[hider=Master] Name: Alexandra (family name pending) Gender: Female Age: 25 Personality: Alexandra lost most of her personality over the years after inheriting her family's crest. What once was a playful and innocent lady, became a dull and cold woman, with the side effects of her crest keeping her constantly in a bad mood. Despite this, she still treats other with respect and consideration and can eventually warm up to others. Appearance: Fair skin, blue eyes, small black spot on the right side of the chin, blonde hair reaching her lower back, D cups, 1,72 m. Biography and Family History: Alexandra comes from a family of magi that specialized in using illusions. Their signature spells are all focused on tricking the senses of others, while leaving the world around them untouched. While it may not seem like an impressive use of magecraft, the illusions become more realistic and powerful as they grow older and is also affected by the user's natural talent. At their peek, these illusions can trick all senses of a target person or group, leaving them unable to even tell the difference between real and fake. This method of magic, however, is a double-edged sword and also affects their user, which affects their sanity over the years and going as far leaving the bearer of the crest delusional or demented. Due to this, their maids were trained in rituals like that of the transferal of the family crest to the next member should the current bearer be unable to do so himself. Alexandra lived a relatively normal life in her childhood, while also learning the basics of magecraft. Out of pity, her mother, Charlotte, waited as long as possible to transfer the crest to her, knowing well the effects it would have on Alexandra and allowed her peace of mind. However, her father, the at the time bearer of the crest, was losing his lucidity and the already delayed transferal was scheduled. As debilitated as he was, the maids assisted in the ceremony and successfully transferred the crest to Alexandra, but this did's stop her father's fall into lunacy instead only slowing it. Alexandra's father died a few years later and she already was demonstrating progress in illusions, but also started to have hallucinations soon after. Usually the side effects only showed much later; this rapid development was likely due to her talent in magecraft. Charlotte was actually sad that her daughter was as talented as she was as she would also lose her sanity faster, but helped her as much as she could. Through her mid teens, Alexandra started to have recurring nightmares, becoming more and more frequent as time went by. At puberty she frequently had headaches and sometimes dizziness. While she had medication at her disposal to weaken the side effects of the crest, they returned soon after and she didn't want to abuse it as the suppression actually weakened her magecraft as well, so she only took them when the pain and discomfort was unbearable. To distract herself between doses, she took up a habit of reading novels and plays. She even tricked her own senses to make the scenes real in her eyes and that proved to be very effective. Her progress was satisfactory, as she could already perform minor illusions at will and trick several senses at once relatively easy, which took her father over a decade to achieve. But her interest in studying magecraft was diminishing, she honestly saw no point in studying something that caused so much pain and the idea of having to pass it on to her children was repulsive at the least. What filled her with hope, however, was the mysterious message she received from a man wearing golden armor. The Holy Grail could easily rid her of her torment and so she departed to Judea. Origin: Illusions. Elemental Affinity: Nothingness. Number of Magic Circuits and Quality of Magic Circuits: 40 of rank B. Magic Circuit Switch: A snap of her fingers. As she can make minor illusions at will, the snap will echo to anyone that can be affected by her illusions. How much it echos determines how much one would be affected by her trickery. Magecraft: Gandr Shot (just because). Illusions: various illusion types that can affect each of the senses. Can use one type at a time as single-action, two as a one-line and three as a two-line and so on. Can affect Servants with Magic rank of E~C with each rank reducing the effectiveness of the illusions, while B and above aren't affected at all. Magic Resistance of rank D is already enough to make the effects negligible and using more types of illusions at once have no added effect as it is merely quantitative. The Clairvoyance skill will not prevent one from being affected, but just by knowing what's actually fake weakens their effect. Mental Link: Creates a bridge between herself and another person. Can more easily affect them with illusions (restrictions of Magic rank and Clairvoyance still apply) and transfer her sensations as well as read the target's mind, but this is very dull. One-line incantation. Cradle of Nightmares: Invades the dreams on a person she's holding or is under the effect of Mental Link. As dreams are illusions themselves, Alexandra can take over them more easily than normal and turn them against the target. While this can't kill anyone it can leave them weakened afterwards. Defeating Alexandra while inside a dream will mentally hurt her and prevent the use of high-level magecraft. Can only affect a target that is asleep and a preparation of a five-line incantation as well as going to sleep herself is necessary. Ley lines and magical circles can amplify her range and chances of maintaining control of the dream. Phantasmagoria: high-level thaumaturgy that affects anyone within a range of 50 meters, including Alexandra herself. Once inside the Phantasmagoria one cannot tell real from fake and all senses will be tricked. Will affect anyone without at least a rank A on Magical Resistance, although rank B already reduces the effect. A higher rank in Magic can reduce the effect of the illusions, but not cancel them. Alexandra can choose who is affected by it once they have been drawn inside. Five-line incantation. Mystic Codes and Equipment: None. Non-Magecraft Related Skills: Alexandra knows several fairy tales and plays almost by heart. Good at ignoring certain things when focusing. Can brush off pain and discomfort despite not being physically strong. [/hider] [hider=Servant] [img]http://i.imgur.com/BD8ZFoD.png[/img] Name: Prince Charming Class: Saber Other Classes: Rider Alignment: Neutral Good Parameters: Strength: B Endurance: B Agility: C Mana: E Luck: B NP: C Background: [hider=My Hider] Once upon of a time, there was a young boy. He grew up near a small village on a farm somewhere, thought the name of the place or the boy himself is not important. This boy grew up on the tales of valiant knights, vile monsters, malicious wizards and princesses locked away in towers. The boy held a dream that he'd never let go. To help others, be a savior, become a hero of justice. Eventually the boy became upon the cusp of manhood and almost an adult but he never let go of his innocent dream. Hearing that the princess had indeed been kidnapped by an evil black dragon, he immediately took up arms to fight the beast. The "fight" so to speak could only be considered as an unmitigated disaster and he was forced to flee. Upon realising that the path of the hero was far less easy than it sounded, he devoted himself to it. Leaving home, he began his travels. Although it took time he went from barely fending off bandits to slaying vile villains. During this time, he had made friends and trusted companions and after a year he returned to the dragon. Taunted by the vile beast, he proclaimed that he was not a starry-eyed child anymore and slew the monster. As reward for rescuing the princess and returning her to her home, the young man was to be adopted into the royal family although on the day of the ceremony, he vanished. The hero prince's dream had started to come true, all he needed to do was make it become reality. He left the kingdom for good and began to travel onward. He combated evil in every form from slaying evil wizards and knights to working in the fields for poor families when the farmer was ill. He continued to train his heart and soul further while pursuing his dream of saving mankind. He never remained in a single place as he walked the Earth, often vanishing after the good deed was done. Tales of "Prince Charming" traveled wide and he was beloved by all and although he lived a virtuous life, no good deed goes unpunished. During his life, he suffered loss, pain and heartbreak. Eventually his dream and desire warped into an innate compulsion. He no longer "Wanted" to save people, he "Needed" to save people, placing that above himself. In order to meet the challenge before a deadly battle with a terrifying foe, he made a contract with The World and became a 'counter-guardian'. Prince Charming is not a hero of the traditional sense. Although an original Prince Charming existed he is not a single entity, but rather an amalgamation of all legends linked to title of Prince Charming and this generalization is what made his name become lost. He resembles the Servant Nursery Rhyme in a way, but unlike her, Prince Charming was once real. This is also the reason behind his widespread fame.[/hider] Personality: [hider=My Hider] Prince Charming was once idealistic and filled with hope and desire to help others. Although he never let go and never gave up on his ideals, his ego did not fully survive the ordeal that was his life. All that remains of his "personality" is his desire to protect others and although kind, he is a fundamentally broken man with no emotion who has forgotten his own name. Over the course of the war, he will only be capable of opening up to his master after a while. The very idea that he could regain a true sense of identity, or even find true happiness and love is laughable… although not impossible. [/hider] Class Skills: Magic Resistance (C) - Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Riding (B) - Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts. Personal Skills: Affections of Humanity (A+) - A skill for one loved by all of humanity. One could call it the greatest blessing in the world. The greater one struggles and suffers against adversity, the greater ones parameters temporarily increase to rise to the occasion. Events that would be otherwise impossible to survive becomes an event that can be realized. The accumulated pain of the user is turned into the good fortune of others. Can increase all Parameters except for Magic and Luck by two at most, while increasing the Luck of any nearby ally by the same amount. The bonus is reduced if at least one of his allies are of the Evil alignment. Eye of the Mind (False) (C) - The servant has a good chance of reading an enemy's moves and can sense most lethal blows so long as the attacker is within line of sight. Surprise attacks against this servant have a lower success rate inside of combat, and a slight chance of being sensed outside of combat. When used repeatedly on the same opponent in a prolonged battle this ability grants a chance to see through the enemy's combat style. Pure Soul (B+) - A skill possessed by those few who are true of heart. Grants one resistance from mental interference. At this rank, a bonus effect is granted meaning one cannot be affected by seduction. Noble Phantasms: [hider=My Hider] Hero's Sword, Blade of Evil's Bane (Anti-Unit) (C~A+) - A noble and glorious sword, representing the pure and burning spirit of all heroes. In life, it was simply just the nameless sword that happened to be favored by the one known as "Prince Charming", strengthened by the sheer volume of demonic and monstrous blood the blade bathed in over the years. However its association with him and the necessity of a legend has elevated it to that of a Noble Phantasm. It is a magnificently sharp weapon with a shining beauty that could make one consider the sword to be a work of art. In this state despite not being a "true" Noble Phantasm, it carries the magical energy normally found in one allowing it to trade blows with other servants without being immediately shattered. It can be considered to be an extension of "Prince Charming" as it now carries a part of his nature as 'One Who Smites Evil' and causes great damage to villainous beings. When facing those of the 'Evil' alignment the blade will transform into his "True" Noble Phantasm as the sword enlarges into a dual-handed greatsword and its rank will rise to A. Hero's light, Glorious Incandescence (Anti-Unit/Anti-Fortress) (B/A): When in its true form, the blade shines like the sun. The sword overflows with magical energy and each swing can produce a ring of burning light that can be propelled from the blade in small bursts. When charged up, a single, focused attack can be unleashed. Its power reaches Anti-Fortress level and mana consumption increases as well. [/hider] [/hider]