]Helios[/i]: Military carrier/battleship with some advanced technology. (Stargate)[/color][/url] [color=gray][sup]*It will never be as fun as a Vasari Jarrasul[/sup][/color]